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Only catch the ENOENT
error
The catch there before is meant to just continue if it comes across a file that doesn't exist (in which case the language will default to english). However, it was not specific enough – now, it only catches the error if the file doesn't exist, and throws anything else, preveting a build.
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1 changed files with 8 additions and 6 deletions
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@ -54,10 +54,6 @@ if (!args.length) {
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process.stdout.write('A destination directory must be specified.');
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process.exit(1);
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}
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var verbose = false;
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if (args.length > 1) {
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verbose = (args[1] === '-v') ? true : false;
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}
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var poUiDir = path.resolve(__dirname, '../node_modules/scratchr2_translations/ui');
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var outputDir = path.resolve(__dirname, '../', args[0]);
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@ -129,17 +125,23 @@ glob(poUiDir + '/*', function (err, files) {
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var translations = {};
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try {
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fs.accessSync(jsFile, fs.R_OK);
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var jsTranslations = po2icu.poFileToICUSync(lang, jsFile);
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translations = localeCompare.mergeNewTranslations(translations, jsTranslations, idsWithICU, md5WithIds);
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} catch (err) {
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if (verbose) process.stdout.write(lang + ': ' + err + '\n');
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if (err.code !== 'ENOENT') {
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throw err;
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}
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}
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try {
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fs.accessSync(pyFile, fs.R_OK);
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var pyTranslations = po2icu.poFileToICUSync(lang, pyFile);
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translations = localeCompare.mergeNewTranslations(translations, pyTranslations, idsWithICU, md5WithIds);
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} catch (err) {
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if (verbose) process.stdout.write(lang + ': ' + err + '\n');
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if (err.code !== 'ENOENT') {
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throw err;
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}
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}
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// add new translations to locale object
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