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https://github.com/scratchfoundation/scratch-vm.git
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140094a7ad
This involves adding a new opcode, event_whenstageclicked, and adding a method to the blocks container to update the opcode pair depending on whether the target is the stage. This method is then called in two places: first after the sb2 import parses the blocks (not done in the sb2 parsing itself because no other blocks are target specific) and then again when blocks are shared between targets. Also added tests for the block container method, and a fixture project that tests the opcode splitting on sb2 import.
93 lines
3.2 KiB
JavaScript
93 lines
3.2 KiB
JavaScript
const path = require('path');
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const test = require('tap').test;
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const extract = require('../fixtures/extract');
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const RenderedTarget = require('../../src/sprites/rendered-target');
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const Runtime = require('../../src/engine/runtime');
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const sb2 = require('../../src/serialization/sb2');
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test('spec', t => {
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t.type(sb2, 'object');
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t.type(sb2.deserialize, 'function');
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t.end();
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});
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test('default', t => {
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// Get SB2 JSON (string)
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const uri = path.resolve(__dirname, '../fixtures/default.sb2');
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const file = extract(uri);
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const json = JSON.parse(file);
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// Create runtime instance & load SB2 into it
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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// Test
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t.type(file, 'string');
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t.type(json, 'object');
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t.type(rt, 'object');
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t.type(targets, 'object');
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t.ok(targets[0] instanceof RenderedTarget);
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t.type(targets[0].id, 'string');
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t.type(targets[0].blocks, 'object');
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t.type(targets[0].variables, 'object');
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t.type(targets[0].lists, 'object');
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t.equal(targets[0].isOriginal, true);
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t.equal(targets[0].currentCostume, 0);
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t.equal(targets[0].isOriginal, true);
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t.equal(targets[0].isStage, true);
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t.ok(targets[1] instanceof RenderedTarget);
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t.type(targets[1].id, 'string');
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t.type(targets[1].blocks, 'object');
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t.type(targets[1].variables, 'object');
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t.type(targets[1].lists, 'object');
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t.equal(targets[1].isOriginal, true);
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t.equal(targets[1].currentCostume, 0);
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t.equal(targets[1].isOriginal, true);
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t.equal(targets[1].isStage, false);
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t.end();
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});
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});
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test('data scoping', t => {
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// Get SB2 JSON (string)
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const uri = path.resolve(__dirname, '../fixtures/data.sb2');
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const file = extract(uri);
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const json = JSON.parse(file);
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// Create runtime instance & load SB2 into it
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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const globalVariableIds = Object.keys(targets[0].variables);
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const localVariableIds = Object.keys(targets[1].variables);
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t.equal(targets[0].variables[globalVariableIds[0]].name, 'foo');
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t.equal(targets[1].variables[localVariableIds[0]].name, 'local');
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t.end();
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});
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});
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test('whenclicked blocks imported separately', t => {
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// This sb2 fixture has a single "whenClicked" block on both sprite and stage
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const uri = path.resolve(__dirname, '../fixtures/when-clicked.sb2');
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const file = extract(uri);
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const json = JSON.parse(file);
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// Create runtime instance & load SB2 into it
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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const stage = targets[0];
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t.equal(stage.isStage, true); // Make sure we have the correct target
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const stageOpcode = stage.blocks.getBlock(stage.blocks.getScripts()[0]).opcode;
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t.equal(stageOpcode, 'event_whenstageclicked');
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const sprite = targets[1];
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t.equal(sprite.isStage, false); // Make sure we have the correct target
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const spriteOpcode = sprite.blocks.getBlock(sprite.blocks.getScripts()[0]).opcode;
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t.equal(spriteOpcode, 'event_whenthisspriteclicked');
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t.end();
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});
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});
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