mirror of
https://github.com/scratchfoundation/scratch-vm.git
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162 lines
5.9 KiB
JavaScript
162 lines
5.9 KiB
JavaScript
const mutationAdapter = require('./mutation-adapter');
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const html = require('htmlparser2');
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/**
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* Convert and an individual block DOM to the representation tree.
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* Based on Blockly's `domToBlockHeadless_`.
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* @param {Element} blockDOM DOM tree for an individual block.
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* @param {object} blocks Collection of blocks to add to.
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* @param {boolean} isTopBlock Whether blocks at this level are "top blocks."
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* @param {?string} parent Parent block ID.
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* @return {undefined}
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*/
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const domToBlock = function (blockDOM, blocks, isTopBlock, parent) {
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// Block skeleton.
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const block = {
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id: blockDOM.attribs.id, // Block ID
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opcode: blockDOM.attribs.type, // For execution, "event_whengreenflag".
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inputs: {}, // Inputs to this block and the blocks they point to.
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fields: {}, // Fields on this block and their values.
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next: null, // Next block in the stack, if one exists.
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topLevel: isTopBlock, // If this block starts a stack.
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parent: parent, // Parent block ID, if available.
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shadow: blockDOM.name === 'shadow', // If this represents a shadow/slot.
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x: blockDOM.attribs.x, // X position of script, if top-level.
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y: blockDOM.attribs.y // Y position of script, if top-level.
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};
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// Add the block to the representation tree.
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blocks[block.id] = block;
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// Process XML children and find enclosed blocks, fields, etc.
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for (let i = 0; i < blockDOM.children.length; i++) {
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const xmlChild = blockDOM.children[i];
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// Enclosed blocks and shadows
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let childBlockNode = null;
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let childShadowNode = null;
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for (let j = 0; j < xmlChild.children.length; j++) {
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const grandChildNode = xmlChild.children[j];
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if (!grandChildNode.name) {
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// Non-XML tag node.
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continue;
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}
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const grandChildNodeName = grandChildNode.name.toLowerCase();
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if (grandChildNodeName === 'block') {
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childBlockNode = grandChildNode;
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} else if (grandChildNodeName === 'shadow') {
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childShadowNode = grandChildNode;
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}
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}
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// Use shadow block only if there's no real block node.
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if (!childBlockNode && childShadowNode) {
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childBlockNode = childShadowNode;
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}
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// Not all Blockly-type blocks are handled here,
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// as we won't be using all of them for Scratch.
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switch (xmlChild.name.toLowerCase()) {
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case 'field':
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{
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// Add the field to this block.
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const fieldName = xmlChild.attribs.name;
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// Add id in case it is a variable field
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const fieldId = xmlChild.attribs.id;
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let fieldData = '';
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if (xmlChild.children.length > 0 && xmlChild.children[0].data) {
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fieldData = xmlChild.children[0].data;
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} else {
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// If the child of the field with a data property
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// doesn't exist, set the data to an empty string.
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fieldData = '';
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}
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block.fields[fieldName] = {
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name: fieldName,
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id: fieldId,
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value: fieldData
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};
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break;
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}
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case 'value':
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case 'statement':
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{
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// Recursively generate block structure for input block.
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domToBlock(childBlockNode, blocks, false, block.id);
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if (childShadowNode && childBlockNode !== childShadowNode) {
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// Also generate the shadow block.
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domToBlock(childShadowNode, blocks, false, block.id);
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}
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// Link this block's input to the child block.
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const inputName = xmlChild.attribs.name;
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block.inputs[inputName] = {
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name: inputName,
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block: childBlockNode.attribs.id,
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shadow: childShadowNode ? childShadowNode.attribs.id : null
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};
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break;
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}
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case 'next':
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{
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if (!childBlockNode || !childBlockNode.attribs) {
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// Invalid child block.
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continue;
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}
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// Recursively generate block structure for next block.
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domToBlock(childBlockNode, blocks, false, block.id);
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// Link next block to this block.
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block.next = childBlockNode.attribs.id;
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break;
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}
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case 'mutation':
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{
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block.mutation = mutationAdapter(xmlChild);
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break;
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}
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}
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}
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};
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/**
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* Convert outer blocks DOM from a Blockly CREATE event
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* to a usable form for the Scratch runtime.
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* This structure is based on Blockly xml.js:`domToWorkspace` and `domToBlock`.
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* @param {Element} blocksDOM DOM tree for this event.
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* @return {Array.<object>} Usable list of blocks from this CREATE event.
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*/
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const domToBlocks = function (blocksDOM) {
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// At this level, there could be multiple blocks adjacent in the DOM tree.
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const blocks = {};
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for (let i = 0; i < blocksDOM.length; i++) {
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const block = blocksDOM[i];
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if (!block.name || !block.attribs) {
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continue;
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}
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const tagName = block.name.toLowerCase();
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if (tagName === 'block' || tagName === 'shadow') {
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domToBlock(block, blocks, true, null);
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}
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}
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// Flatten blocks object into a list.
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const blocksList = [];
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for (const b in blocks) {
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if (!blocks.hasOwnProperty(b)) continue;
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blocksList.push(blocks[b]);
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}
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return blocksList;
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};
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/**
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* Adapter between block creation events and block representation which can be
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* used by the Scratch runtime.
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* @param {object} e `Blockly.events.create`
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* @return {Array.<object>} List of blocks from this CREATE event.
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*/
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const adapter = function (e) {
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// Validate input
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if (typeof e !== 'object') return;
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if (typeof e.xml !== 'object') return;
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return domToBlocks(html.parseDOM(e.xml.outerHTML));
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};
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module.exports = adapter;
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