mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 06:23:37 -05:00
da6ce9182d
Added a fake renderer with known predictable output Added testing for most if not all functions
280 lines
7.6 KiB
JavaScript
280 lines
7.6 KiB
JavaScript
var test = require('tap').test;
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var RenderedTarget = require('../../src/sprites/rendered-target');
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var Sprite = require('../../src/sprites/sprite');
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var Runtime = require('../../src/engine/runtime');
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var fakeRenderer = function (){
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var renderer = new Object();
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renderer.unused = '';
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renderer.x = 0;
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renderer.y = 0;
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renderer.order = 0;
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renderer.spriteCount = 5;
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renderer.createDrawable = function () {
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return true;
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};
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renderer.getFencedPositionOfDrawable = function (d, p) { // eslint-disable-line no-unused-vars
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return [p[0], p[1]];
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};
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renderer.updateDrawableProperties = function (d, p) { // eslint-disable-line no-unused-vars
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if (p.position) {
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renderer.x = p.position[0];
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renderer.y = p.position[1];
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}
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return true;
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};
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renderer.getSkinSize = function (d) { // eslint-disable-line no-unused-vars
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return [0, 0];
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};
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renderer.pick = function (x, y, a, b, d) { // eslint-disable-line no-unused-vars
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return true;
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};
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renderer.isTouchingColor = function (d, c) { // eslint-disable-line no-unused-vars
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return true;
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};
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renderer.setDrawableOrder = function (d, l, optA, optB) { // eslint-disable-line no-unused-vars
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return true;
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};
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renderer.getBounds = function (d) { // eslint-disable-line no-unused-vars
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return {left: renderer.x, right: renderer.x, top: renderer.y, bottom: renderer.y};
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};
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renderer.setDrawableOrder = function (d, a, optA, optB){ // eslint-disable-line no-unused-vars
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if (d === 999) return 1; // fake for test case
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if (optA) {
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a += renderer.order;
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}
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if (optB) {
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a = Math.max(a, optB);
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}
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a = Math.max(a, 0);
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renderer.order = Math.min(a, renderer.spriteCount);
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return renderer.order;
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};
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renderer.pick = function (x, y, a, b, c){ // eslint-disable-line no-unused-vars
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return c[0];
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};
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renderer.isTouchingColor = function (a, b){ // eslint-disable-line no-unused-vars
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return false;
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};
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return renderer;
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};
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test('clone effects', function (t) {
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// Create two clones and ensure they have different graphic effect objects.
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// Regression test for Github issue #224
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var spr = new Sprite();
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var a = new RenderedTarget(spr, null);
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var b = new RenderedTarget(spr, null);
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t.ok(a.effects !== b.effects);
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t.end();
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});
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test('setxy', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setXY(123, 321, true);
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t.equals(a.x, 123);
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t.equals(a.y, 321);
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t.end();
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});
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test('direction', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setDirection(123);
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t.equals(a._getRenderedDirectionAndScale().direction, 123);
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t.end();
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});
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test('setSay', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setSay();
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a.setSay('types not specified', 'message');
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t.end();
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});
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test('setVisible', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setVisible(true);
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t.end();
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});
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test('setSize', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setSize(123);
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t.equals(a._getRenderedDirectionAndScale().scale[0], 123);
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t.end();
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});
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test('set and clear effects', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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for (var effect in a.effects) {
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a.setEffect(effect, 1);
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t.equals(a.effects[effect], 1);
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}
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a.clearEffects();
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for (effect in a.effects) {
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t.equals(a.effects[effect], 0);
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}
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t.end();
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});
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test('setCostume', function (t) {
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var o = new Object();
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var s = new Sprite();
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var r = new Runtime();
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s.costumes = [o];
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setCostume(0);
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t.end();
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});
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test('setRotationStyle', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var renderer = fakeRenderer();
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a.renderer = renderer;
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a.setRotationStyle(RenderedTarget.ROTATION_STYLE_NONE);
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t.end();
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});
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test('getBounds', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.getBounds().top, 0);
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a.setXY(241, 241);
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t.equals(a.getBounds().top, 241);
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t.end();
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});
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test('isTouchingPoint', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingPoint(), true);
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t.end();
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});
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test('isTouchingEdge', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingEdge(), false);
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a.setXY(1000, 1000);
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t.equals(a.isTouchingEdge(), true);
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t.end();
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});
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test('isTouchingSprite', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingSprite('fake'), false);
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t.end();
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});
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test('isTouchingColor', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingColor(), false);
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t.end();
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});
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test('colorIsTouchingColor', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.colorIsTouchingColor(), false);
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t.end();
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});
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test('layers', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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var o = new Object();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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a.goToFront();
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t.equals(a.renderer.order, 5);
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a.goBackLayers(2);
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t.equals(a.renderer.order, 3);
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o.drawableID = 999;
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a.goBehindOther(o);
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t.equals(a.renderer.order, 1);
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t.end();
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});
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test('keepInFence', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var renderer = fakeRenderer();
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r.attachRenderer(renderer);
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var a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.keepInFence(1000, 1000)[0], 240);
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t.equals(a.keepInFence(-1000, 1000)[0], -240);
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t.equals(a.keepInFence(1000, 1000)[1], 180);
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t.equals(a.keepInFence(1000, -1000)[1], -180);
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t.end();
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});
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test('#stopAll clears graphics effects', function (t) {
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var s = new Sprite();
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var r = new Runtime();
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var a = new RenderedTarget(s, r);
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var effectName = 'brightness';
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a.setEffect(effectName, 100);
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a.onStopAll();
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t.equals(a.effects[effectName], 0);
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t.end();
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});
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