mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-29 09:22:35 -05:00
111 lines
3.1 KiB
JavaScript
111 lines
3.1 KiB
JavaScript
const test = require('tap').test;
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const Sound = require('../../src/blocks/scratch3_sound');
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let playedSound;
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let playedDrum;
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let playedInstrument;
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const runtime = {
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audioEngine: {
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numDrums: 3,
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numInstruments: 3,
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instrumentPlayer: {
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loadInstrument: instrument => (playedInstrument = instrument)
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}
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}
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};
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const blocks = new Sound(runtime);
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const util = {
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target: {
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sprite: {
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sounds: [
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{name: 'first name', soundId: 'first soundId'},
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{name: 'second name', soundId: 'second soundId'},
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{name: 'third name', soundId: 'third soundId'},
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{name: '6', soundId: 'fourth soundId'}
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]
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},
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audioPlayer: {
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playSound: soundId => (playedSound = soundId),
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playDrumForBeats: drum => (playedDrum = drum)
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}
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}
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};
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test('playSound with a name string works', t => {
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const args = {SOUND_MENU: 'second name'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'second soundId');
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t.end();
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});
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test('playSound with a number string works 1-indexed', t => {
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let args = {SOUND_MENU: '5'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: '1'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: '0'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'fourth soundId');
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t.end();
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});
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test('playSound with a number works 1-indexed', t => {
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let args = {SOUND_MENU: 5};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: 1};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: 0};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'fourth soundId');
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t.end();
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});
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test('playSound prioritizes sound index if given a number', t => {
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const args = {SOUND_MENU: 6};
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blocks.playSound(args, util);
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// Ignore the sound named '6', wrapClamp to the second instead
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t.strictEqual(playedSound, 'second soundId');
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t.end();
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});
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test('playSound prioritizes sound name if given a string', t => {
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const args = {SOUND_MENU: '6'};
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blocks.playSound(args, util);
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// Use the sound named '6', which is the fourth
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t.strictEqual(playedSound, 'fourth soundId');
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t.end();
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});
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test('playDrum uses 1-indexing and wrap clamps', t => {
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let args = {DRUM: 1};
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blocks.playDrumForBeats(args, util);
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t.strictEqual(playedDrum, 0);
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args = {DRUM: runtime.audioEngine.numDrums + 1};
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blocks.playDrumForBeats(args, util);
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t.strictEqual(playedDrum, 0);
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t.end();
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});
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test('setInstrument uses 1-indexing and wrap clamps', t => {
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// Stub getSoundState
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blocks._getSoundState = () => ({});
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let args = {INSTRUMENT: 1};
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blocks.setInstrument(args, util);
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t.strictEqual(playedInstrument, 0);
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args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
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blocks.setInstrument(args, util);
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t.strictEqual(playedInstrument, 0);
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t.end();
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});
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