mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 06:23:37 -05:00
745 lines
26 KiB
HTML
745 lines
26 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Scratch VM Playground</title>
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<link rel="stylesheet" href="playground.css">
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<link rel="stylesheet" href="../node_modules/highlightjs/styles/zenburn.css">
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</head>
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<body>
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<div id="vm-devtools">
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<h2>Scratch VM Playground</h2>
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<button id="greenflag">Green flag</button>
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<button id="stopall">Stop</button>
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<p>
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<a id="renderexplorer-link" href="#">Renderer</a><br />
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<a id="threadexplorer-link" href="#">VM Threads</a><br />
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<a id="blockexplorer-link" href="#">VM Block Representation</a>
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</p>
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<div id="tab-renderexplorer">
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Render<br />
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<canvas id="scratch-stage" style="width: 480px; height: 360px;"></canvas>
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</div>
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<div id="tab-threadexplorer">
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Thread explorer
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<pre id="threadexplorer"></pre>
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</div>
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<div id="tab-blockexplorer">
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Block explorer
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<pre id="blockexplorer"></pre>
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</div>
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</div>
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<div id="blocks"></div>
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<xml id="toolbox" style="display: none">
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<category name="Motion" colour="#4C97FF">
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<block type="motion_movesteps">
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<value name="STEPS">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="motion_turnright">
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<value name="DEGREES">
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<shadow type="math_number">
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<field name="NUM">15</field>
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</shadow>
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</value>
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</block>
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<block type="motion_turnleft">
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<value name="DEGREES">
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<shadow type="math_number">
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<field name="NUM">15</field>
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</shadow>
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</value>
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</block>
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<block type="motion_pointindirection">
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<value name="DIRECTION">
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<shadow type="math_angle">
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<field name="NUM">90</field>
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</shadow>
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</value>
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</block>
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<block type="motion_pointtowards">
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<value name="TOWARDS">
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<shadow type="motion_pointtowards_menu">
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</shadow>
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</value>
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</block>
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<block type="motion_gotoxy">
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<value name="X">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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<value name="Y">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="motion_goto">
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<value name="TO">
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<shadow type="motion_goto_menu">
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</shadow>
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</value>
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</block>
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<block type="motion_glidesecstoxy">
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<value name="SECS">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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<value name="X">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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<value name="Y">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="motion_changexby">
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<value name="DX">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="motion_setx">
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<value name="X">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="motion_changeyby">
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<value name="DY">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="motion_sety">
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<value name="Y">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="motion_ifonedgebounce"></block>
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<block type="motion_setrotationstyle">
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<value name="STYLE">
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<shadow type="motion_setrotationstyle_menu"></shadow>
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</value>
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</block>
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<block type="motion_xposition"></block>
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<block type="motion_yposition"></block>
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<block type="motion_direction"></block>
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</category>
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<category name="Looks" colour="#9966FF">
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<block type="looks_sayforsecs">
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<value name="MESSAGE">
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<shadow type="text">
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<field name="TEXT">Hello!</field>
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</shadow>
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</value>
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<value name="SECS">
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<shadow type="math_number">
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<field name="NUM">2</field>
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</shadow>
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</value>
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</block>
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<block type="looks_say">
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<value name="MESSAGE">
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<shadow type="text">
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<field name="TEXT">Hello!</field>
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</shadow>
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</value>
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</block>
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<block type="looks_thinkforsecs">
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<value name="MESSAGE">
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<shadow type="text">
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<field name="TEXT">Hmm...</field>
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</shadow>
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</value>
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<value name="SECS">
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<shadow type="math_number">
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<field name="NUM">2</field>
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</shadow>
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</value>
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</block>
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<block type="looks_think">
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<value name="MESSAGE">
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<shadow type="text">
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<field name="TEXT">Hmm...</field>
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</shadow>
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</value>
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</block>
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<block type="looks_show"></block>
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<block type="looks_hide"></block>
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<block type="looks_switchcostumeto">
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<value name="COSTUME">
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<shadow type="looks_costume"></shadow>
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</value>
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</block>
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<block type="looks_nextcostume"></block>
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<block type="looks_nextbackdrop"></block>
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<block type="looks_switchbackdropto">
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<value name="COSTUME">
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<shadow type="looks_backdrops"></shadow>
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</value>
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</block>
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<block type="looks_switchbackdroptoandwait">
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<value name="COSTUME">
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<shadow type="looks_backdrops"></shadow>
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</value>
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</block>
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<block type="looks_changeeffectby">
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<value name="EFFECT">
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<shadow type="looks_effectmenu"></shadow>
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</value>
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<value name="CHANGE">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="looks_seteffectto">
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<value name="EFFECT">
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<shadow type="looks_effectmenu"></shadow>
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</value>
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<value name="VALUE">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="looks_cleargraphiceffects"></block>
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<block type="looks_changesizeby">
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<value name="CHANGE">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="looks_setsizeto">
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<value name="SIZE">
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<shadow type="math_number">
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<field name="NUM">100</field>
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</shadow>
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</value>
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</block>
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<block type="looks_gotofront"></block>
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<block type="looks_gobacklayers">
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<value name="NUM">
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<shadow type="math_integer">
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<field name="NUM">1</field>
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</shadow>
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</value>
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</block>
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<block type="looks_costumeorder"></block>
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<block type="looks_backdroporder"></block>
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<block type="looks_backdropname"></block>
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<block type="looks_size"></block>
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</category>
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<category name="Sound" colour="#D65CD6">
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<block type="sound_play">
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<value name="SOUND_MENU">
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<shadow type="sound_sounds_option"></shadow>
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</value>
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</block>
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<block type="sound_playuntildone">
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<value name="SOUND_MENU">
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<shadow type="sound_sounds_option"></shadow>
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</value>
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</block>
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<block type="sound_stopallsounds"></block>
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<block type="sound_playdrumforbeats">
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<value name="DRUMTYPE">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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<value name="BEATS">
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<shadow type="math_number">
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<field name="NUM">0.25</field>
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</shadow>
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</value>
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</block>
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<block type="sound_restforbeats">
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<value name="BEATS">
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<shadow type="math_number">
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<field name="NUM">0.25</field>
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</shadow>
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</value>
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</block>
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<block type="sound_playnoteforbeats">
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<value name="NOTE">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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<value name="BEATS">
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<shadow type="math_number">
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<field name="NUM">0.5</field>
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</shadow>
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</value>
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</block>
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<block type="sound_setinstrumentto">
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<value name="INSTRUMENT">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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</block>
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<block type="sound_changevolumeby">
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<value name="VOLUME">
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<shadow type="math_number">
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<field name="NUM">-10</field>
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</shadow>
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</value>
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</block>
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<block type="sound_setvolumeto">
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<value name="VOLUME">
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<shadow type="math_number">
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<field name="NUM">100</field>
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</shadow>
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</value>
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</block>
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<block type="sound_volume"></block>
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<block type="sound_changetempoby">
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<value name="TEMPO">
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<shadow type="math_number">
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<field name="NUM">20</field>
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</shadow>
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</value>
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</block>
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<block type="sound_settempotobpm">
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<value name="TEMPO">
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<shadow type="math_number">
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<field name="NUM">60</field>
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</shadow>
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</value>
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</block>
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<block type="sound_tempo"></block>
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</category>
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<category name="Pen" colour="#00B295">
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<block type="pen_clear"></block>
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<block type="pen_stamp"></block>
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<block type="pen_pendown"></block>
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<block type="pen_penup"></block>
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<block type="pen_setpencolortocolor">
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<value name="COLOR">
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<shadow type="colour_picker">
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</shadow>
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</value>
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</block>
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<block type="pen_changepencolorby">
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<value name="COLOR">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="pen_setpencolortonum">
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<value name="COLOR">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="pen_changepenshadeby">
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<value name="SHADE">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="pen_setpenshadeto">
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<value name="SHADE">
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<shadow type="math_number">
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<field name="NUM">50</field>
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</shadow>
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</value>
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</block>
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<block type="pen_changepensizeby">
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<value name="SIZE">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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</block>
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<block type="pen_setpensizeto">
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<value name="SIZE">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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</block>
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</category>
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<category name="Data" colour="#FF8C1A">
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<block type="data_variable">
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<value name="VARIABLE">
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<shadow type="data_variablemenu"></shadow>
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</value>
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</block>
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<block type="data_setvariableto">
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<value name="VARIABLE">
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<shadow type="data_variablemenu"></shadow>
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</value>
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<value name="VALUE">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="data_changevariableby">
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<value name="VARIABLE">
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<shadow type="data_variablemenu"></shadow>
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</value>
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<value name="VALUE">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="data_showvariable">
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<value name="VARIABLE">
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<shadow type="data_variablemenu"></shadow>
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</value>
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</block>
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<block type="data_hidevariable">
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<value name="VARIABLE">
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<shadow type="data_variablemenu"></shadow>
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</value>
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</block>
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</category>
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<category name="Events" colour="#FFD500">
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<block type="event_whenflagclicked"></block>
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<block type="event_whenkeypressed">
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<value name="KEY_OPTION">
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<shadow type="event_keyoptions"></shadow>
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</value>
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</block>
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<block type="event_whenthisspriteclicked"></block>
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<block type="event_whenbackdropswitchesto">
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<value name="BACKDROP">
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<shadow type="event_backdrops"></shadow>
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</value>
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</block>
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<block type="event_whengreaterthan">
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<value name="WHENGREATERTHANMENU">
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<shadow type="event_whengreaterthanmenu"></shadow>
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</value>
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<value name="VALUE">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="event_whenbroadcastreceived">
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<value name="BROADCAST_OPTION">
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<shadow type="event_broadcast_menu"></shadow>
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</value>
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</block>
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<block type="event_broadcast">
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<value name="BROADCAST_OPTION">
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<shadow type="event_broadcast_menu"></shadow>
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</value>
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</block>
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<block type="event_broadcastandwait">
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<value name="BROADCAST_OPTION">
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<shadow type="event_broadcast_menu"></shadow>
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</value>
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</block>
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</category>
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<category name="Control" colour="#FFAB19">
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<block type="control_wait">
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<value name="DURATION">
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<shadow type="math_positive_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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</block>
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<block type="control_repeat">
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<value name="TIMES">
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<shadow type="math_whole_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="control_forever"></block>
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<block type="control_if"></block>
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<block type="control_if_else"></block>
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<block type="control_wait_until"></block>
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<block type="control_repeat_until"></block>
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<block type="control_stop">
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<value name="STOP_OPTION">
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<shadow type="control_stop_menu"></shadow>
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</value>
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</block>
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<block type="control_start_as_clone"></block>
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<block type="control_create_clone_of">
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<value name="CLONE_OPTION">
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<shadow type="control_create_clone_of_menu"></shadow>
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</value>
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</block>
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<block type="control_delete_this_clone"></block>
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</category>
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<category name="Sensing" colour="#4CBFE6">
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<block type="sensing_touchingobject">
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<value name="TOUCHINGOBJECTMENU">
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<shadow type="sensing_touchingobjectmenu"></shadow>
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</value>
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</block>
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<block type="sensing_touchingcolor">
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<value name="COLOR">
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<shadow type="colour_picker"></shadow>
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</value>
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</block>
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<block type="sensing_coloristouchingcolor">
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<value name="COLOR">
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<shadow type="colour_picker"></shadow>
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</value>
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<value name="COLOR2">
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<shadow type="colour_picker"></shadow>
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</value>
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</block>
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<block type="sensing_distanceto">
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<value name="DISTANCETOMENU">
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<shadow type="sensing_distancetomenu"></shadow>
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</value>
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</block>
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<block type="sensing_askandwait">
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<value name="QUESTION">
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<shadow type="text">
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<field name="TEXT">What's your name?</field>
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</shadow>
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</value>
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</block>
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<block type="sensing_answer"></block>
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<block type="sensing_keypressed">
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<value name="KEY_OPTIONS">
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<shadow type="sensing_keyoptions"></shadow>
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</value>
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</block>
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<block type="sensing_mousedown"></block>
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<block type="sensing_mousex"></block>
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<block type="sensing_mousey"></block>
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<block type="sensing_loudness"></block>
|
|
<block type="sensing_videoon">
|
|
<value name="VIDEOONMENU1">
|
|
<shadow type="sensing_videoonmenuone"></shadow>
|
|
</value>
|
|
<value name="VIDEOONMENU2">
|
|
<shadow type="sensing_videoonmenutwo"></shadow>
|
|
</value>
|
|
</block>
|
|
<block type="sensing_videotoggle">
|
|
<value name="VIDEOTOGGLEMENU">
|
|
<shadow type="sensing_videotogglemenu"></shadow>
|
|
</value>
|
|
</block>
|
|
<block type="sensing_setvideotransparency">
|
|
<value name="TRANSPARENCY">
|
|
<shadow type="math_number">
|
|
<field name="NUM">50</field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="sensing_timer"></block>
|
|
<block type="sensing_resettimer"></block>
|
|
<block type="sensing_current">
|
|
<value name="CURRENTMENU">
|
|
<shadow type="sensing_currentmenu"></shadow>
|
|
</value>
|
|
</block>
|
|
<block type="sensing_dayssince2000"></block>
|
|
<block type="sensing_username"></block>
|
|
</category>
|
|
<category name="Operators" colour="#40BF4A">
|
|
<block type="operator_add">
|
|
<value name="NUM1">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="NUM2">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_subtract">
|
|
<value name="NUM1">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="NUM2">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_multiply">
|
|
<value name="NUM1">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="NUM2">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_divide">
|
|
<value name="NUM1">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="NUM2">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_random">
|
|
<value name="FROM">
|
|
<shadow type="math_number">
|
|
<field name="NUM">1</field>
|
|
</shadow>
|
|
</value>
|
|
<value name="TO">
|
|
<shadow type="math_number">
|
|
<field name="NUM">10</field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_lt">
|
|
<value name="OPERAND1">
|
|
<shadow type="text">
|
|
<field name="TEXT"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="OPERAND2">
|
|
<shadow type="text">
|
|
<field name="TEXT"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_equals">
|
|
<value name="OPERAND1">
|
|
<shadow type="text">
|
|
<field name="TEXT"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="OPERAND2">
|
|
<shadow type="text">
|
|
<field name="TEXT"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_gt">
|
|
<value name="OPERAND1">
|
|
<shadow type="text">
|
|
<field name="TEXT"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="OPERAND2">
|
|
<shadow type="text">
|
|
<field name="TEXT"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_and"></block>
|
|
<block type="operator_or"></block>
|
|
<block type="operator_not"></block>
|
|
<block type="operator_join">
|
|
<value name="STRING1">
|
|
<shadow type="text">
|
|
<field name="TEXT">hello</field>
|
|
</shadow>
|
|
</value>
|
|
<value name="STRING2">
|
|
<shadow type="text">
|
|
<field name="TEXT">world</field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_letter_of">
|
|
<value name="LETTER">
|
|
<shadow type="math_whole_number">
|
|
<field name="NUM">1</field>
|
|
</shadow>
|
|
</value>
|
|
<value name="STRING">
|
|
<shadow type="text">
|
|
<field name="TEXT">world</field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_length">
|
|
<value name="STRING">
|
|
<shadow type="text">
|
|
<field name="TEXT">world</field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_mod">
|
|
<value name="NUM1">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
<value name="NUM2">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_round">
|
|
<value name="NUM">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
<block type="operator_mathop">
|
|
<value name="OPERATOR">
|
|
<shadow type="operator_mathop_menu"></shadow>
|
|
</value>
|
|
<value name="NUM">
|
|
<shadow type="math_number">
|
|
<field name="NUM"></field>
|
|
</shadow>
|
|
</value>
|
|
</block>
|
|
</category>
|
|
<category name="More Blocks" colour="#FF6680"></category>
|
|
</xml>
|
|
<!-- FPS counter -->
|
|
<script src="../node_modules/stats.js/build/stats.min.js"></script>
|
|
<!-- Syntax highlighter -->
|
|
<script src="../node_modules/highlightjs/highlight.pack.min.js"></script>
|
|
<!-- Scratch Blocks -->
|
|
<!-- For easier development between the two, use `npm link` -->
|
|
<script src="../node_modules/scratch-blocks/blockly_compressed_vertical.js"></script>
|
|
<script src="../node_modules/scratch-blocks/blocks_compressed.js"></script>
|
|
<script src="../node_modules/scratch-blocks/blocks_compressed_vertical.js"></script>
|
|
<script src="../node_modules/scratch-blocks/msg/messages.js"></script>
|
|
<!-- Renderer -->
|
|
<script src="../node_modules/scratch-render/render.js"></script>
|
|
<!-- VM Worker -->
|
|
<script src="../vm.worker.js"></script>
|
|
<!-- Playground -->
|
|
<script src="./playground.js"></script>
|
|
</body>
|
|
</html>
|