Virtual Machine used to represent, run, and maintain the state of programs for Scratch 3.0
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Tim Mickel e49f076fa1 Interpreter fixes, enhancements, features (#280)
* Thread stepping rework; interp.redraw equivalent

* Add turbo mode and pause mode

* Yielding behavior to match Scratch 2.0

* Implement warp-mode procedure threads

* Add check for recursive call

* Inline wait block timer

* Revert to setInterval and always drawing

* Restore yielding in glide

* 30TPS compatibility mode

* 5-call count recursion limit

* Removing dead primitive code

* To simplify, access runtime.threads inline in `stepThreads`.

* Warp mode/timer fixes; recursive check fixes; clean-up

* Add basic single-stepping

* Add single-stepping speed slider

* Allow yielding threads to run in single-stepping

* Restore inactive threads tracking for block glows

* Add clock pausing during pause mode

* Documentation and clean-up throughout

* Don't look for block glows in `thread.topBlock`.

* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing

* Use the current executed block for glow, instead of stack

* Add more comments to `stepToProcedure`, and re-arrange to match 2.0

* Tweak to Blocks.prototype.getTopLevelScript

* Revert previous

* Fix threads array to be resilient to changes during `stepThreads`

* Restore inactive threads filtering

* Fix typo in "procedure"

* !! instead of == true
2016-10-17 23:23:16 -04:00
.github Remove Type section 2016-10-05 10:19:25 -04:00
assets Fix Stage PNG (#241) 2016-10-04 20:38:11 -04:00
playground Interpreter fixes, enhancements, features (#280) 2016-10-17 23:23:16 -04:00
src Interpreter fixes, enhancements, features (#280) 2016-10-17 23:23:16 -04:00
test Merge pull request #279 from thisandagain/bugfix/229 2016-10-17 11:56:48 -04:00
.editorconfig Add .editorconfig 2016-06-08 16:27:38 -04:00
.eslintrc Allow console timers 2016-06-30 18:56:23 -04:00
.gitignore Lint 2016-10-17 13:54:27 -04:00
.npmignore Publish to NPM 2016-09-26 09:42:53 -04:00
.travis.yml Resolve merge conflicts 2016-10-17 10:50:24 -04:00
CONTRIBUTING.md Add CONTRIBUTING.md for scratch-vm (#244) 2016-10-05 16:37:55 -04:00
LICENSE Initial commit 2016-03-28 12:53:44 -04:00
Makefile Update dev server to only serve the playground 2016-09-26 10:04:47 -04:00
package.json change second start to build 2016-10-12 21:00:10 -04:00
README.md Add code coverage badge to README. Re GH-103 2016-10-03 22:05:45 -04:00
StartServerWindows.bat Update dev server to only serve the playground 2016-09-26 10:04:47 -04:00
TRADEMARK Initial commit 2016-03-28 12:53:44 -04:00
webpack.config.js Fix 2016-10-13 20:01:17 -04:00

scratch-vm

Scratch VM is a library for representing, running, and maintaining the state of computer programs written using Scratch Blocks.

Build Status Coverage Status Dependency Status devDependency Status

Installation

This requires you to have Git and Node.js installed.

In your own node environment/application:

npm install https://github.com/LLK/scratch-vm.git

If you want to edit/play yourself:

git clone https://github.com/LLK/scratch-vm.git
cd scratch-vm
npm install

Development Server

This requires Node.js to be installed.

For convenience, we've included a development server with the VM. This is sometimes useful when running in an environment that's loading remote resources (e.g., SVGs from the Scratch server).

Running the Development Server

Open a Command Prompt or Terminal in the repository and run:

npm start

Or on Windows:

StartServerWindows.bat

Playground

To run the Playground, make sure the dev server's running and go to http://localhost:8080/ - you will be directed to the playground, which demonstrates various tools and internal state.

VM Playground Screenshot

Standalone Build

make build
<script src="/path/to/vm.js"></script>
<script>
    var vm = new window.VirtualMachine();
    // do things
</script>

How to include in a Node.js App

For an extended setup example, check out the /playground directory, which includes a fully running VM instance.

var VirtualMachine = require('scratch-vm');
var vm = new VirtualMachine();

// Block events
workspace.addChangeListener(vm.blockListener);

// Run threads
vm.start();

Abstract Syntax Tree

Overview

The Virtual Machine constructs and maintains the state of an Abstract Syntax Tree (AST) by listening to events emitted by the scratch-blocks workspace via the blockListener. Each target (code-running object, for example, a sprite) keeps an AST for its blocks. At any time, the current state of an AST can be viewed by inspecting the vm.runtime.targets[...].blocks object.

Anatomy of a Block

The VM's block representation contains all the important information for execution and storage. Here's an example representing the "when key pressed" script on a workspace:

{
  "_blocks": {
    "Q]PK~yJ@BTV8Y~FfISeo": {
      "id": "Q]PK~yJ@BTV8Y~FfISeo",
      "opcode": "event_whenkeypressed",
      "inputs": {
      },
      "fields": {
        "KEY_OPTION": {
          "name": "KEY_OPTION",
          "value": "space"
        }
      },
      "next": null,
      "topLevel": true,
      "parent": null,
      "shadow": false,
      "x": -69.333333333333,
      "y": 174
    }
  },
  "_scripts": [
    "Q]PK~yJ@BTV8Y~FfISeo"
  ]
}

Testing

make test
make coverage

Donate

We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!