scratch-vm/test/unit/blocks_event.js

96 lines
3.3 KiB
JavaScript

const test = require('tap').test;
const Blocks = require('../../src/engine/blocks');
const BlockUtility = require('../../src/engine/block-utility');
const Event = require('../../src/blocks/scratch3_event');
const Runtime = require('../../src/engine/runtime');
const Target = require('../../src/engine/target');
const Thread = require('../../src/engine/thread');
test('#760 - broadcastAndWait', t => {
const broadcastAndWaitBlock = {
id: 'broadcastAndWaitBlock',
fields: {
BROADCAST_OPTION: {
id: 'testBroadcastID',
value: 'message'
}
},
inputs: Object,
block: 'fakeBlock',
opcode: 'event_broadcastandwait',
next: null,
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
const receiveMessageBlock = {
id: 'receiveMessageBlock',
fields: {
BROADCAST_OPTION: {
id: 'testBroadcastID',
value: 'message'
}
},
inputs: Object,
block: 'fakeBlock',
opcode: 'event_whenbroadcastreceived',
next: null,
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
const rt = new Runtime();
const e = new Event(rt);
const b = new Blocks();
b.createBlock(broadcastAndWaitBlock);
b.createBlock(receiveMessageBlock);
const tgt = new Target(rt, b);
tgt.isStage = true;
rt.targets.push(tgt);
let th = rt._pushThread('broadcastAndWaitBlock', t);
const util = new BlockUtility();
util.sequencer = rt.sequencer;
util.thread = th;
util.runtime = rt;
// creates threads
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(rt.threads.length, 2);
t.strictEqual(rt.threads[1].topBlock, 'receiveMessageBlock');
// yields when some thread is active
t.strictEqual(th.status, Thread.STATUS_YIELD);
th.status = Thread.STATUS_RUNNING;
e.broadcastAndWait({BROADCAST_OPTION: 'message'}, util);
t.strictEqual(th.status, Thread.STATUS_YIELD);
// does not yield once all threads are done
th.status = Thread.STATUS_RUNNING;
rt.threads[1].status = Thread.STATUS_DONE;
e.broadcastAndWait({BROADCAST_OPTION: 'message'}, util);
t.strictEqual(th.status, Thread.STATUS_RUNNING);
// restarts done threads that are in runtime threads
th = rt._pushThread('broadcastAndWaitBlock', tgt);
util.thread = th;
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(rt.threads.length, 3);
t.strictEqual(rt.threads[1].status, Thread.STATUS_RUNNING);
t.strictEqual(th.status, Thread.STATUS_YIELD);
// yields when some restarted thread is active
th.status = Thread.STATUS_RUNNING;
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(th.status, Thread.STATUS_YIELD);
// does not yield once all threads are done
th.status = Thread.STATUS_RUNNING;
rt.threads[1].status = Thread.STATUS_DONE;
e.broadcastAndWait({BROADCAST_OPTION: {id: 'testBroadcastID', name: 'message'}}, util);
t.strictEqual(th.status, Thread.STATUS_RUNNING);
t.end();
});