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{createSupportersLists(Supporters.founding)}
diff --git a/src/views/annual-report/2020/index/annual-report.scss b/src/views/annual-report/2020/index/annual-report.scss index a8b4b7ac4..dbecfef89 100644 --- a/src/views/annual-report/2020/index/annual-report.scss +++ b/src/views/annual-report/2020/index/annual-report.scss @@ -1842,7 +1842,7 @@ img.comment-viz{ } } -.financials-section { +.directors-message { .inner { max-width: 780px; padding: 80px 0; @@ -1858,94 +1858,81 @@ img.comment-viz{ h2 { margin-bottom: 20px; - text-align: center; + text-align: left; } - h2, h3, .financials-future { - text-align: center; - } - - .financials-future { - font-size: 1.25rem; - line-height: 2.5rem; - margin-bottom: 54px; - } - - .financials-button-wrapper { - width: 100%; - text-align: center; - } - - .financials-button { - background-color: $ui-white; - color: $ui-blue; - padding: 20px; - border-radius: 6px; - margin: 48px 0 28px 0; - - font-size: 24px; - font-weight: bold; - - vertical-align: middle; - - img { - height: 1.75rem; - padding-left: 1.2rem; - margin-top: -4px; - margin-bottom: -4px; + .flex-content{ + display: flex; + justify-content: space-between; + .header{ + width: 37%; + } + .text{ + width: 60%; + } + @media #{$intermediate-and-smaller}{ + flex-direction: column; + .header, .text{ + width: 100%; + } + p{ + text-align: left; + } } } - @media #{$intermediate-and-smaller} { - .inner { - max-width: 620px; - padding: 72px 0; + .signature{ + display: flex; + img{ + border-radius: 50%; + width: 70px; + height: 70px; + margin-right: 15px; + } + h5{ + color: $ui-white; + margin-bottom: 0px; + text-align: left; + } + p{ + margin-top: 0px; } } - @media #{$medium-and-smaller} { - .inner { - max-width: 460px; - padding: 64px 0; - } - - .financials-future { - margin-bottom: 64px; - } - } - - @media #{$small} { - .inner { - max-width: 300px; - width: 100%; - } - - h2, h3, .financials-future { - text-align: center; - } - - .financials-button { - font-size: 1.125rem; - } - } } -.subsection-tag { - color: $ui-white; - font-size: 1rem; - font-weight: bold; - - background-color: $ui-blue; - text-align: center; - border-radius: 36px; - - display: inline-flex; - width: max-content; - padding: 12px 36px; +.looking-forward{ + margin: 60px auto; + width: 100%; + max-width: 780px; + img.illo{ + margin: 40px auto; + width: 100%; + max-width: 524px; + // come back to this + } + ul{ + list-style-type: none; + padding-left: 0px; + li{ + padding-left: 20px; + &:before{ + content: ''; + width: 16px; + height: 16px; + display: inline-block; + background-image: url("/images/annual-report/2020/Symbols-UI/article_icon.svg"); + background-repeat: no-repeat; + margin-left: -20px; + margin-right: 4px; + vertical-align: text-bottom; + } + } + } } .supporters-section { - background-color: $ui-blue-10percent; + // background-color: $ui-blue-10percent; padding: 104px 0 52px 0; .inner { @@ -1970,6 +1957,12 @@ img.comment-viz{ li { list-style: none; } + p{ + &.italics{ + font-style: italic; + margin-top: -26px; + } + } .supporters-heading { margin-bottom: 68px; diff --git a/src/views/annual-report/2020/index/l10n.json b/src/views/annual-report/2020/index/l10n.json index 3d87952a6..a2c0f1aff 100644 --- a/src/views/annual-report/2020/index/l10n.json +++ b/src/views/annual-report/2020/index/l10n.json @@ -154,39 +154,6 @@ "annualReport.adaptationSnapshot2Title": "Bring Yourself Into Scratch", "annualReport.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.", - "annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.", - "annualReport.schoolsSpotlight": "Schools — Spotlight Story", - "annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools", - "annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.", - "annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.", - "annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights", - "annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.", - "annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks", - "annualReport.teacherPDHeader": "Investing in Professional Development for Teachers", - "annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.", - "annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator", - "annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.", - "annualReport.extendingReachHeader": "Extending the Reach", - "annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.", - "annualReport.codeYourHero": "Code Your Hero", - "annualReport.inTheNewsHeader": "In the News", - "annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article", - "annualReport.rollingStoneArticle": "Rolling Stone Article", - "annualReport.conferencesTitle": "Scratch Conferences around the World", - "annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.", - "annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}", - "annualReport.conferencesLatinAmericaTitle": "Latin America", - "annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.", - "annualReport.conferencesSpanishVersionLinkText": "Spanish version", - "annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}", - "annualReport.conferencesEuropeTitle": "Europe", - "annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.", - "annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}", - "annualReport.conferencesAfricaTitle": "Africa", - "annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.", - "annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}", - - "annualReport.communityTitle": "Community", "annualReport.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.", @@ -273,63 +240,36 @@ "annualReport.tutorial3": "Character Designer", "annualReport.tutorial4": "Virtual Pet", - "annualReport.communitySpotlight": "Community — Spotlight Story", - "annualReport.communityTeam": "Scratch Community Team", - "annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.", - "annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.", - "annualReport.communityModerationTitle": "Community Moderation", - "annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.", - "annualReport.communityGuidelinesTitle": "Community Guidelines", - "annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.", - "annualReport.communityGuidelinesRespect": "Be respectful.", - "annualReport.communityGuidelinesShare": "Share.", - "annualReport.communityGuidelinesHonest": "Be honest.", - "annualReport.communityGuidelinesConstructive": "Be constructive.", - "annualReport.communityGuidelinesPrivacy": "Keep personal info private.", - "annualReport.communityGuidelinesFriendly": "Help keep the site friendly.", - "annualReport.communityEngagementTitle": "Community Engagement", - "annualReport.storySwap": "Story Swap", - "annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.", - "annualReport.communitySDSTitle": "Scratch Design Studios", - "annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:", - "annualReport.communityDayintheLife": "Day in the Life", - "annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something", - "annualReport.communityYear3000": "Year 3000", - "annualReport.communityYear3000Info": "What might life be like in the year 3000?", - "annualReport.communityBounce": "Bounce", - "annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.", - "annualReport.communityMonochromatic": "Monochromatic", - "annualReport.communityMonochromaticInfo": "How would things look if there were only one color?", - "annualReport.communityQuotes": "Community — Quotes", - "annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.", - "annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!", - "annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!", - "annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.", - "annualReport.studio": "studio", - "annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.", - "annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations", - "annualReport.communityChangeTitle": "We see young people as agents of change.", - "annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.", - "annualReport.watchVideo": "Watch Video", + "annualReport.EDMessageTitle": "A Message from Our Executive Director", + "annualReport.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.", + "annualReport.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.", + "annualReport.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ", + "annualReport.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19. We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.", + "annualReport.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.", + "annualReport.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.", + "annualReport.EDName": "Shawna Young", + "annualReport.EDTitle": "Executive Director, Scratch Foundation", - "annualReport.financialsTitle": "Financials - 2019", - "annualReport.financialsButton": "2019 Audited Financials", - "annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.", + "annualReport.lookingForward": "Looking Forward", + "annualReport.lookingForwardText1": "In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.", + "annualReport.lookingForwardText2": "We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:", + + "annualReport.learnMore": "Learn More:", + "annualReport.learnMoreLink1": "https://www.legofoundation.com/en/about-us/news/the-lego-foundation-and-scratch-foundation-announce-partnership-to-support-learning-through-play-with-technology-for-millions-of-children-across-the-world/", + "annualReport.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world", + "annualReport.learnMoreLink2": "https://blog.google/outreach-initiatives/education/cs-ed-week-2020/", + "annualReport.learnMoreLink2Text": "Computer Science Education Week: More help for more students", "annualReport.supportersTitle": "Thank You to Our Supporters", "annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.", - "annualReport.supportersSpotlightTitle": "Donor - Spotlight Story", - "annualReport.supportersSFETitle": "Siegel Family Endowment", - "annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.", - "annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.", - "annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.", - "annualReport.supportersCoFounder": "Co-Founder and Co-Chairman", - "annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.", - "annualReport.supportersThankYou": "Thank you to our supporters", - "annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.", - "annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.", - "annualReport.supportersFoundingTitle": "Founding Partners", + + "annualReport.ourSupporters": "Our Supporters", + "annualReport.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2020.", + + "annualReport.supportersFoundingTitle": "Founding Partners — $10,000,000+", + "annualReport.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.", + "annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+", "annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+", "annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",