scratch-vm/test/integration/delete-and-restore-sprite.js
Christopher Willis-Ford 840ffb5df0 test: don't use process.exit to end tests
Newer versions of `tap` run more asynchronously, so sometimes using `process.nextTick(process.exit)`
to end a test would prevent the test from completing correctly. Removing all instances of
`process.nextTick(process.exit)` put tests into three categories:
* the test still worked correctly -- no fixup needed.
* the test would hang because the VM's `_steppingInterval` was keeping
  Node alive. These tests call a new `quit()` method which ends the
  stepping interval.
* the `load-extensions` test needed special attention because the "Video
  Sensing" extension starts its own loop using `setTimeout`. I added a
  `_stopLoop()` method on the extension and directly call that from the
  test. I'm not completely happy with this solution but anything more
  general would likely require a change to the extension spec, so I'm
  leaving that as a followup task.
2022-06-07 11:44:06 -07:00

65 lines
1.9 KiB
JavaScript

const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
const VirtualMachine = require('../../src/virtual-machine');
// const RenderedTarget = require('../../src/sprites/rendered-target');
const projectUri = path.resolve(__dirname, '../fixtures/default.sb2');
const project = readFileToBuffer(projectUri);
const vm = new VirtualMachine();
test('spec', t => {
t.type(vm.deleteSprite, 'function');
t.end();
});
test('default cat', t => {
// Get default cat from .sprite2
// const uri = path.resolve(__dirname, '../fixtures/example_sprite.sprite2');
// const sprite = readFileToBuffer(uri);
vm.attachStorage(makeTestStorage());
// Evaluate playground data and exit
vm.on('playgroundData', e => {
const threads = JSON.parse(e.threads);
t.ok(threads.length === 0);
vm.quit();
t.end();
});
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
t.doesNotThrow(() => {
vm.loadProject(project).then(() => {
t.equal(vm.runtime.targets.length, 2); // stage and default sprite
const defaultSprite = vm.runtime.targets[1];
// Delete the sprite
const addSpriteBack = vm.deleteSprite(vm.runtime.targets[1].id);
t.equal(vm.runtime.targets.length, 1);
t.type(addSpriteBack, 'function');
addSpriteBack().then(() => {
t.equal(vm.runtime.targets.length, 2);
t.equal(vm.runtime.targets[1].getName(), defaultSprite.getName());
vm.greenFlag();
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 1000);
});
});
});
});