mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-27 00:12:57 -05:00
b47912dce4
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
77 lines
2.7 KiB
JavaScript
77 lines
2.7 KiB
JavaScript
/**
|
|
* @fileoverview
|
|
* This integration test ensures that a local upload of a sb2 project pulls
|
|
* in assets correctly (from the provided .sb2 file) even if the assets
|
|
* are not present on our servers.
|
|
*/
|
|
const path = require('path');
|
|
const fs = require('fs');
|
|
const test = require('tap').test;
|
|
const AdmZip = require('adm-zip');
|
|
const ScratchStorage = require('scratch-storage');
|
|
const VirtualMachine = require('../../src/index');
|
|
|
|
const projectUri = path.resolve(__dirname, '../fixtures/offline-custom-assets.sb2');
|
|
const projectZip = AdmZip(projectUri);
|
|
const project = new Buffer(fs.readFileSync(projectUri));
|
|
// Custom costume from sb2 file (which was downloaded from offline editor)
|
|
// This sound should not be available on our servers
|
|
const costume = projectZip.readFile('1.svg');
|
|
const costumeData = new Uint8Array(costume);
|
|
// Custom sound recording from sb2 file (which was downloaded from offline editor)
|
|
// This sound should not be available on our servers
|
|
const sound = projectZip.readFile('0.wav');
|
|
const soundData = new Uint8Array(sound);
|
|
|
|
test('offline-custom-assets', t => {
|
|
const vm = new VirtualMachine();
|
|
// Use a test storage here that does not have any web sources added to it.
|
|
const testStorage = new ScratchStorage();
|
|
vm.attachStorage(testStorage);
|
|
|
|
// Evaluate playground data and exit
|
|
vm.on('playgroundData', e => {
|
|
const threads = JSON.parse(e.threads);
|
|
t.ok(threads.length === 0);
|
|
t.end();
|
|
process.nextTick(process.exit);
|
|
});
|
|
|
|
// Start VM, load project, and run
|
|
t.doesNotThrow(() => {
|
|
vm.start();
|
|
vm.clear();
|
|
vm.setCompatibilityMode(false);
|
|
vm.setTurboMode(false);
|
|
vm.loadProject(project).then(() => {
|
|
|
|
// Verify initial state
|
|
t.equals(vm.runtime.targets.length, 2);
|
|
const costumes = vm.runtime.targets[1].getCostumes();
|
|
t.equals(costumes.length, 1);
|
|
const customCostume = costumes[0];
|
|
t.equals(customCostume.name, 'A_Test_Costume');
|
|
|
|
const storedCostume = customCostume.asset;
|
|
t.type(storedCostume, 'object');
|
|
t.deepEquals(storedCostume.data, costumeData);
|
|
|
|
const sounds = vm.runtime.targets[1].sprite.sounds;
|
|
t.equals(sounds.length, 1);
|
|
const customSound = sounds[0];
|
|
t.equals(customSound.name, 'A_Test_Recording');
|
|
const storedSound = customSound.asset;
|
|
t.type(storedSound, 'object');
|
|
t.deepEquals(storedSound.data, soundData);
|
|
|
|
vm.greenFlag();
|
|
|
|
// After two seconds, get playground data and stop
|
|
setTimeout(() => {
|
|
vm.getPlaygroundData();
|
|
vm.stopAll();
|
|
}, 2000);
|
|
});
|
|
});
|
|
|
|
});
|