scratch-vm/src/engine/thread.js
Michael "Z" Goddard d2c637a621
fix asynchronous block execution
Freeze promise waiting blocks into an array of reported values. Thaw
those reported values into parent values of matching blocks by id. If
the reporting block was waiting on a promise and reported a value
assign it to its parent value at that future time.
2018-07-13 00:04:49 -04:00

396 lines
11 KiB
JavaScript

/**
* Recycle bin for empty stackFrame objects
* @type Array<_StackFrame>
*/
const _stackFrameFreeList = [];
/**
* A frame used for each level of the stack. A general purpose
* place to store a bunch of execution context and parameters
* @param {boolean} warpMode Whether this level of the stack is warping
* @constructor
* @private
*/
class _StackFrame {
constructor (warpMode) {
/**
* Whether this level of the stack is a loop.
* @type {boolean}
*/
this.isLoop = false;
/**
* Whether this level is in warp mode. Is set by some legacy blocks and
* "turbo mode"
* @type {boolean}
*/
this.warpMode = warpMode;
/**
* Reported value from just executed block.
* @type {Any}
*/
this.justReported = null;
/**
* The active block that is waiting on a promise.
* @type {string}
*/
this.reporting = '';
/**
* Persists reported inputs during async block.
* @type {Object}
*/
this.reported = null;
/**
* Name of waiting reporter.
* @type {string}
*/
this.waitingReporter = null;
/**
* Procedure parameters.
* @type {Object}
*/
this.params = null;
/**
* A context passed to block implementations.
* @type {Object}
*/
this.executionContext = null;
}
/**
* Reset all properties of the frame to pristine null and false states.
* Used to recycle.
* @return {_StackFrame} this
*/
reset () {
this.isLoop = false;
this.warpMode = false;
this.justReported = null;
this.reported = null;
this.waitingReporter = null;
this.params = null;
this.executionContext = null;
return this;
}
/**
* Reuse an active stack frame in the stack.
* @param {?boolean} warpMode defaults to current warpMode
* @returns {_StackFrame} this
*/
reuse (warpMode = this.warpMode) {
this.reset();
this.warpMode = Boolean(warpMode);
return this;
}
/**
* Create or recycle a stack frame object.
* @param {boolean} warpMode Enable warpMode on this frame.
* @returns {_StackFrame} The clean stack frame with correct warpMode setting.
*/
static create (warpMode) {
const stackFrame = _stackFrameFreeList.pop();
if (typeof stackFrame !== 'undefined') {
stackFrame.warpMode = Boolean(warpMode);
return stackFrame;
}
return new _StackFrame(warpMode);
}
/**
* Put a stack frame object into the recycle bin for reuse.
* @param {_StackFrame} stackFrame The frame to reset and recycle.
*/
static release (stackFrame) {
if (typeof stackFrame !== 'undefined') {
_stackFrameFreeList.push(stackFrame.reset());
}
}
}
/**
* A thread is a running stack context and all the metadata needed.
* @param {?string} firstBlock First block to execute in the thread.
* @constructor
*/
class Thread {
constructor (firstBlock) {
/**
* ID of top block of the thread
* @type {!string}
*/
this.topBlock = firstBlock;
/**
* Stack for the thread. When the sequencer enters a control structure,
* the block is pushed onto the stack so we know where to exit.
* @type {Array.<string>}
*/
this.stack = [];
/**
* Stack frames for the thread. Store metadata for the executing blocks.
* @type {Array.<_StackFrame>}
*/
this.stackFrames = [];
/**
* Status of the thread, one of three states (below)
* @type {number}
*/
this.status = 0; /* Thread.STATUS_RUNNING */
/**
* Whether the thread is killed in the middle of execution.
* @type {boolean}
*/
this.isKilled = false;
/**
* Target of this thread.
* @type {?Target}
*/
this.target = null;
/**
* The Blocks this thread will execute.
* @type {Blocks}
*/
this.blockContainer = null;
/**
* Whether the thread requests its script to glow during this frame.
* @type {boolean}
*/
this.requestScriptGlowInFrame = false;
/**
* Which block ID should glow during this frame, if any.
* @type {?string}
*/
this.blockGlowInFrame = null;
/**
* A timer for when the thread enters warp mode.
* Substitutes the sequencer's count toward WORK_TIME on a per-thread basis.
* @type {?Timer}
*/
this.warpTimer = null;
this.justReported = null;
}
/**
* Thread status for initialized or running thread.
* This is the default state for a thread - execution should run normally,
* stepping from block to block.
* @const
*/
static get STATUS_RUNNING () {
return 0;
}
/**
* Threads are in this state when a primitive is waiting on a promise;
* execution is paused until the promise changes thread status.
* @const
*/
static get STATUS_PROMISE_WAIT () {
return 1;
}
/**
* Thread status for yield.
* @const
*/
static get STATUS_YIELD () {
return 2;
}
/**
* Thread status for a single-tick yield. This will be cleared when the
* thread is resumed.
* @const
*/
static get STATUS_YIELD_TICK () {
return 3;
}
/**
* Thread status for a finished/done thread.
* Thread is in this state when there are no more blocks to execute.
* @const
*/
static get STATUS_DONE () {
return 4;
}
/**
* Push stack and update stack frames appropriately.
* @param {string} blockId Block ID to push to stack.
*/
pushStack (blockId) {
this.stack.push(blockId);
// Push an empty stack frame, if we need one.
// Might not, if we just popped the stack.
if (this.stack.length > this.stackFrames.length) {
const parent = this.stackFrames[this.stackFrames.length - 1];
this.stackFrames.push(_StackFrame.create(typeof parent !== 'undefined' && parent.warpMode));
}
}
/**
* Reset the stack frame for use by the next block.
* (avoids popping and re-pushing a new stack frame - keeps the warpmode the same
* @param {string} blockId Block ID to push to stack.
*/
reuseStackForNextBlock (blockId) {
this.stack[this.stack.length - 1] = blockId;
this.stackFrames[this.stackFrames.length - 1].reuse();
}
/**
* Pop last block on the stack and its stack frame.
* @return {string} Block ID popped from the stack.
*/
popStack () {
_StackFrame.release(this.stackFrames.pop());
return this.stack.pop();
}
/**
* Pop back down the stack frame until we hit a procedure call or the stack frame is emptied
*/
stopThisScript () {
let blockID = this.peekStack();
while (blockID !== null) {
const block = this.target.blocks.getBlock(blockID);
if (typeof block !== 'undefined' && block.opcode === 'procedures_call') {
break;
}
this.popStack();
blockID = this.peekStack();
}
if (this.stack.length === 0) {
// Clean up!
this.requestScriptGlowInFrame = false;
this.status = Thread.STATUS_DONE;
}
}
/**
* Get top stack item.
* @return {?string} Block ID on top of stack.
*/
peekStack () {
return this.stack.length > 0 ? this.stack[this.stack.length - 1] : null;
}
/**
* Get top stack frame.
* @return {?object} Last stack frame stored on this thread.
*/
peekStackFrame () {
return this.stackFrames.length > 0 ? this.stackFrames[this.stackFrames.length - 1] : null;
}
/**
* Get stack frame above the current top.
* @return {?object} Second to last stack frame stored on this thread.
*/
peekParentStackFrame () {
return this.stackFrames.length > 1 ? this.stackFrames[this.stackFrames.length - 2] : null;
}
/**
* Push a reported value to the parent of the current stack frame.
* @param {*} value Reported value to push.
*/
pushReportedValue (value) {
this.justReported = typeof value === 'undefined' ? null : value;
}
/**
* Add a parameter to the stack frame.
* Use when calling a procedure with parameter values.
* @param {!string} paramName Name of parameter.
* @param {*} value Value to set for parameter.
*/
pushParam (paramName, value) {
const stackFrame = this.peekStackFrame();
if (stackFrame.params === null) {
stackFrame.params = {};
}
stackFrame.params[paramName] = value;
}
/**
* Get a parameter at the lowest possible level of the stack.
* @param {!string} paramName Name of parameter.
* @return {*} value Value for parameter.
*/
getParam (paramName) {
for (let i = this.stackFrames.length - 1; i >= 0; i--) {
const frame = this.stackFrames[i];
if (frame.params === null) {
continue;
}
if (frame.params.hasOwnProperty(paramName)) {
return frame.params[paramName];
}
}
return null;
}
/**
* Whether the current execution of a thread is at the top of the stack.
* @return {boolean} True if execution is at top of the stack.
*/
atStackTop () {
return this.peekStack() === this.topBlock;
}
/**
* Switch the thread to the next block at the current level of the stack.
* For example, this is used in a standard sequence of blocks,
* where execution proceeds from one block to the next.
*/
goToNextBlock () {
const nextBlockId = this.target.blocks.getNextBlock(this.peekStack());
this.reuseStackForNextBlock(nextBlockId);
}
/**
* Attempt to determine whether a procedure call is recursive,
* by examining the stack.
* @param {!string} procedureCode Procedure code of procedure being called.
* @return {boolean} True if the call appears recursive.
*/
isRecursiveCall (procedureCode) {
let callCount = 5; // Max number of enclosing procedure calls to examine.
const sp = this.stack.length - 1;
for (let i = sp - 1; i >= 0; i--) {
const block = this.target.blocks.getBlock(this.stack[i]);
if (block.opcode === 'procedures_call' &&
block.mutation.proccode === procedureCode) {
return true;
}
if (--callCount < 0) return false;
}
return false;
}
}
module.exports = Thread;