scratch-vm/test/unit/blocks_event.js

116 lines
4 KiB
JavaScript

const test = require('tap').test;
const Blocks = require('../../src/engine/blocks');
const BlockUtility = require('../../src/engine/block-utility');
const Event = require('../../src/blocks/scratch3_event');
const Runtime = require('../../src/engine/runtime');
const Target = require('../../src/engine/target');
const Thread = require('../../src/engine/thread');
const Variable = require('../../src/engine/variable');
test('#760 - broadcastAndWait', t => {
const broadcastAndWaitBlock = {
id: 'broadcastAndWaitBlock',
fields: {
BROADCAST_OPTION: {
id: 'testBroadcastID',
value: 'message'
}
},
inputs: Object,
block: 'fakeBlock',
opcode: 'event_broadcastandwait',
next: null,
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
const receiveMessageBlock = {
id: 'receiveMessageBlock',
fields: {
BROADCAST_OPTION: {
id: 'testBroadcastID',
value: 'message'
}
},
inputs: Object,
block: 'fakeBlock',
opcode: 'event_whenbroadcastreceived',
next: null,
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
const rt = new Runtime();
const e = new Event(rt);
const b = new Blocks();
b.createBlock(broadcastAndWaitBlock);
b.createBlock(receiveMessageBlock);
const tgt = new Target(rt, b);
tgt.isStage = true;
tgt.createVariable('testBroadcastID', 'message', Variable.BROADCAST_MESSAGE_TYPE);
// Need to add to both runtime.targets as well as runtime.executableTargets here
rt.targets.push(tgt);
rt.executableTargets.push(tgt);
let th = rt._pushThread('broadcastAndWaitBlock', t);
const util = new BlockUtility();
util.sequencer = rt.sequencer;
util.thread = th;
util.runtime = rt;
// creates threads
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(rt.threads.length, 2);
t.strictEqual(rt.threads[1].topBlock, 'receiveMessageBlock');
// yields when some thread is active
t.strictEqual(th.status, Thread.STATUS_YIELD);
th.status = Thread.STATUS_RUNNING;
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(th.status, Thread.STATUS_YIELD);
// does not yield once all threads are done
th.status = Thread.STATUS_RUNNING;
rt.threads[1].status = Thread.STATUS_DONE;
rt.threads.splice(1, 1);
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(th.status, Thread.STATUS_RUNNING);
// restarts done threads that are in runtime threads
th = rt._pushThread('broadcastAndWaitBlock', tgt);
util.thread = th;
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(rt.threads.length, 3);
t.strictEqual(rt.threads[2].status, Thread.STATUS_RUNNING);
t.strictEqual(th.status, Thread.STATUS_YIELD);
// yields when some restarted thread is active
th.status = Thread.STATUS_RUNNING;
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(th.status, Thread.STATUS_YIELD);
// does not yield once all threads are done
th.status = Thread.STATUS_RUNNING;
rt.threads[2].status = Thread.STATUS_DONE;
rt.threads.splice(2, 1);
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(th.status, Thread.STATUS_RUNNING);
t.end();
});
test('When > hat - loudness', t => {
const rt = new Runtime();
rt.audioEngine = {getLoudness: () => 10};
const e = new Event(rt);
const args = {
WHENGREATERTHANMENU: 'LOUDNESS',
VALUE: '11'
};
t.equal(e.hatGreaterThanPredicate(args), false);
args.VALUE = '5';
t.equal(e.hatGreaterThanPredicate(args), true);
t.end();
});