scratch-vm/test/integration/monitors.js
Paul Kaplan e0db8529bf Add an sb2 import test for importing monitors.
Checks for
- monitor types set correctly (all 4)
- monitor visibility set correctly
- monitor threads not running if not visible
- monitor positioning imported
- monitor width/height for lists
- custom monitor slider range
- sprite specificity
2018-05-09 09:33:28 -04:00

95 lines
4.1 KiB
JavaScript

const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
const VirtualMachine = require('../../src/index');
const Variable = require('../../src/engine/variable');
const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb2');
const project = readFileToBuffer(projectUri);
test('complex', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Evaluate playground data and exit
vm.on('playgroundData', e => {
const threads = JSON.parse(e.threads);
// All monitors should leave threads running
t.equal(threads.length, 5);
// There should be one additional hidden monitor that is in the monitorState but
// does not start a thread.
t.equal(vm.runtime._monitorState.size, 6);
const stage = vm.runtime.targets[0];
const target = vm.runtime.targets[1];
// Global variable named "global" is a slider
let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global')[0];
let monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'slider');
t.equal(monitorRecord.sliderMin, -200); // Make sure these are imported for sliders.
t.equal(monitorRecord.sliderMax, 30);
t.equal(monitorRecord.x, 5); // These are imported for all monitors, just check once.
t.equal(monitorRecord.y, 59);
t.equal(monitorRecord.visible, true);
// Global variable named "global list" is a list
variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global list')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_listcontents');
t.equal(monitorRecord.mode, 'list');
t.equal(monitorRecord.visible, true);
// Local variable named "local" is hidden
variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, false);
// Local list named "local list" is visible
variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local list')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_listcontents');
t.equal(monitorRecord.mode, 'list');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.width, 102); // Make sure these are imported from lists.
t.equal(monitorRecord.height, 202);
// Backdrop name monitor is visible, not sprite specific
monitorRecord = vm.runtime._monitorState.get('backdropnumbername');
t.equal(monitorRecord.opcode, 'looks_backdropnumbername');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
// x position monitor is in large mode, specific to sprite 1
monitorRecord = vm.runtime._monitorState.get(`${target.id}_xposition`);
t.equal(monitorRecord.opcode, 'motion_xposition');
t.equal(monitorRecord.mode, 'large');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, 'Sprite1');
t.equal(monitorRecord.targetId, target.id);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(() => {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
vm.greenFlag();
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 100);
});
});
});