mirror of
https://github.com/scratchfoundation/scratch-vm.git
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103 lines
3.2 KiB
JavaScript
103 lines
3.2 KiB
JavaScript
const Cast = require('../util/cast');
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class Keyboard {
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constructor (runtime) {
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/**
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* List of currently pressed keys.
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* @type{Array.<number>}
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*/
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this._keysPressed = [];
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/**
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* Reference to the owning Runtime.
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* Can be used, for example, to activate hats.
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* @type{!Runtime}
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*/
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this.runtime = runtime;
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}
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/**
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* Convert a Scratch key name to a DOM keyCode.
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* @param {Any} keyName Scratch key argument.
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* @return {number} Key code corresponding to a DOM event.
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* @private
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*/
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_scratchKeyToKeyCode (keyName) {
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if (typeof keyName === 'number') {
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// Key codes placed in with number blocks.
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return keyName;
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}
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const keyString = Cast.toString(keyName);
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switch (keyString) {
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case 'space': return 32;
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case 'left arrow': return 37;
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case 'up arrow': return 38;
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case 'right arrow': return 39;
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case 'down arrow': return 40;
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// @todo: Consider adding other special keys here.
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}
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// Keys reported by DOM keyCode are upper case.
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return keyString.toUpperCase().charCodeAt(0);
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}
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/**
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* Convert a DOM keyCode into a Scratch key name.
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* @param {number} keyCode Key code from DOM event.
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* @return {Any} Scratch key argument.
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* @private
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*/
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_keyCodeToScratchKey (keyCode) {
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if (keyCode >= 48 && keyCode <= 90) {
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// Standard letter.
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return String.fromCharCode(keyCode).toLowerCase();
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}
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switch (keyCode) {
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case 32: return 'space';
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case 37: return 'left arrow';
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case 38: return 'up arrow';
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case 39: return 'right arrow';
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case 40: return 'down arrow';
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}
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return '';
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}
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/**
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* Keyboard DOM event handler.
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* @param {object} data Data from DOM event.
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*/
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postData (data) {
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if (data.keyCode) {
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const index = this._keysPressed.indexOf(data.keyCode);
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if (data.isDown) {
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// If not already present, add to the list.
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if (index < 0) {
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this._keysPressed.push(data.keyCode);
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}
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// Always trigger hats, even if it was already pressed.
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this.runtime.startHats('event_whenkeypressed', {
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KEY_OPTION: this._keyCodeToScratchKey(data.keyCode)
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});
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this.runtime.startHats('event_whenkeypressed', {
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KEY_OPTION: 'any'
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});
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} else if (index > -1) {
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// If already present, remove from the list.
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this._keysPressed.splice(index, 1);
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}
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}
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}
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/**
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* Get key down state for a specified Scratch key name.
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* @param {Any} key Scratch key argument.
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* @return {boolean} Is the specified key down?
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*/
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getKeyIsDown (key) {
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if (key === 'any') {
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return this._keysPressed.length > 0;
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}
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const keyCode = this._scratchKeyToKeyCode(key);
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return this._keysPressed.indexOf(keyCode) > -1;
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}
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}
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module.exports = Keyboard;
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