aa10dcf2f5
fix(deps): update dependency scratch-gui to v2.0.35 |
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.circleci | ||
.github | ||
bin | ||
dev-server | ||
src | ||
static | ||
test | ||
.babelrc | ||
.eslintignore | ||
.eslintrc.js | ||
.gitignore | ||
.sass-lint.yml | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
renovate.json5 | ||
requirements.txt | ||
TRADEMARK | ||
webpack.config.js |
scratch-www
Standalone web client for Scratch
Overview
This is Scratch’s open source web client! This is the code for much of the Scratch website.
In particular, this codebase includes code for:
- the "project page", which shows a playable version of the project, along with the project's title, description, comments, remixes and studios; this page operates in the background when you "See inside" a project
- the site's home page
- the Ideas page
- landing pages for various Scratch extensions, such as LEGO MINDSTORMS and micro:bit
- the info page for Scratch Desktop
- and other pages such as Credits and FAQ.
How this fits in with other Scratch repos
The scratch-www project has lots of aspects of its design that are particular to our backend systems. To use it for your own project, you would have to look at all the places it makes backend calls, and create your own backend systems to perform those functions.
The scratch-gui project, on the other hand, is designed to be able to be used by anyone, without needing to create backend systems, though it also can support backend systems for project and asset saving.
Contributing
We welcome your contributions to this codebase! You may want to start by browsing the current list of open issues labeled "help wanted".
Contributing to scratch-www can be more difficult than contributing to scratch-gui. This is because scratch-gui can be run on its own, without needing any other services to be running, while scratch-www needs to communicate with several backend systems that the Scratch team runs (see "How this fits in with other Scratch repos" above). If you are new to contributing to Scratch's source code, we suggest you start by becoming familiar with scratch-gui and its list of open issues labeled "help wanted".
To contribute, please follow the standard steps for contributing to a project on GitHub.
License
See the LICENSE file in this repo.
Understanding this codebase
Guides
Here are some resources to help you get acquainted with how we’re working on the Scratch codebase:
Core technologies
Significant core technologies this codebase uses include:
Development technologies
Testing technologies
Our tests use:
- Jest (we are writing most new tests in Jest)
- Tap (we are moving away from using Tap, but many tests still use it)
- Enzyme
- Selenium
Developing scratch-www
Before Getting Started
Make sure you have installed:
- node: version 16
- npm (Node Package Manager): used to maintain and update packages required to build the site
Update Packages
It's important to make sure that all of the dependencies are up to date because the scratch-www code only works with specific versions of the dependencies. You can update the packages by using the command:
npm install
Warnings during npm install
These warnings can be safely ignored:
npm WARN react-modal@0.6.1 requires a peer of react@^0.14.0 but none was installed.
npm WARN react-redux@4.4.0 requires a peer of react@^0.14.0 but none was installed.
npm WARN react-redux@4.4.0 requires a peer of redux@^2.0.0 || ^3.0.0 but none was installed.
npm WARN react-addons-test-utils@0.14.7 requires a peer of react@^0.14.7 but none was installed.
npm WARN react-dom@0.14.8 requires a peer of react@^0.14.8 but none was installed.
These currently exist in static/js/lib .
To Build
To compile the source code into HTML and JavaScript bundles browsers can read, you can create a temporary version of the site on your machine that you can access through your web browser.
You can either "build" the site a single time, by running:
npm run build
Or, you can run a server that rebuilds the files as you edit them, by running the commands:
npm run translate
npm start
NOTE: npm run translate
builds the intl directory. The site will build fine without it,
but translatable text strings will not show up correctly until you have built intl.
During development, npm start
watches any update you make to files in either
./static
or ./src
and triggers a rebuild of the project. In development,
the build is stored in memory, and not served from the ./build
directory.
Viewing the local site
Once you have built the local site, using either npm run build
or npm start
,
the site hosted on your local machine can be accessed by a web browser by entering
localhost:8333
into your browser's address bar.
Troubleshooting
When running npm start
, here are some important log messages to keep an eye out for:
webpack: bundle is now VALID.
– The bundle has been loaded into memory and is now viewable in the browser. This will show up both oncenpm start
has completed its setup, and also once updates you make to files have been re-compiled for viewing in the browser.webpack: bundle is now INVALID.
– If you see this, then it means you have made updates to files that are still being compiled for browser viewing. Pages will still be viewable, but they will not see any updates you made yet.
To stop npm
To stop the npm start
process which is making the site available to your web browser
(created above in "To Build"), use ^C
(control-c) in the terminal.
Configuration
npm start
can be configured with the following environment variables, by setting them in
the beginning of the command, before npm start
:
Variable | Default | Description |
---|---|---|
API_HOST |
https://api.scratch.mit.edu |
Hostname for API requests |
ASSET_HOST |
https://assets.scratch.mit.edu |
Hostname for asset requests |
BACKPACK_HOST |
https://backpack.scratch.mit.edu |
Hostname for backpack requests |
PROJECT_HOST |
https://projects.scratch.mit.edu |
Hostname for project requests |
FALLBACK |
'' |
Pass-through location for old site |
GTM_ID |
'' |
Google Tag Manager ID |
GTM_ENV_AUTH |
'' |
Google Tag Manager env and auth info |
NODE_ENV |
null |
If not production , app acts like development |
PORT |
8333 |
Port for devserver (http://localhost:XXXX) |
NOTE: Because by default API_HOST=https://api.scratch.mit.edu
, please be aware that, by default, you will be seeing and interacting with real data on the Scratch website.
Tests
Unit tests
Most of our unit tests run using Jest, but older unit tests use the TAP framework.
Run all tests
To build the application and run all unit and localization tests, use the command:
npm test
Run one test
To run a single unit test file from the command-line using Jest, use the command:
node_modules/.bin/jest ./test/unit/PATH/TO/FILENAME.test.js
NOTE: replace PATH/TO/FILENAME
with the actual path to the file you wish to run.
Integration tests
Our integration tests assume that a larger environment is running than just scratch-www on its own; for instance, many require that a test user be able to log in to the site, which requires backend and database support.
By default, tests run against our Staging instance, but you can pass in a different location with the ROOT_URL environment variable (see below) if you want to run the tests against another location--for instance, your local build.
All of our integration tests use Jest as our testing framework.
Running the tests
To run all integration tests from the command-line:
SMOKE_USERNAME=username SMOKE_PASSWORD=password ROOT_URL=https://scratch.mit.edu UNOWNED_SHARED_PROJECT_ID=# UNOWNED_UNSHARED_PROJECT_ID=# OWNED_SHARED_PROJECT_ID=# OWNED_UNSHARED_PROJECT_ID=# npm run test:integration
Usernames/Password for the tests
The tests use multiple users with similar usernames and the same password. They use the the username you pass in with SMOKE_USERNAME as well as the same username with a 1, 2, 3, 4, 5, and 6 (soon to be higher numbers as well) appended to the end of it. So if you use the username "test" it will also use the username "test1", "test2", "test3", etc. Make sure you have created accounts with this pattern and use the same password for all accounts involved.
You can use any set of usernames that fit this pattern. Each account needs to share the same password, which is passed in as SMOKE_PASSWORD.
Environment Variables
Several environment variables need to be passed in for the tests to run. Most of them have defaults that point to the staging server.
- SMOKE_USERNAME - Root username used for tests that sign in. See the Usernames section above
- SMOKE_PASSWORD - Password for all accounts used in the tests
- UNOWNED_SHARED_PROJECT_ID - ID for a shared project owned by [testuser]2 This project should have at least one remix. Remix it with another of the [testuser] accounts. Used in the project-page tests.
- OWNED_SHARED_PROJECT_ID - ID for a shared project owned by [testuser]6. Used in the project-page tests.
- UNOWNED_UNSHARED_PROJECT_ID - ID for an unshared project owned by [testuser]2. It is used in tests where it is opened by [testuser]6 in the project-page tests.
- OWNED_UNSHARED_PROJECT_ID - ID for an unshared project owned by [testuser]6. It will be opened by its owner in the project-page tests.
- UNOWNED_SHARED_SCRATCH2_PROJECT_ID - ID for a shared scratch2 project owned by [testuser]2. It will be opened by [testuser]6.
- OWNED_UNSHARED_SCRATCH2_PROJECT_ID - ID for an unshared scratch2 project owned by [testuser]6. It will be opened by [testuser]6.
- SAUCE_USERNAME - Username for a saucelabs account. Only used when running tests remotely with test:integration:remote
- SAUCE_ACCESS_KEY - Access token used by the saucelabs account included. Only used when running tests remotely with test:integration:remote
- SMOKE_REMOTE - Boolean to set whether to use saucelabs to run tests remotely. Set to true automatically when running tests with test:integration:remote, otherwise defaults to false.
- RATE_LIMIT_CHECK - A URL that triggers clearing the studio creation rate limit for very specific accounts. This is needed for the my-stuff tests to test studio creation, ensuring they run the same every time. This needs to be setup separately.
Run a single test file
To run a single file from the command-line using Jest:
SMOKE_USERNAME=username SMOKE_PASSWORD=password ROOT_URL=https://scratch.mit.edu node_modules/.bin/jest ./test/integration/filename.test.js
To run a single file from the command-line using TAP:
SMOKE_USERNAME=username SMOKE_PASSWORD=password ROOT_URL=https://scratch.mit.edu node_modules/.bin/tap ./test/integration-legacy/smoke-testing/filename.js -R classic --no-coverage --timeout=3600
- the
-R classic
makes tap use the old reporting style, which avoids an error with the "nyc" package --no-coverage
is because we do not use the coverage-tracking feature of tap- the
timeout
argument is for the length of the entire tap test-suite; if you are getting a timeout error, you may need to adjust this value (some of the Selenium tests take a while to run)
Running Remote tests
Integration tests can be run using Saucelabs, an online service that can test multiple browser/OS combinations remotely. (Currently, all tests are written for use for Chrome on Mac).
You will need a Saucelabs account in order to use it for testing. If you have one, you can find your Access Key:
- click your username
- select "User Settings" from the dropdown menu
- near the bottom of the page is your access key
To run tests using Saucelabs, run the command:
SMOKE_USERNAME=username SMOKE_PASSWORD=password SAUCE_USERNAME=saucelabsUsername SAUCE_ACCESS_KEY=saucelabsAccessKey ROOT_URL=https://scratch.mit.edu npm run test:integration:remote
NOTE: Currently Jest tests will not run with Saucelabs.
Configuration
Variable | Default | Description |
---|---|---|
ROOT_URL |
scratch.ly |
Location you want to run the tests against |
SMOKE_USERNAME |
None |
Username for Scratch user you're signing in with to test |
SMOKE_PASSWORD |
None |
Password for Scratch user you're signing in with to test |
SMOKE_REMOTE |
false |
Tests with Sauce Labs or not. True if running test:smoke:sauce |
SMOKE_HEADLESS |
false |
Run browser in headless mode. Flaky at the moment |
SAUCE_USERNAME |
None |
Username for your Sauce Labs account |
SAUCE_ACCESS_KEY |
None |
Access Key for Sauce Labs found under User Settings |
To Deploy
Deploying to staging or production will upload code to S3 and configure Fastly.
npm install
virtualenv ENV
. ENV/bin/activate
pip install -r requirements.txt
npm run build && npm run deploy
Variable | Default | Description |
---|---|---|
FASTLY_SERVICE_ID |
'' |
Fastly service ID for bin/configure-fastly.js |
FASTLY_API_KEY |
'' |
Fastly API key for bin/configure-fastly.js |
FASTLY_ACTIVATE_CHANGES |
false |
Activate changes and purge all after configuring |
AWS_ACCESS_KEY_ID |
'' |
AWS access key id for S3 |
AWS_SECRET_ACCESS_KEY |
'' |
AWS secret access key for S3 |
S3_BUCKET_NAME |
'' |
S3 bucket name to deploy into |
Fastly deployment details
When deploying, Fastly's API is used to clone the active VCL configuration, update just the
relevant component with content from this repo's routes.json
file, and activate the new VCL
configuration.
routes.json
Much of the routes.json file is straightforward, but some fields are not obvious in their purpose.
routeAlias
helps us keep the overall length and complexity of the regex comparison code in
Fastly from getting too large. There is one large regex which we have Fastly test the incoming
request URL against to know if it can reply with a static file in S3; if no match is found, we
assume we need to pass the request on to scratchr2. We could test every single route pattern
regex in routes.json
, but many are similar, so instead we just take the unique set of all
routeAlias
entries, which is shorter and quicker.
Windows
For development on Windows, you will probably need to use a program that provides you a Unix interface.
There are several options for doing this:
- Use the Windows Subsystem for Linux to run Linux inside Windows
- Use Cygwin
- Use Wubi, a Windows Installer for Ubuntu that allows you to have Ubuntu and Windows on one disk, without the need of an extra partition. There is a version for Windows XP, Vista, or 7 and a version for Windows 8 or higher.
In addition, you will need to install Node; here are instructions for installing Node on WSL.
Current issues with developing scratch-www
We're currently in the process of transitioning into this web client from Scratch's existing structure. As we transition, there are going to be some issues along the way that relate to how this client needs to interact with the existing infrastructure to work properly in production.
FALLBACK
On top of migrating to using this as our web client, Scratch is also transitioning into using a new API backend, Scratch REST API (closed-source). As that is also currently in development and incomplete, we are set up to fall back to using existing Scratch endpoints if an API endpoint does not exist – which is where the FALLBACK
comes in.
Most of the issues we have currently revolve around the use of FALLBACK
. This variable is used to specify what URL to fall back onto should a request fail within the context of this web client, or when using the API_HOST
. If not specified in the process, it will not be used, and any request that is not made through the web client or the API will be unreachable.
Setting FALLBACK=https://scratch.mit.edu
allows the web client to retrieve data from the Scratch website in your development environment. However, because of security concerns, trying to send data to Scratch through your development environment won't work. This means the following things will be broken for the time being:
- Login on the splash page (In the process of being fixed)
- Some update attempts to production data made through a development version of the web client
Additionally, if you set FALLBACK=https://scratch.mit.edu
, be aware that clicking on links to parts of the website not yet migrated over (currently such as Discuss
, Profile
, My Stuff
, etc.) will take you to the Scratch website itself.