mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-25 07:22:33 -05:00
89 lines
2.6 KiB
JavaScript
89 lines
2.6 KiB
JavaScript
var Cast = require('../util/cast');
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var Scratch3EventBlocks = function (runtime) {
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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};
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/**
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* Retrieve the block primitives implemented by this package.
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* @return {Object.<string, Function>} Mapping of opcode to Function.
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*/
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Scratch3EventBlocks.prototype.getPrimitives = function () {
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return {
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event_broadcast: this.broadcast,
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event_broadcastandwait: this.broadcastAndWait,
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event_whengreaterthan: this.hatGreaterThanPredicate
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};
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};
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Scratch3EventBlocks.prototype.getHats = function () {
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return {
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event_whenflagclicked: {
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restartExistingThreads: true
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},
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event_whenkeypressed: {
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restartExistingThreads: false
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},
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event_whenthisspriteclicked: {
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restartExistingThreads: true
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},
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event_whenbackdropswitchesto: {
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restartExistingThreads: true
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},
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event_whengreaterthan: {
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restartExistingThreads: false,
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edgeActivated: true
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},
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event_whenbroadcastreceived: {
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restartExistingThreads: true
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}
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};
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};
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Scratch3EventBlocks.prototype.hatGreaterThanPredicate = function (args, util) {
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var option = Cast.toString(args.WHENGREATERTHANMENU).toLowerCase();
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var value = Cast.toNumber(args.VALUE);
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// @todo: Other cases :)
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if (option === 'timer') {
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return util.ioQuery('clock', 'projectTimer') > value;
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}
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return false;
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};
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Scratch3EventBlocks.prototype.broadcast = function (args, util) {
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var broadcastOption = Cast.toString(args.BROADCAST_OPTION);
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util.startHats('event_whenbroadcastreceived', {
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BROADCAST_OPTION: broadcastOption
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});
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};
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Scratch3EventBlocks.prototype.broadcastAndWait = function (args, util) {
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var broadcastOption = Cast.toString(args.BROADCAST_OPTION);
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// Have we run before, starting threads?
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if (!util.stackFrame.startedThreads) {
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// No - start hats for this broadcast.
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util.stackFrame.startedThreads = util.startHats(
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'event_whenbroadcastreceived', {
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BROADCAST_OPTION: broadcastOption
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}
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);
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if (util.stackFrame.startedThreads.length === 0) {
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// Nothing was started.
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return;
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}
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}
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// We've run before; check if the wait is still going on.
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var instance = this;
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var waiting = util.stackFrame.startedThreads.some(function (thread) {
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return instance.runtime.isActiveThread(thread);
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});
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if (waiting) {
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util.yield();
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}
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};
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module.exports = Scratch3EventBlocks;
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