-
+
diff --git a/src/views/annual-report/2020/index/annual-report.scss b/src/views/annual-report/2020/index/annual-report.scss
index 57f084170..0946c63cb 100644
--- a/src/views/annual-report/2020/index/annual-report.scss
+++ b/src/views/annual-report/2020/index/annual-report.scss
@@ -928,15 +928,15 @@ p {
text-align: center;
- &.tools {
+ &.connectivity {
background-image: url("/images/annual-report/initiatives/Creative Tools-Splash.svg");
}
- &.community {
+ &.adaptation {
background-image: url("/images/annual-report/initiatives/Community-Splash.svg");
}
- &.schools {
+ &.community {
background-image: url("/images/annual-report/initiatives/Schools-Splash.svg");
}
diff --git a/src/views/annual-report/2020/index/l10n.json b/src/views/annual-report/2020/index/l10n.json
index 2220afae7..153c3e8c3 100644
--- a/src/views/annual-report/2020/index/l10n.json
+++ b/src/views/annual-report/2020/index/l10n.json
@@ -68,7 +68,7 @@
"annualReport.equity": "Equity",
"annualReport.globalStrategy": "Global Strategy",
- "annualReport.toolsTitle": "Creative Tools",
+ "annualReport.connectivityTitle": "Connectivity",
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
@@ -108,6 +108,41 @@
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
+
+ "annualReport.adaptationTitle": "Adaptation",
+ "annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
+ "annualReport.schoolsSpotlight": "Schools — Spotlight Story",
+ "annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
+ "annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
+ "annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
+ "annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
+ "annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
+ "annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
+ "annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
+ "annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
+ "annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
+ "annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
+ "annualReport.extendingReachHeader": "Extending the Reach",
+ "annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
+ "annualReport.codeYourHero": "Code Your Hero",
+ "annualReport.inTheNewsHeader": "In the News",
+ "annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
+ "annualReport.rollingStoneArticle": "Rolling Stone Article",
+ "annualReport.conferencesTitle": "Scratch Conferences around the World",
+ "annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
+ "annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
+ "annualReport.conferencesLatinAmericaTitle": "Latin America",
+ "annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
+ "annualReport.conferencesSpanishVersionLinkText": "Spanish version",
+ "annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
+ "annualReport.conferencesEuropeTitle": "Europe",
+ "annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
+ "annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
+ "annualReport.conferencesAfricaTitle": "Africa",
+ "annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
+ "annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
+
+
"annualReport.communityTitle": "Community",
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communitySpotlight": "Community — Spotlight Story",
@@ -149,39 +184,6 @@
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.watchVideo": "Watch Video",
- "annualReport.schoolsTitle": "Schools",
- "annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
- "annualReport.schoolsSpotlight": "Schools — Spotlight Story",
- "annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
- "annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
- "annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
- "annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
- "annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
- "annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
- "annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
- "annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
- "annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
- "annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
- "annualReport.extendingReachHeader": "Extending the Reach",
- "annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
- "annualReport.codeYourHero": "Code Your Hero",
- "annualReport.inTheNewsHeader": "In the News",
- "annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
- "annualReport.rollingStoneArticle": "Rolling Stone Article",
- "annualReport.conferencesTitle": "Scratch Conferences around the World",
- "annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
- "annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
- "annualReport.conferencesLatinAmericaTitle": "Latin America",
- "annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
- "annualReport.conferencesSpanishVersionLinkText": "Spanish version",
- "annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
- "annualReport.conferencesEuropeTitle": "Europe",
- "annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
- "annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
- "annualReport.conferencesAfricaTitle": "Africa",
- "annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
- "annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
-
"annualReport.financialsTitle": "Financials - 2019",
"annualReport.financialsButton": "2019 Audited Financials",