scratch-vm/test/fixtures/mock-timer.js
2019-02-11 12:14:44 -08:00

152 lines
4.5 KiB
JavaScript

/**
* Mimic the Timer class with external control of the "time" value, allowing tests to run more quickly and
* reliably. Multiple instances of this class operate independently: they may report different time values, and
* advancing one timer will not trigger timeouts set on another.
*/
class MockTimer {
/**
* Creates an instance of MockTimer.
* @param {*} [nowObj=null] - alert the caller that this parameter, supported by Timer, is not supported here.
* @memberof MockTimer
*/
constructor (nowObj = null) {
if (nowObj) {
throw new Error('nowObj is not implemented in MockTimer');
}
/**
* The fake "current time" value, in epoch milliseconds.
* @type {number}
*/
this._mockTime = 0;
/**
* Used to store the start time of a timer action.
* Updated when calling `timer.start`.
* @type {number}
*/
this.startTime = 0;
/**
* The ID to use the next time `setTimeout` is called.
* @type {number}
*/
this._nextTimeoutId = 1;
/**
* Map of timeout ID to pending timeout callback info.
* @type {Map.<Object>}
* @property {number} time - the time at/after which this handler should run
* @property {Function} handler - the handler to call when the time comes
*/
this._timeouts = new Map();
}
/**
* Advance this MockTimer's idea of "current time", running timeout handlers if appropriate.
* @param {number} delta - the amount of time to add to the current mock time value, in milliseconds.
* @memberof MockTimer
*/
advanceMockTime (delta) {
if (delta < 0) {
throw new Error('Time may not move backward');
}
this._mockTime += delta;
this._runTimeouts();
}
/**
* @returns {number} - current mock time elapsed since 1 January 1970 00:00:00 UTC.
* @memberof MockTimer
*/
time () {
return this._mockTime;
}
/**
* Returns a time accurate relative to other times produced by this function.
* @returns {number} ms-scale accurate time relative to other relative times.
* @memberof MockTimer
*/
relativeTime () {
return this._mockTime;
}
/**
* Start a timer for measuring elapsed time.
* @memberof MockTimer
*/
start () {
this.startTime = this._mockTime;
}
/**
* @returns {number} - the time elapsed since `start()` was called.
* @memberof MockTimer
*/
timeElapsed () {
return this._mockTime - this.startTime;
}
/**
* Call a handler function after a specified amount of time has elapsed.
* Guaranteed to happen in between "ticks" of JavaScript.
* @param {function} handler - function to call after the timeout
* @param {number} timeout - number of milliseconds to delay before calling the handler
* @returns {number} - the ID of the new timeout.
* @memberof MockTimer
*/
setTimeout (handler, timeout) {
const timeoutId = this._nextTimeoutId++;
this._timeouts.set(timeoutId, {
time: this._mockTime + timeout,
handler
});
this._runTimeouts();
return timeoutId;
}
/**
* Clear a particular timeout from the pending timeout pool.
* @param {number} timeoutId - the value returned from `setTimeout()`
* @memberof MockTimer
*/
clearTimeout (timeoutId) {
this._timeouts.delete(timeoutId);
}
/**
* WARNING: this method has no equivalent in `Timer`. Do not use this method outside of tests!
* @returns {boolean} - true if there are any pending timeouts, false otherwise.
* @memberof MockTimer
*/
hasTimeouts () {
return this._timeouts.size > 0;
}
/**
* Run any timeout handlers whose timeouts have expired.
* @memberof MockTimer
*/
_runTimeouts () {
const ready = [];
this._timeouts.forEach((timeoutRecord, timeoutId) => {
const isReady = timeoutRecord.time <= this._mockTime;
if (isReady) {
ready.push(timeoutRecord);
this._timeouts.delete(timeoutId);
}
});
// sort so that earlier timeouts run before later timeouts
ready.sort((a, b) => a.time < b.time);
// next tick, call everything that's ready
global.setTimeout(() => {
ready.forEach(o => o.handler());
}, 0);
}
}
module.exports = MockTimer;