scratch-vm/src/extensions/scratch3_ev3/index.js

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const ArgumentType = require('../../extension-support/argument-type');
const BlockType = require('../../extension-support/block-type');
const Cast = require('../../util/cast');
const formatMessage = require('format-message');
const uid = require('../../util/uid');
const BT = require('../../io/bt');
const Base64Util = require('../../util/base64-util');
const MathUtil = require('../../util/math-util');
const log = require('../../util/log');
/**
* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.
* @type {string}
*/
// eslint-disable-next-line max-len
const blockIconURI = 'data:image/svg+xml;base64,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/**
* Enum for Ev3 direct command types.
* Found in the 'EV3 Communication Developer Kit', section 4, page 24, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
* @readonly
* @enum {number}
*/
const Ev3Command = {
DIRECT_COMMAND_REPLY: 0x00,
DIRECT_COMMAND_NO_REPLY: 0x80,
DIRECT_REPLY: 0x02
};
/**
* Enum for Ev3 commands opcodes.
* Found in the 'EV3 Firmware Developer Kit', section 4, page 10, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
* @readonly
* @enum {number}
*/
const Ev3Opcode = {
OPOUTPUT_STEP_SPEED: 0xAE,
OPOUTPUT_TIME_SPEED: 0xAF,
OPOUTPUT_STOP: 0xA3,
OPOUTPUT_RESET: 0xA2,
OPOUTPUT_STEP_SYNC: 0xB0,
OPOUTPUT_TIME_SYNC: 0xB1,
OPOUTPUT_GET_COUNT: 0xB3,
OPSOUND: 0x94,
OPSOUND_CMD_TONE: 1,
OPSOUND_CMD_STOP: 0,
OPINPUT_DEVICE_LIST: 0x98,
OPINPUT_READSI: 0x9D
};
/**
* Enum for Ev3 values used as arguments to various opcodes.
* Found in the 'EV3 Firmware Developer Kit', section4, page 10, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
* @readonly
* @enum {string}
*/
const Ev3Value = {
LAYER: 0x00, // always 0, chained EV3s not supported
NUM8: 0x81, // "1 byte to follow"
NUM16: 0x82, // "2 bytes to follow"
NUM32: 0x83, // "4 bytes to follow"
COAST: 0x00,
BRAKE: 0x01,
LONG_RAMP: 50,
DO_NOT_CHANGE_TYPE: 0
};
/**
* Enum for Ev3 device type numbers.
* Found in the 'EV3 Firmware Developer Kit', section 5, page 100, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
* @readonly
* @enum {string}
*/
const Ev3Device = {
29: 'color',
30: 'ultrasonic',
32: 'gyro',
16: 'touch',
8: 'mediumMotor',
7: 'largeMotor',
126: 'none',
125: 'none'
};
/**
* Enum for Ev3 device modes.
* Found in the 'EV3 Firmware Developer Kit', section 5, page 100, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
* @readonly
* @enum {number}
*/
const Ev3Mode = {
touch: 0, // touch
color: 1, // ambient
ultrasonic: 1, // inch
none: 0
};
/**
* Enum for Ev3 device labels used in the Scratch blocks/UI.
* @readonly
* @enum {string}
*/
const Ev3Label = { // TODO: rename?
touch: 'button',
color: 'brightness',
ultrasonic: 'distance'
};
/**
* Manage power, direction, and timers for one EV3 motor.
*/
class EV3Motor {
/**
* Construct a EV3 Motor instance, which could be of type 'largeMotor' or
* 'mediumMotor'.
*
* @param {EV3} parent - the EV3 peripheral which owns this motor.
* @param {int} index - the zero-based index of this motor on its parent peripheral.
* @param {string} type - the type of motor (i.e. 'largeMotor' or 'mediumMotor').
*/
constructor (parent, index, type) {
/**
* The EV3 peripheral which owns this motor.
* @type {EV3}
* @private
*/
this._parent = parent;
/**
* The zero-based index of this motor on its parent peripheral.
* @type {int}
* @private
*/
this._index = index;
/**
* The type of EV3 motor this could be: 'largeMotor' or 'mediumMotor'.
* @type {string}
* @private
*/
this._type = type;
/**
* This motor's current direction: 1 for "clockwise" or -1 for "counterclockwise"
* @type {number}
* @private
*/
this._direction = 1;
/**
* This motor's current power level, in the range [0,100].
* @type {number}
* @private
*/
this._power = 50;
/**
* This motor's current position, in the range [0,360].
* @type {number}
* @private
*/
this._position = 0;
/**
* An ID for the current coast command, to help override multiple coast
* commands sent in succession.
* @type {number}
* @private
*/
this._commandID = null;
/**
* A delay, in milliseconds, to add to coasting, to make sure that a brake
* first takes effect if one was sent.
* @type {number}
* @private
*/
this._coastDelay = 1000;
}
/**
* @return {string} - this motor's type: 'largeMotor' or 'mediumMotor'
*/
get type () {
return this._type;
}
/**
* @param {string} value - this motor's new type: 'largeMotor' or 'mediumMotor'
*/
set type (value) {
this._type = value;
}
/**
* @return {int} - this motor's current direction: 1 for "clockwise" or -1 for "counterclockwise"
*/
get direction () {
return this._direction;
}
/**
* @param {int} value - this motor's new direction: 1 for "clockwise" or -1 for "counterclockwise"
*/
set direction (value) {
if (value < 0) {
this._direction = -1;
} else {
this._direction = 1;
}
}
/**
* @return {int} - this motor's current power level, in the range [0,100].
*/
get power () {
return this._power;
}
/**
* @param {int} value - this motor's new power level, in the range [0,100].
*/
set power (value) {
this._power = value;
}
/**
* @return {int} - this motor's current position, in the range [-inf,inf].
*/
get position () {
return this._position;
}
/**
* @param {int} array - this motor's new position, in the range [0,360].
*/
set position (array) {
// tachoValue from Paula
let value = array[0] + (array[1] * 256) + (array[2] * 256 * 256) + (array[3] * 256 * 256 * 256);
if (value > 0x7fffffff) {
value = value - 0x100000000;
}
this._position = value;
}
/**
* Turn this motor on for a specific duration.
* Found in the 'EV3 Firmware Developer Kit', page 56, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
*
* Opcode arguments:
* (Data8) LAYER Specify chain layer number [0 - 3]
* (Data8) NOS Output bit field [0x00 0x0F]
* (Data8) SPEED Power level, [-100 100]
* (Data32) STEP1 Time in milliseconds for ramp up
* (Data32) STEP2 Time in milliseconds for continues run
* (Data32) STEP3 Time in milliseconds for ramp down
* (Data8) BRAKE - Specify break level [0: Float, 1: Break]
*
* @param {number} milliseconds - run the motor for this long.
*/
turnOnFor (milliseconds) {
if (this._power === 0) return;
const port = this._portMask(this._index);
let n = milliseconds;
let speed = this._power * this._direction;
const ramp = Ev3Value.LONG_RAMP;
let byteCommand = [];
byteCommand[0] = Ev3Opcode.OPOUTPUT_TIME_SPEED;
// If speed is less than zero, make it positive and multiply the input
// value by -1
if (speed < 0) {
speed = -1 * speed;
n = -1 * n;
}
// If the input value is less than 0
const dir = (n < 0) ? 0x100 - speed : speed; // step negative or positive
n = Math.abs(n);
// Setup motor run duration and ramping behavior
let rampup = ramp;
let rampdown = ramp;
let run = n - (ramp * 2);
if (run < 0) {
rampup = Math.floor(n / 2);
run = 0;
rampdown = n - rampup;
}
// Generate motor command values
const runcmd = this._runValues(run);
byteCommand = byteCommand.concat([
Ev3Value.LAYER,
port,
Ev3Value.NUM8,
dir & 0xff,
Ev3Value.NUM8,
rampup
]).concat(runcmd.concat([
Ev3Value.NUM8,
rampdown,
Ev3Value.BRAKE
]));
const cmd = this._parent.generateCommand(
Ev3Command.DIRECT_COMMAND_NO_REPLY,
byteCommand
);
this._parent.send(cmd);
this.coastAfter(milliseconds);
}
/**
* Set the motor to coast after a specified amount of time.
* TODO: rename this startBraking?
* @param {number} time - the time in milliseconds.
*/
coastAfter (time) {
if (this._power === 0) return;
// Set the motor command id to check before starting coast
const commandId = uid();
this._commandID = commandId;
// Send coast message
setTimeout(() => {
// Do not send coast if another motor command changed the command id.
if (this._commandID === commandId) {
this.coast();
this._commandID = null;
}
}, time + this._coastDelay); // add a delay so the brake takes effect
}
/**
* Set the motor to coast.
*/
coast () {
if (this._power === 0) return;
const cmd = this._parent.generateCommand(
Ev3Command.DIRECT_COMMAND_NO_REPLY,
[
Ev3Opcode.OPOUTPUT_STOP,
Ev3Value.LAYER,
this._portMask(this._index), // port output bit field
Ev3Value.COAST
]
);
this._parent.send(cmd);
}
/**
* Generate motor run values for a given input.
* @param {number} run - run input.
* @return {array} - run values as a byte array.
*/
_runValues (run) {
// If run duration is less than max 16-bit integer
if (run < 0x7fff) {
return [
Ev3Value.NUM16,
run & 0xff,
(run >> 8) & 0xff
];
}
// Run forever
return [
Ev3Value.NUM32,
run & 0xff,
(run >> 8) & 0xff,
(run >> 16) & 0xff,
(run >> 24) & 0xff
];
}
/**
* Return a port value for the EV3 that is in the format for 'output bit field'
* as 1/2/4/8, generally needed for motor ports, instead of the typical 0/1/2/3.
* The documentation in the 'EV3 Firmware Developer Kit' for motor port arguments
* is sometimes mistaken, but we believe motor ports are mostly addressed this way.
* @param {number} port - the port number to convert to an 'output bit field'.
* @return {number} - the converted port number.
*/
_portMask (port) {
return Math.pow(2, port);
}
}
class EV3 {
constructor (runtime, extensionId) {
/**
* The Scratch 3.0 runtime used to trigger the green flag button.
* @type {Runtime}
* @private
*/
this._runtime = runtime;
this._runtime.on('PROJECT_STOP_ALL', this.stopAll.bind(this));
/**
* The id of the extension this peripheral belongs to.
*/
this._extensionId = extensionId;
/**
* A list of the names of the sensors connected in ports 1,2,3,4.
* @type {string[]}
* @private
*/
this._sensorPorts = [];
/**
* A list of the names of the motors connected in ports A,B,C,D.
* @type {string[]}
* @private
*/
this._motorPorts = [];
/**
* The state of all sensor values.
* @type {string[]}
* @private
*/
this._sensors = {
distance: 0,
brightness: 0,
buttons: [0, 0, 0, 0]
};
/**
* The motors which this EV3 could possibly have connected.
* @type {string[]}
* @private
*/
this._motors = [null, null, null, null];
/**
* The polling interval, in milliseconds.
* @type {number}
* @private
*/
this._pollingInterval = 150;
/**
* The polling interval ID.
* @type {number}
* @private
*/
this._pollingIntervalID = null;
/**
* The counter keeping track of polling cycles.
* @type {string[]}
* @private
*/
this._pollingCounter = 0;
/**
* The Bluetooth socket connection for reading/writing peripheral data.
* @type {BT}
* @private
*/
this._bt = null;
this._runtime.registerPeripheralExtension(extensionId, this);
this._onConnect = this._onConnect.bind(this);
this._onMessage = this._onMessage.bind(this);
this._pollValues = this._pollValues.bind(this);
}
get distance () {
let value = this._sensors.distance > 100 ? 100 : this._sensors.distance;
value = value < 0 ? 0 : value;
value = Math.round(100 * value) / 100;
return value;
}
get brightness () {
return this._sensors.brightness;
}
/**
* Access a particular motor on this peripheral.
* @param {int} index - the zero-based index of the desired motor.
* @return {EV3Motor} - the EV3Motor instance, if any, at that index.
*/
motor (index) {
return this._motors[index];
}
isButtonPressed (port) {
return this._sensors.buttons[port] === 1;
}
beep (freq, time) {
const cmd = this.generateCommand(
Ev3Command.DIRECT_COMMAND_NO_REPLY,
[
Ev3Opcode.OPSOUND,
Ev3Opcode.OPSOUND_CMD_TONE,
Ev3Value.NUM8,
2,
Ev3Value.NUM16,
freq,
freq >> 8,
Ev3Value.NUM16,
time,
time >> 8
]
);
this.send(cmd);
}
stopAll () {
this.stopAllMotors();
this.stopSound();
}
stopSound () {
const cmd = this.generateCommand(
Ev3Command.DIRECT_COMMAND_NO_REPLY,
[
Ev3Opcode.OPSOUND,
Ev3Opcode.OPSOUND_CMD_STOP
]
);
this.send(cmd);
}
stopAllMotors () {
this._motors.forEach(motor => {
if (motor) {
motor.coast();
}
});
}
/**
* Called by the runtime when user wants to scan for an EV3 peripheral.
*/
scan () {
this._bt = new BT(this._runtime, this._extensionId, {
majorDeviceClass: 8,
minorDeviceClass: 1
}, this._onConnect, this._onMessage);
}
/**
* Called by the runtime when user wants to connect to a certain EV3 peripheral.
* @param {number} id - the id of the peripheral to connect to.
*/
connect (id) {
this._bt.connectPeripheral(id);
}
/**
* Called by the runtime when user wants to disconnect from the EV3 peripheral.
*/
disconnect () {
this._bt.disconnect();
this._clearSensorsAndMotors();
window.clearInterval(this._pollingIntervalID);
this._pollingIntervalID = null;
}
/**
* Called by the runtime to detect whether the EV3 peripheral is connected.
* @return {boolean} - the connected state.
*/
isConnected () {
let connected = false;
if (this._bt) {
connected = this._bt.isConnected();
}
return connected;
}
/**
* Send a message to the peripheral BT socket.
* @param {Uint8Array} message - the message to send.
* @return {Promise} - a promise result of the send operation.
*/
send (message) {
// TODO: add rate limiting?
if (!this.isConnected()) return Promise.resolve();
return this._bt.sendMessage({
message: Base64Util.uint8ArrayToBase64(message),
encoding: 'base64'
});
}
/**
* Genrates direct commands that are sent to the EV3 as a single or compounded byte arrays.
* See 'EV3 Communication Developer Kit', section 4, page 24 at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits.
*
* Direct commands are one of two types:
* DIRECT_COMMAND_NO_REPLY = a direct command where no reply is expected
* DIRECT_COMMAND_REPLY = a direct command where a reply is expected, and the
* number and length of returned values needs to be specified.
*
* The direct command byte array sent takes the following format:
* Byte 0 - 1: Command size, Little Endian. Command size not including these 2 bytes
* Byte 2 - 3: Message counter, Little Endian. Forth running counter
* Byte 4: Command type. Either DIRECT_COMMAND_REPLY or DIRECT_COMMAND_NO_REPLY
* Byte 5 - 6: Reservation (allocation) of global and local variables using a compressed format
* (globals reserved in byte 5 and the 2 lsb of byte 6, locals reserved in the upper
* 6 bits of byte 6) see documentation for more details.
* Byte 7 - n: Byte codes as a single command or compound commands (I.e. more commands composed
* as a small program)
*
* @param {number} type - the direct command type.
* @param {string} byteCommands - a compound array of EV3 Opcode + arguments.
* @param {number} allocation - the allocation of global and local vars needed for replies.
* @return {array} - generated complete command byte array, with header and compounded commands.
*/
generateCommand (type, byteCommands, allocation = 0) {
// Header (Bytes 0 - 6)
let command = [];
command[2] = 0; // Message counter unused for now
command[3] = 0; // Message counter unused for now
command[4] = type;
command[5] = allocation & 0xFF;
command[6] = allocation >> 8 && 0xFF;
// Bytecodes (Bytes 7 - n)
command = command.concat(byteCommands);
// Calculate command length minus first two header bytes
const len = command.length - 2;
command[0] = len & 0xFF;
command[1] = len >> 8 && 0xFF;
return command;
}
/**
* When the EV3 peripheral connects, start polling for sensor and motor values.
* @private
*/
_onConnect () {
this._pollingIntervalID = window.setInterval(this._pollValues, this._pollingInterval);
}
/**
* Poll the EV3 for sensor and motor input values, based on the list of
* known connected sensors and motors. This is sent as many compound commands
* in a direct command, with a reply expected.
*
* See 'EV3 Firmware Developer Kit', section 4.8, page 46, at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits
* for a list of polling/input device commands and their arguments.
*
* @private
*/
_pollValues () {
if (!this.isConnected()) {
window.clearInterval(this._pollingIntervalID);
return;
}
const byteCommands = []; // a compound command
let allocation = 0;
let sensorCount = 0;
// For the command to send, either request device list or request sensor data
// based on the polling counter value. (i.e., reset the list of devices every
// 20 counts).
if (this._pollingCounter % 20 === 0) {
// GET DEVICE LIST
byteCommands[0] = Ev3Opcode.OPINPUT_DEVICE_LIST;
byteCommands[1] = Ev3Value.NUM8; // 1 byte to follow
byteCommands[2] = 33; // 0x21 ARRAY // TODO: document
byteCommands[3] = 96; // 0x60 CHANGED // TODO: document
byteCommands[4] = 225; // 0xE1 size of global var - 1 byte to follow // TODO: document
byteCommands[5] = 32; // 0x20 global var index "0" 0b00100000 // TODO: document
// Command and payload lengths
allocation = 33;
this._updateDevices = true;
// TODO: need to clar sensor data?
} else {
// GET SENSOR VALUES FOR CONNECTED SENSORS
let index = 0;
// eslint-disable-next-line no-undefined
if (!this._sensorPorts.includes(undefined)) { // TODO: why is this needed?
for (let i = 0; i < 4; i++) {
if (this._sensorPorts[i] !== 'none') {
byteCommands[index + 0] = Ev3Opcode.OPINPUT_READSI;
byteCommands[index + 1] = Ev3Value.LAYER;
byteCommands[index + 2] = i; // PORT
byteCommands[index + 3] = Ev3Value.DO_NOT_CHANGE_TYPE;
byteCommands[index + 4] = Ev3Mode[this._sensorPorts[i]];
byteCommands[index + 5] = 225; // 0xE1 one byte to follow // TODO: document
byteCommands[index + 6] = sensorCount * 4; // global index // TODO: document
index += 7;
}
sensorCount++;
}
}
// GET MOTOR POSITION VALUES, EVEN IF NO MOTOR PRESENT
// eslint-disable-next-line no-undefined
if (!this._motorPorts.includes(undefined)) {
for (let i = 0; i < 4; i++) {
byteCommands[index + 0] = Ev3Opcode.OPOUTPUT_GET_COUNT;
byteCommands[index + 1] = Ev3Value.LAYER;
byteCommands[index + 2] = i; // PORT TODO: explain incorrect documentation as 'Output bit field'
byteCommands[index + 3] = 225; // 0xE1 byte following TODO: document
byteCommands[index + 4] = sensorCount * 4; // global index TODO: document
index += 5;
sensorCount++;
}
}
// Command and payload lengths
allocation = sensorCount * 4;
}
const cmd = this.generateCommand(
Ev3Command.DIRECT_COMMAND_REPLY,
byteCommands,
allocation
);
this.send(cmd);
this._pollingCounter++;
}
/**
* Message handler for incoming EV3 reply messages, either a list of connected
* devices (sensors and motors) or the values of the connected sensors and motors.
*
* See 'EV3 Communication Developer Kit', section 4.1, page 24 at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits
* for more details on direct reply formats.
*
* The direct reply byte array sent takes the following format:
* Byte 0 1: Reply size, Little Endian. Reply size not including these 2 bytes
* Byte 2 3: Message counter, Little Endian. Equals the Direct Command
* Byte 4: Reply type. Either DIRECT_REPLY or DIRECT_REPLY_ERROR
* Byte 5 - n: Resonse buffer. I.e. the content of the by the Command reserved global variables.
* I.e. if the command reserved 64 bytes, these bytes will be placed in the reply
* packet as the bytes 5 to 68.
*
* See 'EV3 Firmware Developer Kit', section 4.8, page 56 at
* https://education.lego.com/en-us/support/mindstorms-ev3/developer-kits
* for direct response buffer formats for various commands.
*
* @param {object} params - incoming message parameters
* @private
*/
_onMessage (params) {
const message = params.message;
const data = Base64Util.base64ToUint8Array(message);
// log.info(`received array: ${array}`);
// TODO: Is this the correct check?
if (data[4] !== Ev3Command.DIRECT_REPLY) {
return;
}
if (this._updateDevices) {
// *****************
// PARSE DEVICE LIST
// *****************
// TODO: put these in for loop?
this._sensorPorts[0] = Ev3Device[data[5]] ? Ev3Device[data[5]] : 'none';
this._sensorPorts[1] = Ev3Device[data[6]] ? Ev3Device[data[6]] : 'none';
this._sensorPorts[2] = Ev3Device[data[7]] ? Ev3Device[data[7]] : 'none';
this._sensorPorts[3] = Ev3Device[data[8]] ? Ev3Device[data[8]] : 'none';
this._motorPorts[0] = Ev3Device[data[21]] ? Ev3Device[data[21]] : 'none';
this._motorPorts[1] = Ev3Device[data[22]] ? Ev3Device[data[22]] : 'none';
this._motorPorts[2] = Ev3Device[data[23]] ? Ev3Device[data[23]] : 'none';
this._motorPorts[3] = Ev3Device[data[24]] ? Ev3Device[data[24]] : 'none';
for (let m = 0; m < 4; m++) {
const type = this._motorPorts[m];
if (type !== 'none' && !this._motors[m]) {
// add new motor if don't already have one
this._motors[m] = new EV3Motor(this, m, type);
}
if (type === 'none' && this._motors[m]) {
// clear old motor
this._motors[m] = null;
}
}
this._updateDevices = false;
// eslint-disable-next-line no-undefined
} else if (!this._sensorPorts.includes(undefined) && !this._motorPorts.includes(undefined)) {
// *******************
// PARSE SENSOR VALUES
// *******************
let offset = 5; // start reading sensor values at byte 5
for (let i = 0; i < 4; i++) {
// array 2 float
const buffer = new Uint8Array([
data[offset],
data[offset + 1],
data[offset + 2],
data[offset + 3]
]).buffer;
const view = new DataView(buffer);
const value = view.getFloat32(0, true);
if (Ev3Label[this._sensorPorts[i]] === 'button') {
// Read a button value per port
this._sensors.buttons[i] = value ? value : 0;
} else if (Ev3Label[this._sensorPorts[i]]) { // if valid
// Read brightness / distance values and set to 0 if null
this._sensors[Ev3Label[this._sensorPorts[i]]] = value ? value : 0;
}
offset += 4;
}
// *****************************************************
// PARSE MOTOR POSITION VALUES, EVEN IF NO MOTOR PRESENT
// *****************************************************
for (let i = 0; i < 4; i++) {
const positionArray = [
data[offset],
data[offset + 1],
data[offset + 2],
data[offset + 3]
];
if (this._motors[i]) {
this._motors[i].position = positionArray;
}
offset += 4;
}
}
}
/**
* Clear all the senor port and motor names, and their values.
* @private
*/
_clearSensorsAndMotors () {
this._sensorPorts = [];
this._motorPorts = [];
this._sensors = {
distance: 0,
brightness: 0,
buttons: [0, 0, 0, 0]
};
this._motors = [null, null, null, null];
}
}
/**
* Enum for motor port names.
* Note: if changed, will break compatibility with previously saved projects.
* @readonly
* @enum {string}
*/
const Ev3MotorMenu = ['A', 'B', 'C', 'D'];
/**
* Enum for sensor port names.
* Note: if changed, will break compatibility with previously saved projects.
* @readonly
* @enum {string}
*/
const Ev3SensorMenu = ['1', '2', '3', '4'];
class Scratch3Ev3Blocks {
/**
* The ID of the extension.
* @return {string} the id
*/
static get EXTENSION_ID () {
return 'ev3';
}
/**
* Creates a new instance of the EV3 extension.
* @param {object} runtime VM runtime
* @constructor
*/
constructor (runtime) {
/**
* The Scratch 3.0 runtime.
* @type {Runtime}
*/
this.runtime = runtime;
// Create a new EV3 peripheral instance
this._peripheral = new EV3(this.runtime, Scratch3Ev3Blocks.EXTENSION_ID);
}
/**
* Define the EV3 extension.
* @return {object} Extension description.
*/
getInfo () {
return {
id: Scratch3Ev3Blocks.EXTENSION_ID,
name: 'LEGO EV3',
blockIconURI: blockIconURI,
showStatusButton: true,
blocks: [
{
opcode: 'motorTurnClockwise',
text: formatMessage({
id: 'ev3.motorTurnClockwise',
default: 'motor [PORT] turn this way for [TIME] seconds',
description: 'turn a motor clockwise for some time'
}),
blockType: BlockType.COMMAND,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'motorPorts',
defaultValue: 0
},
TIME: {
type: ArgumentType.NUMBER,
defaultValue: 1
}
}
},
{
opcode: 'motorTurnCounterClockwise',
text: formatMessage({
id: 'ev3.motorTurnCounterClockwise',
default: 'motor [PORT] turn that way for [TIME] seconds',
description: 'turn a motor counter-clockwise for some time'
}),
blockType: BlockType.COMMAND,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'motorPorts',
defaultValue: 0
},
TIME: {
type: ArgumentType.NUMBER,
defaultValue: 1
}
}
},
{
opcode: 'motorSetPower',
text: formatMessage({
id: 'ev3.motorSetPower',
default: 'motor [PORT] set power [POWER] %',
description: 'set a motor\'s power to some value'
}),
blockType: BlockType.COMMAND,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'motorPorts',
defaultValue: 0
},
POWER: {
type: ArgumentType.NUMBER,
defaultValue: 100
}
}
},
{
opcode: 'getMotorPosition',
text: formatMessage({
id: 'ev3.getMotorPosition',
default: 'motor [PORT] position',
description: 'get the measured degrees a motor has turned'
}),
blockType: BlockType.REPORTER,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'motorPorts',
defaultValue: 0
}
}
},
{
opcode: 'whenButtonPressed',
text: formatMessage({
id: 'ev3.whenButtonPressed',
default: 'when button [PORT] pressed',
description: 'when a button connected to a port is pressed'
}),
blockType: BlockType.HAT,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'sensorPorts',
defaultValue: 0
}
}
},
{
opcode: 'whenDistanceLessThan',
text: formatMessage({
id: 'ev3.whenDistanceLessThan',
default: 'when distance < [DISTANCE]',
description: 'when the value measured by the distance sensor is less than some value'
}),
blockType: BlockType.HAT,
arguments: {
DISTANCE: {
type: ArgumentType.NUMBER,
defaultValue: 5
}
}
},
{
opcode: 'whenBrightnessLessThan',
text: formatMessage({
id: 'ev3.whenBrightnessLessThan',
default: 'when brightness < [DISTANCE]',
description: 'when value measured by brightness sensor is less than some value'
}),
blockType: BlockType.HAT,
arguments: {
DISTANCE: {
type: ArgumentType.NUMBER,
defaultValue: 50
}
}
},
{
opcode: 'buttonPressed',
text: formatMessage({
id: 'ev3.buttonPressed',
default: 'button [PORT] pressed?',
description: 'is a button on some port pressed?'
}),
blockType: BlockType.BOOLEAN,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'sensorPorts',
defaultValue: 0
}
}
},
{
opcode: 'getDistance',
text: formatMessage({
id: 'ev3.getDistance',
default: 'distance',
description: 'gets measured distance'
}),
blockType: BlockType.REPORTER
},
{
opcode: 'getBrightness',
text: formatMessage({
id: 'ev3.getBrightness',
default: 'brightness',
description: 'gets measured brightness'
}),
blockType: BlockType.REPORTER
},
{
opcode: 'beep',
text: formatMessage({
id: 'ev3.beepNote',
default: 'beep note [NOTE] for [TIME] secs',
description: 'play some note on EV3 for some time'
}),
blockType: BlockType.COMMAND,
arguments: {
NOTE: {
type: ArgumentType.NUMBER,
defaultValue: 60
},
TIME: {
type: ArgumentType.NUMBER,
defaultValue: 0.5
}
}
}
],
menus: {
motorPorts: this._formatMenu(Ev3MotorMenu),
sensorPorts: this._formatMenu(Ev3SensorMenu)
}
};
}
motorTurnClockwise (args) {
const port = Cast.toNumber(args.PORT);
let time = Cast.toNumber(args.TIME) * 1000;
time = MathUtil.clamp(time, 0, 15000);
return new Promise(resolve => {
this._forEachMotor(port, motorIndex => {
const motor = this._peripheral.motor(motorIndex);
if (motor) {
motor.direction = 1;
motor.turnOnFor(time);
}
});
// Run for some time even when no motor is connected
setTimeout(resolve, time);
});
}
motorTurnCounterClockwise (args) {
const port = Cast.toNumber(args.PORT);
let time = Cast.toNumber(args.TIME) * 1000;
time = MathUtil.clamp(time, 0, 15000);
return new Promise(resolve => {
this._forEachMotor(port, motorIndex => {
const motor = this._peripheral.motor(motorIndex);
if (motor) {
motor.direction = -1;
motor.turnOnFor(time);
}
});
// Run for some time even when no motor is connected
setTimeout(resolve, time);
});
}
motorSetPower (args) {
const port = Cast.toNumber(args.PORT);
const power = MathUtil.clamp(Cast.toNumber(args.POWER), 0, 100);
this._forEachMotor(port, motorIndex => {
const motor = this._peripheral.motor(motorIndex);
if (motor) {
motor.power = power;
}
});
}
getMotorPosition (args) {
const port = Cast.toNumber(args.PORT);
if (![0, 1, 2, 3].includes(port)) {
return;
}
const motor = this._peripheral.motor(port);
let position = 0;
if (motor) {
position = MathUtil.wrapClamp(motor.position, 0, 360);
}
return position;
}
whenButtonPressed (args) {
const port = Cast.toNumber(args.PORT);
if (![0, 1, 2, 3].includes(port)) {
return;
}
return this._peripheral.isButtonPressed(port);
}
whenDistanceLessThan (args) {
const distance = MathUtil.clamp(Cast.toNumber(args.DISTANCE), 0, 100);
return this._peripheral.distance < distance;
}
whenBrightnessLessThan (args) {
const brightness = MathUtil.clamp(Cast.toNumber(args.DISTANCE), 0, 100);
return this._peripheral.brightness < brightness;
}
buttonPressed (args) {
const port = Cast.toNumber(args.PORT);
if (![0, 1, 2, 3].includes(port)) {
return;
}
return this._peripheral.isButtonPressed(port);
}
getDistance () {
return this._peripheral.distance;
}
getBrightness () {
return this._peripheral.brightness;
}
beep (args) {
const note = MathUtil.clamp(Cast.toNumber(args.NOTE), 47, 99); // valid EV3 sounds
let time = Cast.toNumber(args.TIME) * 1000;
time = MathUtil.clamp(time, 0, 3000);
if (time === 0) {
return; // don't send a beep time of 0
}
return new Promise(resolve => {
// https://en.wikipedia.org/wiki/MIDI_tuning_standard#Frequency_values
const freq = Math.pow(2, ((note - 69 + 12) / 12)) * 440;
this._peripheral.beep(freq, time);
// Run for some time even when no piezo is connected.
setTimeout(resolve, time);
});
}
/**
* Call a callback for each motor indexed by the provided motor ID.
* @param {MotorID} motorID - the ID specifier.
* @param {Function} callback - the function to call with the numeric motor index for each motor.
* @private
*/
// TODO: unnecessary, but could be useful if 'all motors' is added (see WeDo2 extension)
_forEachMotor (motorID, callback) {
let motors;
switch (motorID) {
case 0:
motors = [0];
break;
case 1:
motors = [1];
break;
case 2:
motors = [2];
break;
case 3:
motors = [3];
break;
default:
log.warn(`Invalid motor ID: ${motorID}`);
motors = [];
break;
}
for (const index of motors) {
callback(index);
}
}
/**
* Formats menus into a format suitable for block menus, and loading previously
* saved projects:
* [
* {
* text: label,
* value: index
* },
* {
* text: label,
* value: index
* },
* etc...
* ]
*
* @param {array} menu - a menu to format.
* @return {object} - a formatted menu as an object.
* @private
*/
_formatMenu (menu) {
const m = [];
for (let i = 0; i < menu.length; i++) {
const obj = {};
obj.text = menu[i];
obj.value = i.toString();
m.push(obj);
}
return m;
}
}
module.exports = Scratch3Ev3Blocks;