scratch-vm/src/extensions/scratch3_microbit/index.js
Evelyn Eastmond 6444cf071d Feature/critical extension fixes (#1383)
* Resolves - Turning micro bit power off doesn't disconnect microbit #1366.

* Resolves EV3 motor block causes distance to return 0 #1363.

* Fixing linting.

* Tweak micro:bit auto-disconnect timeout.
2018-07-24 11:08:48 -04:00

643 lines
24 KiB
JavaScript

const ArgumentType = require('../../extension-support/argument-type');
const BlockType = require('../../extension-support/block-type');
const log = require('../../util/log');
const cast = require('../../util/cast');
const BLESession = require('../../io/bleSession');
const Base64Util = require('../../util/base64-util');
/**
* Icon png to be displayed at the left edge of each extension block, encoded as a data URI.
* @type {string}
*/
// eslint-disable-next-line max-len
const blockIconURI = 'data:image/png;base64,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';
/**
* Enum for micro:bit BLE command protocol.
* https://github.com/LLK/scratch-microbit-firmware/blob/master/protocol.md
* @readonly
* @enum {number}
*/
const BLECommand = {
CMD_PIN_CONFIG: 0x80,
CMD_DISPLAY_TEXT: 0x81,
CMD_DISPLAY_LED: 0x82
};
const BLETimeout = 4500; // TODO: might need tweaking based on how long the device takes to start sending data
/**
* Enum for micro:bit protocol.
* https://github.com/LLK/scratch-microbit-firmware/blob/master/protocol.md
* @readonly
* @enum {string}
*/
const BLEUUID = {
service: 0xf005,
rxChar: '5261da01-fa7e-42ab-850b-7c80220097cc',
txChar: '5261da02-fa7e-42ab-850b-7c80220097cc'
};
/**
* Manage communication with a MicroBit device over a Scrath Link client socket.
*/
class MicroBit {
/**
* Construct a MicroBit communication object.
* @param {Runtime} runtime - the Scratch 3.0 runtime
* @param {string} extensionId - the id of the extension
*/
constructor (runtime, extensionId) {
/**
* The Scratch 3.0 runtime used to trigger the green flag button.
* @type {Runtime}
* @private
*/
this._runtime = runtime;
/**
* The BluetoothLowEnergy connection session for reading/writing device data.
* @type {BLESession}
* @private
*/
this._ble = null;
this._runtime.registerExtensionDevice(extensionId, this);
/**
* The most recently received value for each sensor.
* @type {Object.<string, number>}
* @private
*/
this._sensors = {
tiltX: 0,
tiltY: 0,
buttonA: 0,
buttonB: 0,
touchPins: [0, 0, 0],
gestureState: 0,
ledMatrixState: new Uint8Array(5)
};
/**
* The most recently received value for each gesture.
* @type {Object.<string, Object>}
* @private
*/
this._gestures = {
moving: false,
move: {
active: false,
timeout: false
},
shake: {
active: false,
timeout: false
},
jump: {
active: false,
timeout: false
}
};
/**
* Interval ID for data reading timeout.
* @type {number}
* @private
*/
this._timeoutID = null;
}
// TODO: keep here?
/**
* Called by the runtime when user wants to scan for a device.
*/
startDeviceScan () {
this._ble = new BLESession(this._runtime, {
filters: [
{services: [BLEUUID.service]}
]
}, this._onSessionConnect.bind(this));
}
// TODO: keep here?
/**
* Called by the runtime when user wants to connect to a certain device.
* @param {number} id - the id of the device to connect to.
*/
connectDevice (id) {
this._ble.connectDevice(id);
}
disconnectSession () {
window.clearInterval(this._timeoutID);
this._ble.disconnectSession();
}
getPeripheralIsConnected () {
let connected = false;
if (this._ble) {
connected = this._ble.getPeripheralIsConnected();
}
return connected;
}
/**
* @param {string} text - the text to display.
* @return {Promise} - a Promise that resolves when writing to device.
*/
displayText (text) {
const output = new Uint8Array(text.length);
for (let i = 0; i < text.length; i++) {
output[i] = text.charCodeAt(i);
}
return this._writeSessionData(BLECommand.CMD_DISPLAY_TEXT, output);
}
/**
* @param {Uint8Array} matrix - the matrix to display.
* @return {Promise} - a Promise that resolves when writing to device.
*/
displayMatrix (matrix) {
return this._writeSessionData(BLECommand.CMD_DISPLAY_LED, matrix);
}
/**
* @return {number} - the latest value received for the tilt sensor's tilt about the X axis.
*/
get tiltX () {
return this._sensors.tiltX;
}
/**
* @return {number} - the latest value received for the tilt sensor's tilt about the Y axis.
*/
get tiltY () {
return this._sensors.tiltY;
}
/**
* @return {boolean} - the latest value received for the A button.
*/
get buttonA () {
return this._sensors.buttonA;
}
/**
* @return {boolean} - the latest value received for the B button.
*/
get buttonB () {
return this._sensors.buttonB;
}
/**
* @return {number} - the latest value received for the motion gesture states.
*/
get gestureState () {
return this._sensors.gestureState;
}
/**
* @return {Uint8Array} - the current state of the 5x5 LED matrix.
*/
get ledMatrixState () {
return this._sensors.ledMatrixState;
}
/**
* @param {number} pin - the pin to check touch state.
* @return {number} - the latest value received for the touch pin states.
*/
_checkPinState (pin) {
return this._sensors.touchPins[pin];
}
/**
* Starts reading data from device after BLE has connected to it.
*/
_onSessionConnect () {
const callback = this._processSessionData.bind(this);
this._ble.read(BLEUUID.service, BLEUUID.rxChar, true, callback);
this._timeoutID = window.setInterval(this.disconnectSession.bind(this), BLETimeout);
}
/**
* Process the sensor data from the incoming BLE characteristic.
* @param {object} base64 - the incoming BLE data.
* @private
*/
_processSessionData (base64) {
// parse data
const data = Base64Util.base64ToUint8Array(base64);
this._sensors.tiltX = data[1] | (data[0] << 8);
if (this._sensors.tiltX > (1 << 15)) this._sensors.tiltX -= (1 << 16);
this._sensors.tiltY = data[3] | (data[2] << 8);
if (this._sensors.tiltY > (1 << 15)) this._sensors.tiltY -= (1 << 16);
this._sensors.buttonA = data[4];
this._sensors.buttonB = data[5];
this._sensors.touchPins[0] = data[6];
this._sensors.touchPins[1] = data[7];
this._sensors.touchPins[2] = data[8];
this._sensors.gestureState = data[9];
// cancel disconnect timeout and start a new one
window.clearInterval(this._timeoutID);
this._timeoutID = window.setInterval(this.disconnectSession.bind(this), BLETimeout);
}
/**
* Write a message to the device BLE session.
* @param {number} command - the BLE command hex.
* @param {Uint8Array} message - the message to write.
* @return {Promise} - a Promise that resolves when writing to device.
* @private
*/
_writeSessionData (command, message) {
if (!this.getPeripheralIsConnected()) return;
const output = new Uint8Array(message.length + 1);
output[0] = command; // attach command to beginning of message
for (let i = 0; i < message.length; i++) {
output[i + 1] = message[i];
}
const data = Base64Util.uint8ArrayToBase64(output);
return this._ble.write(BLEUUID.service, BLEUUID.txChar, data, 'base64');
}
}
/**
* Enum for tilt sensor direction.
* @readonly
* @enum {string}
*/
const TiltDirection = {
FRONT: 'front',
BACK: 'back',
LEFT: 'left',
RIGHT: 'right',
ANY: 'any'
};
/**
* Scratch 3.0 blocks to interact with a MicroBit device.
*/
class Scratch3MicroBitBlocks {
/**
* @return {string} - the name of this extension.
*/
static get EXTENSION_NAME () {
return 'micro:bit';
}
/**
* @return {string} - the ID of this extension.
*/
static get EXTENSION_ID () {
return 'microbit';
}
/**
* @return {number} - the tilt sensor counts as "tilted" if its tilt angle meets or exceeds this threshold.
*/
static get TILT_THRESHOLD () {
return 15;
}
/**
* Construct a set of MicroBit blocks.
* @param {Runtime} runtime - the Scratch 3.0 runtime.
*/
constructor (runtime) {
/**
* The Scratch 3.0 runtime.
* @type {Runtime}
*/
this.runtime = runtime;
// Create a new MicroBit device instance
this._device = new MicroBit(this.runtime, Scratch3MicroBitBlocks.EXTENSION_ID);
}
/**
* @returns {object} metadata for this extension and its blocks.
*/
getInfo () {
return {
id: Scratch3MicroBitBlocks.EXTENSION_ID,
name: Scratch3MicroBitBlocks.EXTENSION_NAME,
blockIconURI: blockIconURI,
showStatusButton: true,
blocks: [
{
opcode: 'whenButtonPressed',
text: 'when [BTN] button pressed',
blockType: BlockType.HAT,
arguments: {
BTN: {
type: ArgumentType.STRING,
menu: 'buttons',
defaultValue: 'A'
}
}
},
{
opcode: 'isButtonPressed',
text: '[BTN] button pressed?',
blockType: BlockType.BOOLEAN,
arguments: {
BTN: {
type: ArgumentType.STRING,
menu: 'buttons',
defaultValue: 'A'
}
}
},
'---',
{
opcode: 'whenGesture',
text: 'when [GESTURE]',
blockType: BlockType.HAT,
arguments: {
GESTURE: {
type: ArgumentType.STRING,
menu: 'gestures',
defaultValue: 'moved'
}
}
},
'---',
{
opcode: 'displaySymbol',
text: 'display [MATRIX]',
blockType: BlockType.COMMAND,
arguments: {
MATRIX: {
type: ArgumentType.MATRIX,
defaultValue: '0101010101100010101000100'
}
}
},
{
opcode: 'displayText',
text: 'display [TEXT]',
blockType: BlockType.COMMAND,
arguments: {
TEXT: {
type: ArgumentType.STRING,
defaultValue: 'Hello!'
}
}
},
{
opcode: 'displayClear',
text: 'clear display',
blockType: BlockType.COMMAND
},
'---',
{
opcode: 'whenTilted',
text: 'when tilted [DIRECTION]',
blockType: BlockType.HAT,
arguments: {
DIRECTION: {
type: ArgumentType.STRING,
menu: 'tiltDirectionAny',
defaultValue: TiltDirection.ANY
}
}
},
{
opcode: 'isTilted',
text: 'tilted [DIRECTION]?',
blockType: BlockType.BOOLEAN,
arguments: {
DIRECTION: {
type: ArgumentType.STRING,
menu: 'tiltDirectionAny',
defaultValue: TiltDirection.ANY
}
}
},
{
opcode: 'getTiltAngle',
text: 'tilt angle [DIRECTION]',
blockType: BlockType.REPORTER,
arguments: {
DIRECTION: {
type: ArgumentType.STRING,
menu: 'tiltDirection',
defaultValue: TiltDirection.FRONT
}
}
},
'---',
{
opcode: 'whenPinConnected',
text: 'when pin [PIN] connected',
blockType: BlockType.HAT,
arguments: {
PIN: {
type: ArgumentType.STRING,
menu: 'touchPins',
defaultValue: '0'
}
}
}
],
menus: {
buttons: ['A', 'B', 'any'],
gestures: ['moved', 'shaken', 'jumped'],
pinState: ['on', 'off'],
tiltDirection: [TiltDirection.FRONT, TiltDirection.BACK, TiltDirection.LEFT, TiltDirection.RIGHT],
tiltDirectionAny: [
TiltDirection.FRONT, TiltDirection.BACK, TiltDirection.LEFT,
TiltDirection.RIGHT, TiltDirection.ANY
],
touchPins: ['0', '1', '2']
}
};
}
/**
* Test whether the A or B button is pressed
* @param {object} args - the block's arguments.
* @return {boolean} - true if the button is pressed.
*/
whenButtonPressed (args) {
if (args.BTN === 'any') {
return this._device.buttonA | this._device.buttonB;
} else if (args.BTN === 'A') {
return this._device.buttonA;
} else if (args.BTN === 'B') {
return this._device.buttonB;
}
return false;
}
/**
* Test whether the A or B button is pressed
* @param {object} args - the block's arguments.
* @return {boolean} - true if the button is pressed.
*/
isButtonPressed (args) {
if (args.BTN === 'any') {
return this._device.buttonA | this._device.buttonB;
} else if (args.BTN === 'A') {
return this._device.buttonA;
} else if (args.BTN === 'B') {
return this._device.buttonB;
}
return false;
}
/**
* Test whether the micro:bit is moving
* @param {object} args - the block's arguments.
* @return {boolean} - true if the micro:bit is moving.
*/
whenGesture (args) {
const gesture = cast.toString(args.GESTURE);
if (gesture === 'moved') {
return (this._device.gestureState >> 2) & 1;
} else if (gesture === 'shaken') {
return this._device.gestureState & 1;
} else if (gesture === 'jumped') {
return (this._device.gestureState >> 1) & 1;
}
return false;
}
/**
* Display a predefined symbol on the 5x5 LED matrix.
* @param {object} args - the block's arguments.
* @return {Promise} - a Promise that resolves after a tick.
*/
displaySymbol (args) {
const symbol = cast.toString(args.MATRIX);
const reducer = (accumulator, c, index) => {
const value = (c === '0') ? accumulator : accumulator + Math.pow(2, index);
return value;
};
const hex = symbol.split('').reduce(reducer, 0);
if (hex !== null) {
this._device.ledMatrixState[0] = hex & 0x1F;
this._device.ledMatrixState[1] = (hex >> 5) & 0x1F;
this._device.ledMatrixState[2] = (hex >> 10) & 0x1F;
this._device.ledMatrixState[3] = (hex >> 15) & 0x1F;
this._device.ledMatrixState[4] = (hex >> 20) & 0x1F;
this._device.displayMatrix(this._device.ledMatrixState);
}
return Promise.resolve();
}
/**
* Display text on the 5x5 LED matrix.
* @param {object} args - the block's arguments.
* @return {Promise} - a Promise that resolves after a tick.
* Note the limit is 19 characters
*/
displayText (args) {
const text = String(args.TEXT).substring(0, 19);
if (text.length > 0) this._device.displayText(text);
return Promise.resolve();
}
/**
* Turn all 5x5 matrix LEDs off.
* @return {Promise} - a Promise that resolves after a tick.
*/
displayClear () {
for (let i = 0; i < 5; i++) {
this._device.ledMatrixState[i] = 0;
}
this._device.displayMatrix(this._device.ledMatrixState);
return Promise.resolve();
}
/**
* Test whether the tilt sensor is currently tilted.
* @param {object} args - the block's arguments.
* @property {TiltDirection} DIRECTION - the tilt direction to test (front, back, left, right, or any).
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
*/
whenTilted (args) {
return this._isTilted(args.DIRECTION);
}
/**
* Test whether the tilt sensor is currently tilted.
* @param {object} args - the block's arguments.
* @property {TiltDirection} DIRECTION - the tilt direction to test (front, back, left, right, or any).
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
*/
isTilted (args) {
return this._isTilted(args.DIRECTION);
}
/**
* @param {object} args - the block's arguments.
* @property {TiltDirection} DIRECTION - the direction (front, back, left, right) to check.
* @return {number} - the tilt sensor's angle in the specified direction.
* Note that getTiltAngle(front) = -getTiltAngle(back) and getTiltAngle(left) = -getTiltAngle(right).
*/
getTiltAngle (args) {
return this._getTiltAngle(args.DIRECTION);
}
/**
* Test whether the tilt sensor is currently tilted.
* @param {TiltDirection} direction - the tilt direction to test (front, back, left, right, or any).
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
* @private
*/
_isTilted (direction) {
switch (direction) {
case TiltDirection.ANY:
return (Math.abs(this._device.tiltX / 10) >= Scratch3MicroBitBlocks.TILT_THRESHOLD) ||
(Math.abs(this._device.tiltY / 10) >= Scratch3MicroBitBlocks.TILT_THRESHOLD);
default:
return this._getTiltAngle(direction) >= Scratch3MicroBitBlocks.TILT_THRESHOLD;
}
}
/**
* @param {TiltDirection} direction - the direction (front, back, left, right) to check.
* @return {number} - the tilt sensor's angle in the specified direction.
* Note that getTiltAngle(front) = -getTiltAngle(back) and getTiltAngle(left) = -getTiltAngle(right).
* @private
*/
_getTiltAngle (direction) {
switch (direction) {
case TiltDirection.FRONT:
return Math.round(this._device.tiltY / -10);
case TiltDirection.BACK:
return Math.round(this._device.tiltY / 10);
case TiltDirection.LEFT:
return Math.round(this._device.tiltX / -10);
case TiltDirection.RIGHT:
return Math.round(this._device.tiltX / 10);
default:
log.warn(`Unknown tilt direction in _getTiltAngle: ${direction}`);
}
}
/**
* @param {object} args - the block's arguments.
* @return {boolean} - the touch pin state.
* @private
*/
whenPinConnected (args) {
const pin = parseInt(args.PIN, 10);
if (isNaN(pin)) return;
if (pin < 0 || pin > 2) return false;
return this._device._checkPinState(pin);
}
}
module.exports = Scratch3MicroBitBlocks;