Initial import
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python/libscratchproject/__init__.py
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python/libscratchproject/__init__.py
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from project import _Project as Project
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python/libscratchproject/project.py
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python/libscratchproject/project.py
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import os
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import simplejson
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from collections import namedtuple
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PROJECT_DIR_PREFIX='/nfsmount/projectstore'
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VERSION_DIR_PREFIX='/nfsmount/versionstore'
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def calculate_project_dirpath(prefix, project_id):
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project_id = str(project_id)
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s = project_id.rjust(9, '0')
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path = os.path.join(prefix, s[0:2],s[2:4],s[4:6],s[6:8],s[8:])
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return path
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class BaseObj(object):
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def __init__(self, info_dict):
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self._d = info_dict
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def __getattr__(self, name):
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if self._d.has_key(name):
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return self._d[name]
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else:
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raise AttributeError
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class ScratchObj(BaseObj):
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def __init__(self, info_dict):
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BaseObj.__init__(self, info_dict)
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@property
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def variables(self):
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return [ScratchDataStructureObj(x) for x in self._d['variables']]
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class ScratchMediaObj(BaseObj):
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def __init__(self, info_dict):
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BaseObj.__init__(self, info_dict)
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class ScratchDataStructureObj(BaseObj):
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def __init__(self, info_dict):
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BaseObj.__init__(self, info_dict)
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class Sprite(ScratchObj):
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def __init__(self, sprite_dict):
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ScratchObj.__init__(self, sprite_dict)
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@property
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def spriteInfo(self):
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return namedtuple('SpriteInfo',
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self._d['info'].keys())(**(self._d['info']))
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@property
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def costumes(self):
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return [ScratchMediaObj(x) for x in self._d['costumes']]
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@property
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def sounds(self):
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return [ScratchMediaObj(x) for x in self._d['sounds']]
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class _Project(ScratchObj):
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def __init__(self, project_id, load_versions=False):
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filepath = \
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os.path.join(calculate_project_dirpath(PROJECT_DIR_PREFIX,
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project_id), 'LATEST')
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with open(filepath) as fp:
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d = simplejson.loads(fp.read())
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ScratchObj.__init__(self, d)
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@property
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def info(self):
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return namedtuple('ProjectInfo',
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self._d['info'].keys())(**(self._d['info']))
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@property
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def children(self):
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def convertChild(child):
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if child.has_key('spriteInfo'):
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return Sprite(child)
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else:
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return BaseObj(child)
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return [convertChild(child) for child in self._d['children']]
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@property
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def sprites(self):
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return [Sprite(x) for x in self._d['children']]
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