mirror of
https://github.com/scratchfoundation/scratch-vm.git
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309 lines
9.2 KiB
JavaScript
309 lines
9.2 KiB
JavaScript
var adapter = require('./adapter');
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/**
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* @fileoverview
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* Store and mutate the VM block representation,
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* and handle updates from Scratch Blocks events.
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*/
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function Blocks () {
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/**
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* All blocks in the workspace.
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* Keys are block IDs, values are metadata about the block.
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* @type {Object.<string, Object>}
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*/
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this._blocks = {};
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/**
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* All top-level scripts in the workspace.
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* A list of block IDs that represent scripts (i.e., first block in script).
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* @type {Array.<String>}
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*/
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this._scripts = [];
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}
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/**
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* Blockly inputs that represent statements/branch.
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* are prefixed with this string.
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* @const{string}
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*/
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Blocks.BRANCH_INPUT_PREFIX = 'SUBSTACK';
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/**
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* Provide an object with metadata for the requested block ID.
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* @param {!string} blockId ID of block we have stored.
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* @return {?Object} Metadata about the block, if it exists.
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*/
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Blocks.prototype.getBlock = function (blockId) {
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return this._blocks[blockId];
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};
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/**
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* Get all known top-level blocks that start scripts.
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* @return {Array.<string>} List of block IDs.
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*/
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Blocks.prototype.getScripts = function () {
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return this._scripts;
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};
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/**
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* Get the next block for a particular block
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* @param {?string} id ID of block to get the next block for
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* @return {?string} ID of next block in the sequence
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*/
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Blocks.prototype.getNextBlock = function (id) {
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if (typeof this._blocks[id] === 'undefined') return null;
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return this._blocks[id].next;
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};
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/**
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* Get the branch for a particular C-shaped block.
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* @param {?string} id ID for block to get the branch for.
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* @param {?number} branchNum Which branch to select (e.g. for if-else).
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* @return {?string} ID of block in the branch.
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*/
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Blocks.prototype.getBranch = function (id, branchNum) {
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var block = this._blocks[id];
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if (typeof block === 'undefined') return null;
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if (!branchNum) branchNum = 1;
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var inputName = Blocks.BRANCH_INPUT_PREFIX;
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if (branchNum > 1) {
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inputName += branchNum;
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}
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// Empty C-block?
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if (!(inputName in block.inputs)) return null;
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return block.inputs[inputName].block;
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};
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/**
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* Get the opcode for a particular block
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* @param {?string} id ID of block to query
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* @return {?string} the opcode corresponding to that block
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*/
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Blocks.prototype.getOpcode = function (id) {
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if (typeof this._blocks[id] === 'undefined') return null;
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return this._blocks[id].opcode;
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};
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/**
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* Get all fields and their values for a block.
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* @param {?string} id ID of block to query.
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* @return {!Object} All fields and their values.
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*/
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Blocks.prototype.getFields = function (id) {
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if (typeof this._blocks[id] === 'undefined') return null;
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return this._blocks[id].fields;
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};
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/**
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* Get all non-branch inputs for a block.
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* @param {?string} id ID of block to query.
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* @return {!Object} All non-branch inputs and their associated blocks.
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*/
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Blocks.prototype.getInputs = function (id) {
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if (typeof this._blocks[id] === 'undefined') return null;
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var inputs = {};
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for (var input in this._blocks[id].inputs) {
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// Ignore blocks prefixed with branch prefix.
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if (input.substring(0, Blocks.BRANCH_INPUT_PREFIX.length)
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!= Blocks.BRANCH_INPUT_PREFIX) {
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inputs[input] = this._blocks[id].inputs[input];
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}
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}
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return inputs;
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};
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// ---------------------------------------------------------------------
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/**
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* Create event listener for blocks. Handles validation and serves as a generic
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* adapter between the blocks and the runtime interface.
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* @param {Object} e Blockly "block" event
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* @param {boolean} isFlyout If true, create a listener for flyout events.
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* @param {?Runtime} opt_runtime Optional runtime to forward click events to.
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*/
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Blocks.prototype.blocklyListen = function (e, isFlyout, opt_runtime) {
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// Validate event
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if (typeof e !== 'object') return;
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if (typeof e.blockId !== 'string') return;
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// UI event: clicked scripts toggle in the runtime.
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if (e.element === 'stackclick') {
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if (opt_runtime) {
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opt_runtime.toggleScript(e.blockId);
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}
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return;
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}
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// Block create/update/destroy
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switch (e.type) {
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case 'create':
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var newBlocks = adapter(e);
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// A create event can create many blocks. Add them all.
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for (var i = 0; i < newBlocks.length; i++) {
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this.createBlock(newBlocks[i], isFlyout);
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}
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break;
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case 'change':
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this.changeBlock({
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id: e.blockId,
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element: e.element,
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name: e.name,
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value: e.newValue
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});
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break;
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case 'move':
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this.moveBlock({
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id: e.blockId,
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oldParent: e.oldParentId,
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oldInput: e.oldInputName,
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newParent: e.newParentId,
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newInput: e.newInputName,
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newCoordinate: e.newCoordinate
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});
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break;
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case 'delete':
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this.deleteBlock({
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id: e.blockId
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});
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break;
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}
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};
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// ---------------------------------------------------------------------
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/**
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* Block management: create blocks and scripts from a `create` event
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* @param {!Object} block Blockly create event to be processed
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* @param {boolean} opt_isFlyoutBlock Whether the block is in the flyout.
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*/
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Blocks.prototype.createBlock = function (block, opt_isFlyoutBlock) {
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// Create new block
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this._blocks[block.id] = block;
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// Push block id to scripts array.
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// Blocks are added as a top-level stack if they are marked as a top-block
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// (if they were top-level XML in the event) and if they are not
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// flyout blocks.
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if (!opt_isFlyoutBlock && block.topLevel) {
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this._addScript(block.id);
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}
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};
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/**
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* Block management: change block field values
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* @param {!Object} args Blockly change event to be processed
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*/
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Blocks.prototype.changeBlock = function (args) {
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// Validate
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if (args.element !== 'field') return;
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if (typeof this._blocks[args.id] === 'undefined') return;
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if (typeof this._blocks[args.id].fields[args.name] === 'undefined') return;
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// Update block value
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this._blocks[args.id].fields[args.name].value = args.value;
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};
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/**
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* Block management: move blocks from parent to parent
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* @param {!Object} e Blockly move event to be processed
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*/
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Blocks.prototype.moveBlock = function (e) {
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// Move coordinate changes.
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if (e.newCoordinate) {
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this._blocks[e.id].x = e.newCoordinate.x;
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this._blocks[e.id].y = e.newCoordinate.y;
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}
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// Remove from any old parent.
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if (e.oldParent !== undefined) {
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var oldParent = this._blocks[e.oldParent];
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if (e.oldInput !== undefined &&
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oldParent.inputs[e.oldInput].block === e.id) {
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// This block was connected to the old parent's input.
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oldParent.inputs[e.oldInput].block = null;
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} else if (oldParent.next === e.id) {
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// This block was connected to the old parent's next connection.
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oldParent.next = null;
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}
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}
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// Has the block become a top-level block?
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if (e.newParent === undefined) {
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this._addScript(e.id);
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} else {
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// Remove script, if one exists.
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this._deleteScript(e.id);
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// Otherwise, try to connect it in its new place.
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if (e.newInput !== undefined) {
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// Moved to the new parent's input.
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this._blocks[e.newParent].inputs[e.newInput] = {
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name: e.newInput,
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block: e.id
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};
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} else {
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// Moved to the new parent's next connection.
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this._blocks[e.newParent].next = e.id;
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}
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}
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};
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/**
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* Block management: delete blocks and their associated scripts.
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* @param {!Object} e Blockly delete event to be processed.
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*/
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Blocks.prototype.deleteBlock = function (e) {
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// @todo In runtime, stop threads running on this script.
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// Get block
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var block = this._blocks[e.id];
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// Delete children
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if (block.next !== null) {
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this.deleteBlock({id: block.next});
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}
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// Delete inputs (including branches)
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for (var input in block.inputs) {
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// If it's null, the block in this input moved away.
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if (block.inputs[input].block !== null) {
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this.deleteBlock({id: block.inputs[input].block});
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}
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}
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// Delete any script starting with this block.
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this._deleteScript(e.id);
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// Delete block itself.
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delete this._blocks[e.id];
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};
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// ---------------------------------------------------------------------
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/**
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* Helper to add a stack to `this._scripts`.
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* @param {?string} topBlockId ID of block that starts the script.
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*/
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Blocks.prototype._addScript = function (topBlockId) {
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var i = this._scripts.indexOf(topBlockId);
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if (i > -1) return; // Already in scripts.
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this._scripts.push(topBlockId);
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// Update `topLevel` property on the top block.
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this._blocks[topBlockId].topLevel = true;
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};
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/**
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* Helper to remove a script from `this._scripts`.
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* @param {?string} topBlockId ID of block that starts the script.
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*/
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Blocks.prototype._deleteScript = function (topBlockId) {
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var i = this._scripts.indexOf(topBlockId);
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if (i > -1) this._scripts.splice(i, 1);
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// Update `topLevel` property on the top block.
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if (this._blocks[topBlockId]) this._blocks[topBlockId].topLevel = false;
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};
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module.exports = Blocks;
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