mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-25 07:22:33 -05:00
c4ee7065a2
* Resolves - BLESession and BTSession should emit PERIPHERAL_SCAN_TIMEOUT #1348. * Resolves - BLESession should handle 'could not find service' error #1350. * Resolves - BTSession should handle 'no peripheral connected' error #1351. * Fixing a typo that caused device scan timeout bugs. * Resolves - Add casting and clamping throughout the EV3 extension #1352. * Fixing a linting error. * Further fixes for issue #1351.
1886 lines
65 KiB
JavaScript
1886 lines
65 KiB
JavaScript
const EventEmitter = require('events');
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const {OrderedMap} = require('immutable');
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const escapeHtml = require('escape-html');
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const ArgumentType = require('../extension-support/argument-type');
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const Blocks = require('./blocks');
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const BlockType = require('../extension-support/block-type');
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const Profiler = require('./profiler');
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const Sequencer = require('./sequencer');
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const ScratchBlocksConstants = require('./scratch-blocks-constants');
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const TargetType = require('../extension-support/target-type');
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const Thread = require('./thread');
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const log = require('../util/log');
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const maybeFormatMessage = require('../util/maybe-format-message');
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const StageLayering = require('./stage-layering');
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const Variable = require('./variable');
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// Virtual I/O devices.
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const Clock = require('../io/clock');
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const DeviceManager = require('../io/deviceManager');
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const Keyboard = require('../io/keyboard');
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const Mouse = require('../io/mouse');
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const MouseWheel = require('../io/mouseWheel');
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const Video = require('../io/video');
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const StringUtil = require('../util/string-util');
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const uid = require('../util/uid');
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const defaultBlockPackages = {
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scratch3_control: require('../blocks/scratch3_control'),
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scratch3_event: require('../blocks/scratch3_event'),
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scratch3_looks: require('../blocks/scratch3_looks'),
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scratch3_motion: require('../blocks/scratch3_motion'),
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scratch3_operators: require('../blocks/scratch3_operators'),
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scratch3_sound: require('../blocks/scratch3_sound'),
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scratch3_sensing: require('../blocks/scratch3_sensing'),
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scratch3_data: require('../blocks/scratch3_data'),
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scratch3_procedures: require('../blocks/scratch3_procedures')
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};
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/**
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* Information used for converting Scratch argument types into scratch-blocks data.
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* @type {object.<ArgumentType, {shadowType: string, fieldType: string}>}}
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*/
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const ArgumentTypeMap = (() => {
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const map = {};
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map[ArgumentType.ANGLE] = {
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shadowType: 'math_angle',
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fieldType: 'NUM'
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};
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map[ArgumentType.COLOR] = {
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shadowType: 'colour_picker'
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};
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map[ArgumentType.NUMBER] = {
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shadowType: 'math_number',
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fieldType: 'NUM'
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};
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map[ArgumentType.STRING] = {
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shadowType: 'text',
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fieldType: 'TEXT'
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};
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map[ArgumentType.BOOLEAN] = {
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check: 'Boolean'
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};
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map[ArgumentType.MATRIX] = {
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shadowType: 'matrix',
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fieldType: 'MATRIX'
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};
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return map;
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})();
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/**
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* Predefined "Converted block info" for a separator between blocks in a block category
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* @type {ConvertedBlockInfo}
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*/
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const ConvertedSeparator = {
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info: {},
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json: null,
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xml: '<sep gap="36"/>'
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};
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/**
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* Numeric ID for Runtime._step in Profiler instances.
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* @type {number}
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*/
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let stepProfilerId = -1;
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/**
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* Numeric ID for Sequencer.stepThreads in Profiler instances.
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* @type {number}
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*/
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let stepThreadsProfilerId = -1;
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/**
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* Numeric ID for RenderWebGL.draw in Profiler instances.
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* @type {number}
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*/
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let rendererDrawProfilerId = -1;
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/**
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* Manages targets, scripts, and the sequencer.
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* @constructor
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*/
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class Runtime extends EventEmitter {
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constructor () {
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super();
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/**
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* Target management and storage.
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* @type {Array.<!Target>}
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*/
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this.targets = [];
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/**
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* A list of threads that are currently running in the VM.
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* Threads are added when execution starts and pruned when execution ends.
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* @type {Array.<Thread>}
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*/
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this.threads = [];
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/** @type {!Sequencer} */
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this.sequencer = new Sequencer(this);
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/**
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* Storage container for flyout blocks.
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* These will execute on `_editingTarget.`
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* @type {!Blocks}
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*/
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this.flyoutBlocks = new Blocks();
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/**
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* Storage container for monitor blocks.
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* These will execute on a target maybe
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* @type {!Blocks}
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*/
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this.monitorBlocks = new Blocks();
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/**
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* Currently known editing target for the VM.
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* @type {?Target}
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*/
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this._editingTarget = null;
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/**
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* Map to look up a block primitive's implementation function by its opcode.
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* This is a two-step lookup: package name first, then primitive name.
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* @type {Object.<string, Function>}
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*/
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this._primitives = {};
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/**
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* Map to look up all block information by extended opcode.
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* @type {Array.<CategoryInfo>}
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* @private
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*/
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this._blockInfo = [];
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/**
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* Map to look up hat blocks' metadata.
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* Keys are opcode for hat, values are metadata objects.
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* @type {Object.<string, Object>}
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*/
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this._hats = {};
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/**
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* Currently known values for edge-activated hats.
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* Keys are block ID for the hat; values are the currently known values.
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* @type {Object.<string, *>}
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*/
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this._edgeActivatedHatValues = {};
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/**
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* A list of script block IDs that were glowing during the previous frame.
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* @type {!Array.<!string>}
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*/
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this._scriptGlowsPreviousFrame = [];
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/**
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* Number of non-monitor threads running during the previous frame.
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* @type {number}
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*/
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this._nonMonitorThreadCount = 0;
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/**
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* Currently known number of clones, used to enforce clone limit.
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* @type {number}
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*/
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this._cloneCounter = 0;
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/**
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* Flag to emit a targets update at the end of a step. When target data
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* changes, this flag is set to true.
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* @type {boolean}
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*/
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this._refreshTargets = false;
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/**
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* Map to look up all monitor block information by opcode.
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* @type {object}
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* @private
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*/
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this.monitorBlockInfo = {};
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/**
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* Ordered map of all monitors, which are MonitorReporter objects.
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*/
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this._monitorState = OrderedMap({});
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/**
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* Monitor state from last tick
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*/
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this._prevMonitorState = OrderedMap({});
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/**
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* Whether the project is in "turbo mode."
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* @type {Boolean}
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*/
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this.turboMode = false;
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/**
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* Whether the project is in "compatibility mode" (30 TPS).
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* @type {Boolean}
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*/
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this.compatibilityMode = false;
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/**
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* A reference to the current runtime stepping interval, set
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* by a `setInterval`.
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* @type {!number}
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*/
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this._steppingInterval = null;
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/**
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* Current length of a step.
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* Changes as mode switches, and used by the sequencer to calculate
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* WORK_TIME.
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* @type {!number}
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*/
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this.currentStepTime = null;
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/**
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* Whether any primitive has requested a redraw.
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* Affects whether `Sequencer.stepThreads` will yield
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* after stepping each thread.
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* Reset on every frame.
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* @type {boolean}
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*/
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this.redrawRequested = false;
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// Register all given block packages.
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this._registerBlockPackages();
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// Register and initialize "IO devices", containers for processing
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// I/O related data.
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/** @type {Object.<string, Object>} */
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this.ioDevices = {
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clock: new Clock(),
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deviceManager: new DeviceManager(),
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keyboard: new Keyboard(this),
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mouse: new Mouse(this),
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mouseWheel: new MouseWheel(this),
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video: new Video(this)
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};
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this.extensionDevices = {};
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/**
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* A runtime profiler that records timed events for later playback to
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* diagnose Scratch performance.
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* @type {Profiler}
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*/
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this.profiler = null;
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}
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/**
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* Width of the stage, in pixels.
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* @const {number}
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*/
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static get STAGE_WIDTH () {
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return 480;
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}
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/**
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* Height of the stage, in pixels.
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* @const {number}
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*/
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static get STAGE_HEIGHT () {
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return 360;
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}
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/**
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* Event name for glowing a script.
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* @const {string}
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*/
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static get SCRIPT_GLOW_ON () {
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return 'SCRIPT_GLOW_ON';
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}
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/**
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* Event name for unglowing a script.
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* @const {string}
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*/
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static get SCRIPT_GLOW_OFF () {
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return 'SCRIPT_GLOW_OFF';
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}
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/**
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* Event name for glowing a block.
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* @const {string}
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*/
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static get BLOCK_GLOW_ON () {
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return 'BLOCK_GLOW_ON';
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}
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/**
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* Event name for unglowing a block.
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* @const {string}
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*/
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static get BLOCK_GLOW_OFF () {
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return 'BLOCK_GLOW_OFF';
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}
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/**
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* Event name when the project is started (threads may not necessarily be
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* running).
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* @const {string}
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*/
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static get PROJECT_START () {
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return 'PROJECT_START';
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}
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/**
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* Event name when threads start running.
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* Used by the UI to indicate running status.
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* @const {string}
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*/
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static get PROJECT_RUN_START () {
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return 'PROJECT_RUN_START';
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}
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/**
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* Event name when threads stop running
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* Used by the UI to indicate not-running status.
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* @const {string}
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*/
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static get PROJECT_RUN_STOP () {
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return 'PROJECT_RUN_STOP';
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}
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/**
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* Event name for project being stopped or restarted by the user.
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* Used by blocks that need to reset state.
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* @const {string}
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*/
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static get PROJECT_STOP_ALL () {
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return 'PROJECT_STOP_ALL';
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}
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/**
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* Event name for visual value report.
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* @const {string}
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*/
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static get VISUAL_REPORT () {
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return 'VISUAL_REPORT';
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}
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/**
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* Event name for targets update report.
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* @const {string}
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*/
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static get TARGETS_UPDATE () {
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return 'TARGETS_UPDATE';
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}
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/**
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* Event name for monitors update.
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* @const {string}
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*/
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static get MONITORS_UPDATE () {
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return 'MONITORS_UPDATE';
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}
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/**
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* Event name for block drag update.
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* @const {string}
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*/
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static get BLOCK_DRAG_UPDATE () {
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return 'BLOCK_DRAG_UPDATE';
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}
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/**
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* Event name for block drag end.
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* @const {string}
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*/
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static get BLOCK_DRAG_END () {
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return 'BLOCK_DRAG_END';
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}
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/**
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* Event name for reporting that an extension was added.
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* @const {string}
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*/
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static get EXTENSION_ADDED () {
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return 'EXTENSION_ADDED';
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}
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/**
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* Event name for updating the available set of peripheral devices.
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* @const {string}
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*/
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static get PERIPHERAL_LIST_UPDATE () {
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return 'PERIPHERAL_LIST_UPDATE';
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}
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/**
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* Event name for reporting that a peripheral has connected.
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* @const {string}
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*/
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static get PERIPHERAL_CONNECTED () {
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return 'PERIPHERAL_CONNECTED';
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}
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/**
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* Event name for reporting that a peripheral has encountered an error.
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* @const {string}
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*/
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static get PERIPHERAL_ERROR () {
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return 'PERIPHERAL_ERROR';
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}
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/**
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* Event name for reporting that a peripheral has not been discovered.
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* @const {string}
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*/
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static get PERIPHERAL_SCAN_TIMEOUT () {
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return 'PERIPHERAL_SCAN_TIMEOUT';
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}
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/**
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* Event name for reporting that blocksInfo was updated.
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* @const {string}
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*/
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static get BLOCKSINFO_UPDATE () {
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return 'BLOCKSINFO_UPDATE';
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}
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/**
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* How rapidly we try to step threads by default, in ms.
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*/
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static get THREAD_STEP_INTERVAL () {
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return 1000 / 60;
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}
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/**
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* In compatibility mode, how rapidly we try to step threads, in ms.
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*/
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static get THREAD_STEP_INTERVAL_COMPATIBILITY () {
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return 1000 / 30;
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}
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/**
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* How many clones can be created at a time.
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* @const {number}
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*/
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static get MAX_CLONES () {
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return 300;
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}
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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/**
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* Register default block packages with this runtime.
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* @todo Prefix opcodes with package name.
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* @private
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*/
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_registerBlockPackages () {
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for (const packageName in defaultBlockPackages) {
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if (defaultBlockPackages.hasOwnProperty(packageName)) {
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// @todo pass a different runtime depending on package privilege?
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const packageObject = new (defaultBlockPackages[packageName])(this);
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// Collect primitives from package.
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if (packageObject.getPrimitives) {
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const packagePrimitives = packageObject.getPrimitives();
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for (const op in packagePrimitives) {
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if (packagePrimitives.hasOwnProperty(op)) {
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this._primitives[op] =
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packagePrimitives[op].bind(packageObject);
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}
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}
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}
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// Collect hat metadata from package.
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if (packageObject.getHats) {
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const packageHats = packageObject.getHats();
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for (const hatName in packageHats) {
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if (packageHats.hasOwnProperty(hatName)) {
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this._hats[hatName] = packageHats[hatName];
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}
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}
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}
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// Collect monitored from package.
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if (packageObject.getMonitored) {
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this.monitorBlockInfo = Object.assign({}, this.monitorBlockInfo, packageObject.getMonitored());
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}
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}
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}
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}
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/**
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* Generate an extension-specific menu ID.
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* @param {string} menuName - the name of the menu.
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* @param {string} extensionId - the ID of the extension hosting the menu.
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* @returns {string} - the constructed ID.
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* @private
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*/
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_makeExtensionMenuId (menuName, extensionId) {
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return `${extensionId}_menu_${escapeHtml(menuName)}`;
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}
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/**
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* Create a context ("args") object for use with `formatMessage` on messages which might be target-specific.
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* @param {Target} [target] - the target to use as context. If a target is not provided, default to the current
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* editing target or the stage.
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*/
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makeMessageContextForTarget (target) {
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const context = {};
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target = target || this.getEditingTarget() || this.getTargetForStage();
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if (target) {
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context.targetType = (target.isStage ? TargetType.STAGE : TargetType.SPRITE);
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}
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}
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/**
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* Register the primitives provided by an extension.
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* @param {ExtensionMetadata} extensionInfo - information about the extension (id, blocks, etc.)
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* @private
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*/
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_registerExtensionPrimitives (extensionInfo) {
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const categoryInfo = {
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id: extensionInfo.id,
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name: maybeFormatMessage(extensionInfo.name),
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showStatusButton: extensionInfo.showStatusButton,
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blockIconURI: extensionInfo.blockIconURI,
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menuIconURI: extensionInfo.menuIconURI,
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color1: extensionInfo.colour || '#0FBD8C',
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color2: extensionInfo.colourSecondary || '#0DA57A',
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color3: extensionInfo.colourTertiary || '#0B8E69',
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blocks: [],
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menus: []
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};
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this._blockInfo.push(categoryInfo);
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this._fillExtensionCategory(categoryInfo, extensionInfo);
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this.emit(Runtime.EXTENSION_ADDED, categoryInfo.blocks.concat(categoryInfo.menus));
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}
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/**
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* Reregister the primitives for an extension
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* @param {ExtensionMetadata} extensionInfo - new info (results of running getInfo) for an extension
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|
* @private
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|
*/
|
|
_refreshExtensionPrimitives (extensionInfo) {
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let extensionBlocks = [];
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|
for (const categoryInfo of this._blockInfo) {
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if (extensionInfo.id === categoryInfo.id) {
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categoryInfo.blocks = [];
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categoryInfo.menus = [];
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this._fillExtensionCategory(categoryInfo, extensionInfo);
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extensionBlocks = extensionBlocks.concat(categoryInfo.blocks, categoryInfo.menus);
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}
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}
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this.emit(Runtime.BLOCKSINFO_UPDATE, extensionBlocks);
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}
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|
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/**
|
|
* Read extension information, convert menus and blocks, and store the results in the provided category object.
|
|
* @param {CategoryInfo} categoryInfo - the category to be filled
|
|
* @param {ExtensionMetadata} extensionInfo - the extension metadata to read
|
|
* @private
|
|
*/
|
|
_fillExtensionCategory (categoryInfo, extensionInfo) {
|
|
for (const menuName in extensionInfo.menus) {
|
|
if (extensionInfo.menus.hasOwnProperty(menuName)) {
|
|
const menuItems = extensionInfo.menus[menuName];
|
|
const convertedMenu = this._buildMenuForScratchBlocks(menuName, menuItems, categoryInfo);
|
|
categoryInfo.menus.push(convertedMenu);
|
|
}
|
|
}
|
|
|
|
for (const blockInfo of extensionInfo.blocks) {
|
|
if (blockInfo === '---') {
|
|
categoryInfo.blocks.push(ConvertedSeparator);
|
|
continue;
|
|
}
|
|
try {
|
|
const convertedBlock = this._convertForScratchBlocks(blockInfo, categoryInfo);
|
|
const opcode = convertedBlock.json.type;
|
|
categoryInfo.blocks.push(convertedBlock);
|
|
if (blockInfo.blockType !== BlockType.EVENT) {
|
|
this._primitives[opcode] = convertedBlock.info.func;
|
|
}
|
|
if (blockInfo.blockType === BlockType.EVENT || blockInfo.blockType === BlockType.HAT) {
|
|
this._hats[opcode] = {
|
|
edgeActivated: blockInfo.isEdgeActivated,
|
|
restartExistingThreads: blockInfo.shouldRestartExistingThreads
|
|
};
|
|
}
|
|
} catch (e) {
|
|
log.error('Error parsing block: ', {block: blockInfo, error: e});
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build the scratch-blocks JSON for a menu. Note that scratch-blocks treats menus as a special kind of block.
|
|
* @param {string} menuName - the name of the menu
|
|
* @param {array} menuItems - the list of items for this menu
|
|
* @param {CategoryInfo} categoryInfo - the category for this block
|
|
* @returns {object} - a JSON-esque object ready for scratch-blocks' consumption
|
|
* @private
|
|
*/
|
|
_buildMenuForScratchBlocks (menuName, menuItems, categoryInfo) {
|
|
const menuId = this._makeExtensionMenuId(menuName, categoryInfo.id);
|
|
let options = null;
|
|
if (typeof menuItems === 'function') {
|
|
options = menuItems;
|
|
} else {
|
|
const extensionMessageContext = this.makeMessageContextForTarget();
|
|
options = menuItems.map(item => {
|
|
const formattedItem = maybeFormatMessage(item, extensionMessageContext);
|
|
switch (typeof formattedItem) {
|
|
case 'string':
|
|
return [formattedItem, formattedItem];
|
|
case 'object':
|
|
return [maybeFormatMessage(item.text, extensionMessageContext), item.value];
|
|
default:
|
|
throw new Error(`Can't interpret menu item: ${JSON.stringify(item)}`);
|
|
}
|
|
});
|
|
}
|
|
return {
|
|
json: {
|
|
message0: '%1',
|
|
type: menuId,
|
|
inputsInline: true,
|
|
output: 'String',
|
|
colour: categoryInfo.color1,
|
|
colourSecondary: categoryInfo.color2,
|
|
colourTertiary: categoryInfo.color3,
|
|
outputShape: ScratchBlocksConstants.OUTPUT_SHAPE_ROUND,
|
|
args0: [
|
|
{
|
|
type: 'field_dropdown',
|
|
name: menuName,
|
|
options: options
|
|
}
|
|
]
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Convert ExtensionBlockMetadata into scratch-blocks JSON & XML, and generate a proxy function.
|
|
* @param {ExtensionBlockMetadata} blockInfo - the block to convert
|
|
* @param {CategoryInfo} categoryInfo - the category for this block
|
|
* @returns {ConvertedBlockInfo} - the converted & original block information
|
|
* @private
|
|
*/
|
|
_convertForScratchBlocks (blockInfo, categoryInfo) {
|
|
const extendedOpcode = `${categoryInfo.id}_${blockInfo.opcode}`;
|
|
|
|
const blockJSON = {
|
|
type: extendedOpcode,
|
|
inputsInline: true,
|
|
category: categoryInfo.name,
|
|
colour: categoryInfo.color1,
|
|
colourSecondary: categoryInfo.color2,
|
|
colourTertiary: categoryInfo.color3,
|
|
extensions: ['scratch_extension']
|
|
};
|
|
const context = {
|
|
// TODO: store this somewhere so that we can map args appropriately after translation.
|
|
// This maps an arg name to its relative position in the original (usually English) block text.
|
|
// When displaying a block in another language we'll need to run a `replace` action similar to the one
|
|
// below, but each `[ARG]` will need to be replaced with the number in this map.
|
|
argsMap: {},
|
|
blockJSON,
|
|
categoryInfo,
|
|
blockInfo,
|
|
inputList: []
|
|
};
|
|
|
|
// If an icon for the extension exists, prepend it to each block, with a vertical separator.
|
|
// We can overspecify an icon for each block, but if no icon exists on a block, fall back to
|
|
// the category block icon.
|
|
const iconURI = blockInfo.blockIconURI || categoryInfo.blockIconURI;
|
|
|
|
if (iconURI) {
|
|
blockJSON.message0 = '%1 %2';
|
|
const iconJSON = {
|
|
type: 'field_image',
|
|
src: iconURI,
|
|
width: 40,
|
|
height: 40
|
|
};
|
|
const separatorJSON = {
|
|
type: 'field_vertical_separator'
|
|
};
|
|
blockJSON.args0 = [
|
|
iconJSON,
|
|
separatorJSON
|
|
];
|
|
}
|
|
|
|
switch (blockInfo.blockType) {
|
|
case BlockType.COMMAND:
|
|
blockJSON.outputShape = ScratchBlocksConstants.OUTPUT_SHAPE_SQUARE;
|
|
blockJSON.previousStatement = null; // null = available connection; undefined = hat
|
|
if (!blockInfo.isTerminal) {
|
|
blockJSON.nextStatement = null; // null = available connection; undefined = terminal
|
|
}
|
|
break;
|
|
case BlockType.REPORTER:
|
|
blockJSON.output = 'String'; // TODO: distinguish number & string here?
|
|
blockJSON.outputShape = ScratchBlocksConstants.OUTPUT_SHAPE_ROUND;
|
|
break;
|
|
case BlockType.BOOLEAN:
|
|
blockJSON.output = 'Boolean';
|
|
blockJSON.outputShape = ScratchBlocksConstants.OUTPUT_SHAPE_HEXAGONAL;
|
|
break;
|
|
case BlockType.HAT:
|
|
case BlockType.EVENT:
|
|
if (!blockInfo.hasOwnProperty('isEdgeActivated')) {
|
|
// if absent, this property defaults to true
|
|
blockInfo.isEdgeActivated = true;
|
|
}
|
|
blockJSON.outputShape = ScratchBlocksConstants.OUTPUT_SHAPE_SQUARE;
|
|
blockJSON.nextStatement = null; // null = available connection; undefined = terminal
|
|
break;
|
|
case BlockType.CONDITIONAL:
|
|
case BlockType.LOOP:
|
|
blockInfo.branchCount = blockInfo.branchCount || 1;
|
|
blockJSON.outputShape = ScratchBlocksConstants.OUTPUT_SHAPE_SQUARE;
|
|
blockJSON.previousStatement = null; // null = available connection; undefined = hat
|
|
if (!blockInfo.isTerminal) {
|
|
blockJSON.nextStatement = null; // null = available connection; undefined = terminal
|
|
}
|
|
break;
|
|
}
|
|
|
|
const blockText = Array.isArray(blockInfo.text) ? blockInfo.text : [blockInfo.text];
|
|
let inTextNum = 0; // text for the next block "arm" is blockText[inTextNum]
|
|
let inBranchNum = 0; // how many branches have we placed into the JSON so far?
|
|
let outLineNum = 0; // used for scratch-blocks `message${outLineNum}` and `args${outLineNum}`
|
|
const convertPlaceholders = this._convertPlaceholders.bind(this, context);
|
|
const extensionMessageContext = this.makeMessageContextForTarget();
|
|
|
|
// alternate between a block "arm" with text on it and an open slot for a substack
|
|
while (inTextNum < blockText.length || inBranchNum < blockInfo.branchCount) {
|
|
if (inTextNum < blockText.length) {
|
|
context.outLineNum = outLineNum;
|
|
const lineText = maybeFormatMessage(blockText[inTextNum], extensionMessageContext);
|
|
const convertedText = lineText.replace(/\[(.+?)]/g, convertPlaceholders);
|
|
if (blockJSON[`message${outLineNum}`]) {
|
|
blockJSON[`message${outLineNum}`] += convertedText;
|
|
} else {
|
|
blockJSON[`message${outLineNum}`] = convertedText;
|
|
}
|
|
++inTextNum;
|
|
++outLineNum;
|
|
}
|
|
if (inBranchNum < blockInfo.branchCount) {
|
|
blockJSON[`message${outLineNum}`] = '%1';
|
|
blockJSON[`args${outLineNum}`] = [{
|
|
type: 'input_statement',
|
|
name: `SUBSTACK${inBranchNum > 0 ? inBranchNum + 1 : ''}`
|
|
}];
|
|
++inBranchNum;
|
|
++outLineNum;
|
|
}
|
|
}
|
|
|
|
// Add icon to the bottom right of a loop block
|
|
if (blockInfo.blockType === BlockType.LOOP) {
|
|
blockJSON[`lastDummyAlign${outLineNum}`] = 'RIGHT';
|
|
blockJSON[`message${outLineNum}`] = '%1';
|
|
blockJSON[`args${outLineNum}`] = [{
|
|
type: 'field_image',
|
|
src: './static/blocks-media/repeat.svg', // TODO: use a constant or make this configurable?
|
|
width: 24,
|
|
height: 24,
|
|
alt: '*',
|
|
flip_rtl: true
|
|
}];
|
|
++outLineNum;
|
|
}
|
|
|
|
const blockXML = `<block type="${extendedOpcode}">${context.inputList.join('')}</block>`;
|
|
|
|
return {
|
|
info: context.blockInfo,
|
|
json: context.blockJSON,
|
|
xml: blockXML
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Helper for _convertForScratchBlocks which handles linearization of argument placeholders. Called as a callback
|
|
* from string#replace. In addition to the return value the JSON and XML items in the context will be filled.
|
|
* @param {object} context - information shared with _convertForScratchBlocks about the block, etc.
|
|
* @param {string} match - the overall string matched by the placeholder regex, including brackets: '[FOO]'.
|
|
* @param {string} placeholder - the name of the placeholder being matched: 'FOO'.
|
|
* @return {string} scratch-blocks placeholder for the argument: '%1'.
|
|
* @private
|
|
*/
|
|
_convertPlaceholders (context, match, placeholder) {
|
|
// Sanitize the placeholder to ensure valid XML
|
|
placeholder = placeholder.replace(/[<"&]/, '_');
|
|
|
|
const argJSON = {
|
|
type: 'input_value',
|
|
name: placeholder
|
|
};
|
|
|
|
const argInfo = context.blockInfo.arguments[placeholder] || {};
|
|
const argTypeInfo = ArgumentTypeMap[argInfo.type] || {};
|
|
const defaultValue = (typeof argInfo.defaultValue === 'undefined' ?
|
|
'' :
|
|
escapeHtml(maybeFormatMessage(argInfo.defaultValue, this.makeMessageContextForTarget()).toString()));
|
|
|
|
if (argTypeInfo.check) {
|
|
argJSON.check = argTypeInfo.check;
|
|
}
|
|
|
|
const shadowType = (argInfo.menu ?
|
|
this._makeExtensionMenuId(argInfo.menu, context.categoryInfo.id) :
|
|
argTypeInfo.shadowType);
|
|
const fieldType = argInfo.menu || argTypeInfo.fieldType;
|
|
|
|
// <value> is the ScratchBlocks name for a block input.
|
|
context.inputList.push(`<value name="${placeholder}">`);
|
|
|
|
// The <shadow> is a placeholder for a reporter and is visible when there's no reporter in this input.
|
|
// Boolean inputs don't need to specify a shadow in the XML.
|
|
if (shadowType) {
|
|
context.inputList.push(`<shadow type="${shadowType}">`);
|
|
|
|
// <field> is a text field that the user can type into. Some shadows, like the color picker, don't allow
|
|
// text input and therefore don't need a field element.
|
|
if (fieldType) {
|
|
context.inputList.push(`<field name="${fieldType}">${defaultValue}</field>`);
|
|
}
|
|
|
|
context.inputList.push('</shadow>');
|
|
}
|
|
|
|
context.inputList.push('</value>');
|
|
|
|
const argsName = `args${context.outLineNum}`;
|
|
const blockArgs = (context.blockJSON[argsName] = context.blockJSON[argsName] || []);
|
|
blockArgs.push(argJSON);
|
|
const argNum = blockArgs.length;
|
|
context.argsMap[placeholder] = argNum;
|
|
return `%${argNum}`;
|
|
}
|
|
|
|
/**
|
|
* @returns {string} scratch-blocks XML description for all dynamic blocks, wrapped in <category> elements.
|
|
*/
|
|
getBlocksXML () {
|
|
const xmlParts = [];
|
|
for (const categoryInfo of this._blockInfo) {
|
|
const {name, color1, color2} = categoryInfo;
|
|
const paletteBlocks = categoryInfo.blocks.filter(block => !block.info.hideFromPalette);
|
|
const colorXML = `colour="${color1}" secondaryColour="${color2}"`;
|
|
|
|
// Use a menu icon if there is one. Otherwise, use the block icon. If there's no icon,
|
|
// the category menu will show its default colored circle.
|
|
let menuIconURI = '';
|
|
if (categoryInfo.menuIconURI) {
|
|
menuIconURI = categoryInfo.menuIconURI;
|
|
} else if (categoryInfo.blockIconURI) {
|
|
menuIconURI = categoryInfo.blockIconURI;
|
|
}
|
|
const menuIconXML = menuIconURI ?
|
|
`iconURI="${menuIconURI}"` : '';
|
|
|
|
let statusButtonXML = '';
|
|
if (categoryInfo.showStatusButton) {
|
|
statusButtonXML = 'showStatusButton="true"';
|
|
}
|
|
|
|
xmlParts.push(`<category name="${name}" id="${categoryInfo.id}"
|
|
${statusButtonXML} ${colorXML} ${menuIconXML}>`);
|
|
xmlParts.push.apply(xmlParts, paletteBlocks.map(block => block.xml));
|
|
xmlParts.push('</category>');
|
|
}
|
|
return xmlParts.join('\n');
|
|
}
|
|
|
|
/**
|
|
* @returns {Array.<string>} - an array containing the scratch-blocks JSON information for each dynamic block.
|
|
*/
|
|
getBlocksJSON () {
|
|
return this._blockInfo.reduce(
|
|
(result, categoryInfo) => result.concat(categoryInfo.blocks.map(blockInfo => blockInfo.json)), []);
|
|
}
|
|
|
|
registerExtensionDevice (extensionId, device) {
|
|
this.extensionDevices[extensionId] = device;
|
|
}
|
|
|
|
startDeviceScan (extensionId) {
|
|
if (this.extensionDevices[extensionId]) {
|
|
this.extensionDevices[extensionId].startDeviceScan();
|
|
}
|
|
}
|
|
|
|
connectToPeripheral (extensionId, peripheralId) {
|
|
if (this.extensionDevices[extensionId]) {
|
|
this.extensionDevices[extensionId].connectDevice(peripheralId);
|
|
}
|
|
}
|
|
|
|
disconnectExtensionSession (extensionId) {
|
|
if (this.extensionDevices[extensionId]) {
|
|
this.extensionDevices[extensionId].disconnectSession();
|
|
}
|
|
}
|
|
|
|
getPeripheralIsConnected (extensionId) {
|
|
let isConnected = false;
|
|
if (this.extensionDevices[extensionId]) {
|
|
isConnected = this.extensionDevices[extensionId].getPeripheralIsConnected();
|
|
}
|
|
return isConnected;
|
|
}
|
|
|
|
/**
|
|
* Retrieve the function associated with the given opcode.
|
|
* @param {!string} opcode The opcode to look up.
|
|
* @return {Function} The function which implements the opcode.
|
|
*/
|
|
getOpcodeFunction (opcode) {
|
|
return this._primitives[opcode];
|
|
}
|
|
|
|
/**
|
|
* Return whether an opcode represents a hat block.
|
|
* @param {!string} opcode The opcode to look up.
|
|
* @return {boolean} True if the op is known to be a hat.
|
|
*/
|
|
getIsHat (opcode) {
|
|
return this._hats.hasOwnProperty(opcode);
|
|
}
|
|
|
|
/**
|
|
* Return whether an opcode represents an edge-activated hat block.
|
|
* @param {!string} opcode The opcode to look up.
|
|
* @return {boolean} True if the op is known to be a edge-activated hat.
|
|
*/
|
|
getIsEdgeActivatedHat (opcode) {
|
|
return this._hats.hasOwnProperty(opcode) &&
|
|
this._hats[opcode].edgeActivated;
|
|
}
|
|
|
|
/**
|
|
* Update an edge-activated hat block value.
|
|
* @param {!string} blockId ID of hat to store value for.
|
|
* @param {*} newValue Value to store for edge-activated hat.
|
|
* @return {*} The old value for the edge-activated hat.
|
|
*/
|
|
updateEdgeActivatedValue (blockId, newValue) {
|
|
const oldValue = this._edgeActivatedHatValues[blockId];
|
|
this._edgeActivatedHatValues[blockId] = newValue;
|
|
return oldValue;
|
|
}
|
|
|
|
/**
|
|
* Clear all edge-activaed hat values.
|
|
*/
|
|
clearEdgeActivatedValues () {
|
|
this._edgeActivatedHatValues = {};
|
|
}
|
|
|
|
/**
|
|
* Attach the audio engine
|
|
* @param {!AudioEngine} audioEngine The audio engine to attach
|
|
*/
|
|
attachAudioEngine (audioEngine) {
|
|
this.audioEngine = audioEngine;
|
|
}
|
|
|
|
/**
|
|
* Attach the renderer
|
|
* @param {!RenderWebGL} renderer The renderer to attach
|
|
*/
|
|
attachRenderer (renderer) {
|
|
this.renderer = renderer;
|
|
this.renderer.setLayerGroupOrdering(StageLayering.LAYER_GROUPS);
|
|
}
|
|
|
|
/**
|
|
* Set the svg adapter, which converts scratch 2 svgs to scratch 3 svgs
|
|
* @param {!SvgRenderer} svgAdapter The adapter to attach
|
|
*/
|
|
attachV2SVGAdapter (svgAdapter) {
|
|
this.v2SvgAdapter = svgAdapter;
|
|
}
|
|
|
|
/**
|
|
* Set the bitmap adapter for the VM/runtime, which converts scratch 2
|
|
* bitmaps to scratch 3 bitmaps. (Scratch 3 bitmaps are all bitmap resolution 2)
|
|
* @param {!function} bitmapAdapter The adapter to attach
|
|
*/
|
|
attachV2BitmapAdapter (bitmapAdapter) {
|
|
this.v2BitmapAdapter = bitmapAdapter;
|
|
}
|
|
|
|
/**
|
|
* Attach the storage module
|
|
* @param {!ScratchStorage} storage The storage module to attach
|
|
*/
|
|
attachStorage (storage) {
|
|
this.storage = storage;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Create a thread and push it to the list of threads.
|
|
* @param {!string} id ID of block that starts the stack.
|
|
* @param {!Target} target Target to run thread on.
|
|
* @param {?object} opts optional arguments
|
|
* @param {?boolean} opts.stackClick true if the script was activated by clicking on the stack
|
|
* @param {?boolean} opts.updateMonitor true if the script should update a monitor value
|
|
* @return {!Thread} The newly created thread.
|
|
*/
|
|
_pushThread (id, target, opts) {
|
|
opts = Object.assign({
|
|
stackClick: false,
|
|
updateMonitor: false
|
|
}, opts);
|
|
|
|
const thread = new Thread(id);
|
|
thread.target = target;
|
|
thread.stackClick = opts.stackClick;
|
|
thread.updateMonitor = opts.updateMonitor;
|
|
thread.blockContainer = opts.updateMonitor ?
|
|
this.monitorBlocks :
|
|
target.blocks;
|
|
|
|
thread.pushStack(id);
|
|
this.threads.push(thread);
|
|
return thread;
|
|
}
|
|
|
|
/**
|
|
* Stop a thread: stop running it immediately, and remove it from the thread list later.
|
|
* @param {!Thread} thread Thread object to remove from actives
|
|
*/
|
|
_stopThread (thread) {
|
|
// Mark the thread for later removal
|
|
thread.isKilled = true;
|
|
// Inform sequencer to stop executing that thread.
|
|
this.sequencer.retireThread(thread);
|
|
}
|
|
|
|
/**
|
|
* Restart a thread in place, maintaining its position in the list of threads.
|
|
* This is used by `startHats` to and is necessary to ensure 2.0-like execution order.
|
|
* Test project: https://scratch.mit.edu/projects/130183108/
|
|
* @param {!Thread} thread Thread object to restart.
|
|
* @return {Thread} The restarted thread.
|
|
*/
|
|
_restartThread (thread) {
|
|
const newThread = new Thread(thread.topBlock);
|
|
newThread.target = thread.target;
|
|
newThread.stackClick = thread.stackClick;
|
|
newThread.updateMonitor = thread.updateMonitor;
|
|
newThread.blockContainer = thread.blockContainer;
|
|
newThread.pushStack(thread.topBlock);
|
|
const i = this.threads.indexOf(thread);
|
|
if (i > -1) {
|
|
this.threads[i] = newThread;
|
|
return newThread;
|
|
}
|
|
this.threads.push(thread);
|
|
return thread;
|
|
}
|
|
|
|
/**
|
|
* Return whether a thread is currently active/running.
|
|
* @param {?Thread} thread Thread object to check.
|
|
* @return {boolean} True if the thread is active/running.
|
|
*/
|
|
isActiveThread (thread) {
|
|
return (
|
|
(
|
|
thread.stack.length > 0 &&
|
|
thread.status !== Thread.STATUS_DONE) &&
|
|
this.threads.indexOf(thread) > -1);
|
|
}
|
|
|
|
/**
|
|
* Return whether a thread is waiting for more information or done.
|
|
* @param {?Thread} thread Thread object to check.
|
|
* @return {boolean} True if the thread is waiting
|
|
*/
|
|
isWaitingThread (thread) {
|
|
return (
|
|
thread.status === Thread.STATUS_PROMISE_WAIT ||
|
|
thread.status === Thread.STATUS_YIELD_TICK ||
|
|
!this.isActiveThread(thread)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Toggle a script.
|
|
* @param {!string} topBlockId ID of block that starts the script.
|
|
* @param {?object} opts optional arguments to toggle script
|
|
* @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target.
|
|
* @param {?boolean} opts.stackClick true if the user activated the stack by clicking, false if not. This
|
|
* determines whether we show a visual report when turning on the script.
|
|
*/
|
|
toggleScript (topBlockId, opts) {
|
|
opts = Object.assign({
|
|
target: this._editingTarget,
|
|
stackClick: false
|
|
}, opts);
|
|
// Remove any existing thread.
|
|
for (let i = 0; i < this.threads.length; i++) {
|
|
// Toggling a script that's already running turns it off
|
|
if (this.threads[i].topBlock === topBlockId && this.threads[i].status !== Thread.STATUS_DONE) {
|
|
const blockContainer = opts.target.blocks;
|
|
const opcode = blockContainer.getOpcode(blockContainer.getBlock(topBlockId));
|
|
|
|
if (this.getIsEdgeActivatedHat(opcode) && this.threads[i].stackClick !== opts.stackClick) {
|
|
// Allow edge activated hat thread stack click to coexist with
|
|
// edge activated hat thread that runs every frame
|
|
continue;
|
|
}
|
|
this._stopThread(this.threads[i]);
|
|
return;
|
|
}
|
|
}
|
|
// Otherwise add it.
|
|
this._pushThread(topBlockId, opts.target, opts);
|
|
}
|
|
|
|
/**
|
|
* Enqueue a script that when finished will update the monitor for the block.
|
|
* @param {!string} topBlockId ID of block that starts the script.
|
|
* @param {?Target} optTarget target Target to run script on. If not supplied, uses editing target.
|
|
*/
|
|
addMonitorScript (topBlockId, optTarget) {
|
|
if (!optTarget) optTarget = this._editingTarget;
|
|
for (let i = 0; i < this.threads.length; i++) {
|
|
// Don't re-add the script if it's already running
|
|
if (this.threads[i].topBlock === topBlockId && this.threads[i].status !== Thread.STATUS_DONE &&
|
|
this.threads[i].updateMonitor) {
|
|
return;
|
|
}
|
|
}
|
|
// Otherwise add it.
|
|
this._pushThread(topBlockId, optTarget, {updateMonitor: true});
|
|
}
|
|
|
|
/**
|
|
* Run a function `f` for all scripts in a workspace.
|
|
* `f` will be called with two parameters:
|
|
* - the top block ID of the script.
|
|
* - the target that owns the script.
|
|
* @param {!Function} f Function to call for each script.
|
|
* @param {Target=} optTarget Optionally, a target to restrict to.
|
|
*/
|
|
allScriptsDo (f, optTarget) {
|
|
let targets = this.targets;
|
|
if (optTarget) {
|
|
targets = [optTarget];
|
|
}
|
|
for (let t = targets.length - 1; t >= 0; t--) {
|
|
const target = targets[t];
|
|
const scripts = target.blocks.getScripts();
|
|
for (let j = 0; j < scripts.length; j++) {
|
|
const topBlockId = scripts[j];
|
|
f(topBlockId, target);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Start all relevant hats.
|
|
* @param {!string} requestedHatOpcode Opcode of hats to start.
|
|
* @param {object=} optMatchFields Optionally, fields to match on the hat.
|
|
* @param {Target=} optTarget Optionally, a target to restrict to.
|
|
* @return {Array.<Thread>} List of threads started by this function.
|
|
*/
|
|
startHats (requestedHatOpcode,
|
|
optMatchFields, optTarget) {
|
|
if (!this._hats.hasOwnProperty(requestedHatOpcode)) {
|
|
// No known hat with this opcode.
|
|
return;
|
|
}
|
|
const instance = this;
|
|
const newThreads = [];
|
|
|
|
for (const opts in optMatchFields) {
|
|
if (!optMatchFields.hasOwnProperty(opts)) continue;
|
|
optMatchFields[opts] = optMatchFields[opts].toUpperCase();
|
|
}
|
|
|
|
// Consider all scripts, looking for hats with opcode `requestedHatOpcode`.
|
|
this.allScriptsDo((topBlockId, target) => {
|
|
const blocks = target.blocks;
|
|
const block = blocks.getBlock(topBlockId);
|
|
const potentialHatOpcode = block.opcode;
|
|
if (potentialHatOpcode !== requestedHatOpcode) {
|
|
// Not the right hat.
|
|
return;
|
|
}
|
|
|
|
// Match any requested fields.
|
|
// For example: ensures that broadcasts match.
|
|
// This needs to happen before the block is evaluated
|
|
// (i.e., before the predicate can be run) because "broadcast and wait"
|
|
// needs to have a precise collection of started threads.
|
|
let hatFields = blocks.getFields(block);
|
|
|
|
// If no fields are present, check inputs (horizontal blocks)
|
|
if (Object.keys(hatFields).length === 0) {
|
|
hatFields = {}; // don't overwrite the block's actual fields list
|
|
const hatInputs = blocks.getInputs(block);
|
|
for (const input in hatInputs) {
|
|
if (!hatInputs.hasOwnProperty(input)) continue;
|
|
const id = hatInputs[input].block;
|
|
const inpBlock = blocks.getBlock(id);
|
|
const fields = blocks.getFields(inpBlock);
|
|
Object.assign(hatFields, fields);
|
|
}
|
|
}
|
|
|
|
if (optMatchFields) {
|
|
for (const matchField in optMatchFields) {
|
|
if (hatFields[matchField].value.toUpperCase() !==
|
|
optMatchFields[matchField]) {
|
|
// Field mismatch.
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Look up metadata for the relevant hat.
|
|
const hatMeta = instance._hats[requestedHatOpcode];
|
|
if (hatMeta.restartExistingThreads) {
|
|
// If `restartExistingThreads` is true, we should stop
|
|
// any existing threads starting with the top block.
|
|
for (let i = 0; i < instance.threads.length; i++) {
|
|
if (instance.threads[i].topBlock === topBlockId &&
|
|
!instance.threads[i].stackClick && // stack click threads and hat threads can coexist
|
|
instance.threads[i].target === target) {
|
|
newThreads.push(instance._restartThread(instance.threads[i]));
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
// If `restartExistingThreads` is false, we should
|
|
// give up if any threads with the top block are running.
|
|
for (let j = 0; j < instance.threads.length; j++) {
|
|
if (instance.threads[j].topBlock === topBlockId &&
|
|
instance.threads[j].target === target &&
|
|
!instance.threads[j].stackClick && // stack click threads and hat threads can coexist
|
|
instance.threads[j].status !== Thread.STATUS_DONE) {
|
|
// Some thread is already running.
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// Start the thread with this top block.
|
|
newThreads.push(instance._pushThread(topBlockId, target));
|
|
}, optTarget);
|
|
return newThreads;
|
|
}
|
|
|
|
/**
|
|
* Dispose all targets. Return to clean state.
|
|
*/
|
|
dispose () {
|
|
this.stopAll();
|
|
this.targets.map(this.disposeTarget, this);
|
|
this._monitorState = OrderedMap({});
|
|
// @todo clear out extensions? turboMode? etc.
|
|
}
|
|
|
|
/**
|
|
* Dispose of a target.
|
|
* @param {!Target} disposingTarget Target to dispose of.
|
|
*/
|
|
disposeTarget (disposingTarget) {
|
|
this.targets = this.targets.filter(target => {
|
|
if (disposingTarget !== target) return true;
|
|
// Allow target to do dispose actions.
|
|
target.dispose();
|
|
// Remove from list of targets.
|
|
return false;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Stop any threads acting on the target.
|
|
* @param {!Target} target Target to stop threads for.
|
|
* @param {Thread=} optThreadException Optional thread to skip.
|
|
*/
|
|
stopForTarget (target, optThreadException) {
|
|
// Stop any threads on the target.
|
|
for (let i = 0; i < this.threads.length; i++) {
|
|
if (this.threads[i] === optThreadException) {
|
|
continue;
|
|
}
|
|
if (this.threads[i].target === target) {
|
|
this._stopThread(this.threads[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Start all threads that start with the green flag.
|
|
*/
|
|
greenFlag () {
|
|
this.stopAll();
|
|
this.emit(Runtime.PROJECT_START);
|
|
this.ioDevices.clock.resetProjectTimer();
|
|
this.clearEdgeActivatedValues();
|
|
// Inform all targets of the green flag.
|
|
for (let i = 0; i < this.targets.length; i++) {
|
|
this.targets[i].onGreenFlag();
|
|
}
|
|
this.startHats('event_whenflagclicked');
|
|
}
|
|
|
|
/**
|
|
* Stop "everything."
|
|
*/
|
|
stopAll () {
|
|
// Emit stop event to allow blocks to clean up any state.
|
|
this.emit(Runtime.PROJECT_STOP_ALL);
|
|
|
|
// Dispose all clones.
|
|
const newTargets = [];
|
|
for (let i = 0; i < this.targets.length; i++) {
|
|
this.targets[i].onStopAll();
|
|
if (this.targets[i].hasOwnProperty('isOriginal') &&
|
|
!this.targets[i].isOriginal) {
|
|
this.targets[i].dispose();
|
|
} else {
|
|
newTargets.push(this.targets[i]);
|
|
}
|
|
}
|
|
this.targets = newTargets;
|
|
// Dispose all threads.
|
|
this.threads.forEach(thread => this._stopThread(thread));
|
|
}
|
|
|
|
/**
|
|
* Repeatedly run `sequencer.stepThreads` and filter out
|
|
* inactive threads after each iteration.
|
|
*/
|
|
_step () {
|
|
if (this.profiler !== null) {
|
|
if (stepProfilerId === -1) {
|
|
stepProfilerId = this.profiler.idByName('Runtime._step');
|
|
}
|
|
this.profiler.start(stepProfilerId);
|
|
}
|
|
|
|
// Clean up threads that were told to stop during or since the last step
|
|
this.threads = this.threads.filter(thread => !thread.isKilled);
|
|
|
|
// Find all edge-activated hats, and add them to threads to be evaluated.
|
|
for (const hatType in this._hats) {
|
|
if (!this._hats.hasOwnProperty(hatType)) continue;
|
|
const hat = this._hats[hatType];
|
|
if (hat.edgeActivated) {
|
|
this.startHats(hatType);
|
|
}
|
|
}
|
|
this.redrawRequested = false;
|
|
this._pushMonitors();
|
|
if (this.profiler !== null) {
|
|
if (stepThreadsProfilerId === -1) {
|
|
stepThreadsProfilerId = this.profiler.idByName('Sequencer.stepThreads');
|
|
}
|
|
this.profiler.start(stepThreadsProfilerId);
|
|
}
|
|
const doneThreads = this.sequencer.stepThreads();
|
|
if (this.profiler !== null) {
|
|
this.profiler.stop();
|
|
}
|
|
this._updateGlows(doneThreads);
|
|
// Add done threads so that even if a thread finishes within 1 frame, the green
|
|
// flag will still indicate that a script ran.
|
|
this._emitProjectRunStatus(
|
|
this.threads.length + doneThreads.length -
|
|
this._getMonitorThreadCount([...this.threads, ...doneThreads]));
|
|
if (this.renderer) {
|
|
// @todo: Only render when this.redrawRequested or clones rendered.
|
|
if (this.profiler !== null) {
|
|
if (rendererDrawProfilerId === -1) {
|
|
rendererDrawProfilerId = this.profiler.idByName('RenderWebGL.draw');
|
|
}
|
|
this.profiler.start(rendererDrawProfilerId);
|
|
}
|
|
this.renderer.draw();
|
|
if (this.profiler !== null) {
|
|
this.profiler.stop();
|
|
}
|
|
}
|
|
|
|
if (this._refreshTargets) {
|
|
this.emit(Runtime.TARGETS_UPDATE);
|
|
this._refreshTargets = false;
|
|
}
|
|
|
|
if (!this._prevMonitorState.equals(this._monitorState)) {
|
|
this.emit(Runtime.MONITORS_UPDATE, this._monitorState);
|
|
this._prevMonitorState = this._monitorState;
|
|
}
|
|
|
|
if (this.profiler !== null) {
|
|
this.profiler.stop();
|
|
this.profiler.reportFrames();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the number of threads in the given array that are monitor threads (threads
|
|
* that update monitor values, and don't count as running a script).
|
|
* @param {!Array.<Thread>} threads The set of threads to look through.
|
|
* @return {number} The number of monitor threads in threads.
|
|
*/
|
|
_getMonitorThreadCount (threads) {
|
|
let count = 0;
|
|
threads.forEach(thread => {
|
|
if (thread.updateMonitor) count++;
|
|
});
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Queue monitor blocks to sequencer to be run.
|
|
*/
|
|
_pushMonitors () {
|
|
this.monitorBlocks.runAllMonitored(this);
|
|
}
|
|
|
|
/**
|
|
* Set the current editing target known by the runtime.
|
|
* @param {!Target} editingTarget New editing target.
|
|
*/
|
|
setEditingTarget (editingTarget) {
|
|
this._editingTarget = editingTarget;
|
|
// Script glows must be cleared.
|
|
this._scriptGlowsPreviousFrame = [];
|
|
this._updateGlows();
|
|
this.requestTargetsUpdate(editingTarget);
|
|
}
|
|
|
|
/**
|
|
* Set whether we are in 30 TPS compatibility mode.
|
|
* @param {boolean} compatibilityModeOn True iff in compatibility mode.
|
|
*/
|
|
setCompatibilityMode (compatibilityModeOn) {
|
|
this.compatibilityMode = compatibilityModeOn;
|
|
if (this._steppingInterval) {
|
|
clearInterval(this._steppingInterval);
|
|
this.start();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Emit glows/glow clears for scripts after a single tick.
|
|
* Looks at `this.threads` and notices which have turned on/off new glows.
|
|
* @param {Array.<Thread>=} optExtraThreads Optional list of inactive threads.
|
|
*/
|
|
_updateGlows (optExtraThreads) {
|
|
const searchThreads = [];
|
|
searchThreads.push.apply(searchThreads, this.threads);
|
|
if (optExtraThreads) {
|
|
searchThreads.push.apply(searchThreads, optExtraThreads);
|
|
}
|
|
// Set of scripts that request a glow this frame.
|
|
const requestedGlowsThisFrame = [];
|
|
// Final set of scripts glowing during this frame.
|
|
const finalScriptGlows = [];
|
|
// Find all scripts that should be glowing.
|
|
for (let i = 0; i < searchThreads.length; i++) {
|
|
const thread = searchThreads[i];
|
|
const target = thread.target;
|
|
if (target === this._editingTarget) {
|
|
const blockForThread = thread.blockGlowInFrame;
|
|
if (thread.requestScriptGlowInFrame || thread.stackClick) {
|
|
let script = target.blocks.getTopLevelScript(blockForThread);
|
|
if (!script) {
|
|
// Attempt to find in flyout blocks.
|
|
script = this.flyoutBlocks.getTopLevelScript(
|
|
blockForThread
|
|
);
|
|
}
|
|
if (script) {
|
|
requestedGlowsThisFrame.push(script);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Compare to previous frame.
|
|
for (let j = 0; j < this._scriptGlowsPreviousFrame.length; j++) {
|
|
const previousFrameGlow = this._scriptGlowsPreviousFrame[j];
|
|
if (requestedGlowsThisFrame.indexOf(previousFrameGlow) < 0) {
|
|
// Glow turned off.
|
|
this.glowScript(previousFrameGlow, false);
|
|
} else {
|
|
// Still glowing.
|
|
finalScriptGlows.push(previousFrameGlow);
|
|
}
|
|
}
|
|
for (let k = 0; k < requestedGlowsThisFrame.length; k++) {
|
|
const currentFrameGlow = requestedGlowsThisFrame[k];
|
|
if (this._scriptGlowsPreviousFrame.indexOf(currentFrameGlow) < 0) {
|
|
// Glow turned on.
|
|
this.glowScript(currentFrameGlow, true);
|
|
finalScriptGlows.push(currentFrameGlow);
|
|
}
|
|
}
|
|
this._scriptGlowsPreviousFrame = finalScriptGlows;
|
|
}
|
|
|
|
/**
|
|
* Emit run start/stop after each tick. Emits when `this.threads.length` goes
|
|
* between non-zero and zero
|
|
*
|
|
* @param {number} nonMonitorThreadCount The new nonMonitorThreadCount
|
|
*/
|
|
_emitProjectRunStatus (nonMonitorThreadCount) {
|
|
if (this._nonMonitorThreadCount === 0 && nonMonitorThreadCount > 0) {
|
|
this.emit(Runtime.PROJECT_RUN_START);
|
|
}
|
|
if (this._nonMonitorThreadCount > 0 && nonMonitorThreadCount === 0) {
|
|
this.emit(Runtime.PROJECT_RUN_STOP);
|
|
}
|
|
this._nonMonitorThreadCount = nonMonitorThreadCount;
|
|
}
|
|
|
|
/**
|
|
* "Quiet" a script's glow: stop the VM from generating glow/unglow events
|
|
* about that script. Use when a script has just been deleted, but we may
|
|
* still be tracking glow data about it.
|
|
* @param {!string} scriptBlockId Id of top-level block in script to quiet.
|
|
*/
|
|
quietGlow (scriptBlockId) {
|
|
const index = this._scriptGlowsPreviousFrame.indexOf(scriptBlockId);
|
|
if (index > -1) {
|
|
this._scriptGlowsPreviousFrame.splice(index, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Emit feedback for block glowing (used in the sequencer).
|
|
* @param {?string} blockId ID for the block to update glow
|
|
* @param {boolean} isGlowing True to turn on glow; false to turn off.
|
|
*/
|
|
glowBlock (blockId, isGlowing) {
|
|
if (isGlowing) {
|
|
this.emit(Runtime.BLOCK_GLOW_ON, {id: blockId});
|
|
} else {
|
|
this.emit(Runtime.BLOCK_GLOW_OFF, {id: blockId});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Emit feedback for script glowing.
|
|
* @param {?string} topBlockId ID for the top block to update glow
|
|
* @param {boolean} isGlowing True to turn on glow; false to turn off.
|
|
*/
|
|
glowScript (topBlockId, isGlowing) {
|
|
if (isGlowing) {
|
|
this.emit(Runtime.SCRIPT_GLOW_ON, {id: topBlockId});
|
|
} else {
|
|
this.emit(Runtime.SCRIPT_GLOW_OFF, {id: topBlockId});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Emit whether blocks are being dragged over gui
|
|
* @param {boolean} areBlocksOverGui True if blocks are dragged out of blocks workspace, false otherwise
|
|
*/
|
|
emitBlockDragUpdate (areBlocksOverGui) {
|
|
this.emit(Runtime.BLOCK_DRAG_UPDATE, areBlocksOverGui);
|
|
}
|
|
|
|
/**
|
|
* Emit event to indicate that the block drag has ended with the blocks outside the blocks workspace
|
|
* @param {Array.<object>} blocks The set of blocks dragged to the GUI
|
|
*/
|
|
emitBlockEndDrag (blocks) {
|
|
this.emit(Runtime.BLOCK_DRAG_END, blocks);
|
|
}
|
|
|
|
/**
|
|
* Emit value for reporter to show in the blocks.
|
|
* @param {string} blockId ID for the block.
|
|
* @param {string} value Value to show associated with the block.
|
|
*/
|
|
visualReport (blockId, value) {
|
|
this.emit(Runtime.VISUAL_REPORT, {id: blockId, value: String(value)});
|
|
}
|
|
|
|
/**
|
|
* Add a monitor to the state. If the monitor already exists in the state,
|
|
* updates those properties that are defined in the given monitor record.
|
|
* @param {!MonitorRecord} monitor Monitor to add.
|
|
*/
|
|
requestAddMonitor (monitor) {
|
|
const id = monitor.get('id');
|
|
if (!this.requestUpdateMonitor(monitor)) { // update monitor if it exists in the state
|
|
// if the monitor did not exist in the state, add it
|
|
this._monitorState = this._monitorState.set(id, monitor);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update a monitor in the state and report success/failure of update.
|
|
* @param {!Map} monitor Monitor values to update. Values on the monitor with overwrite
|
|
* values on the old monitor with the same ID. If a value isn't defined on the new monitor,
|
|
* the old monitor will keep its old value.
|
|
* @return {boolean} true if monitor exists in the state and was updated, false if it did not exist.
|
|
*/
|
|
requestUpdateMonitor (monitor) {
|
|
const id = monitor.get('id');
|
|
if (this._monitorState.has(id)) {
|
|
this._monitorState =
|
|
// Use mergeWith here to prevent undefined values from overwriting existing ones
|
|
this._monitorState.set(id, this._monitorState.get(id).mergeWith((prev, next) => {
|
|
if (typeof next === 'undefined' || next === null) {
|
|
return prev;
|
|
}
|
|
return next;
|
|
}, monitor));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Removes a monitor from the state. Does nothing if the monitor already does
|
|
* not exist in the state.
|
|
* @param {!string} monitorId ID of the monitor to remove.
|
|
*/
|
|
requestRemoveMonitor (monitorId) {
|
|
this._monitorState = this._monitorState.delete(monitorId);
|
|
}
|
|
|
|
/**
|
|
* Hides a monitor and returns success/failure of action.
|
|
* @param {!string} monitorId ID of the monitor to hide.
|
|
* @return {boolean} true if monitor exists and was updated, false otherwise
|
|
*/
|
|
requestHideMonitor (monitorId) {
|
|
return this.requestUpdateMonitor(new Map([
|
|
['id', monitorId],
|
|
['visible', false]
|
|
]));
|
|
}
|
|
|
|
/**
|
|
* Shows a monitor and returns success/failure of action.
|
|
* not exist in the state.
|
|
* @param {!string} monitorId ID of the monitor to show.
|
|
* @return {boolean} true if monitor exists and was updated, false otherwise
|
|
*/
|
|
requestShowMonitor (monitorId) {
|
|
return this.requestUpdateMonitor(new Map([
|
|
['id', monitorId],
|
|
['visible', true]
|
|
]));
|
|
}
|
|
|
|
/**
|
|
* Removes all monitors with the given target ID from the state. Does nothing if
|
|
* the monitor already does not exist in the state.
|
|
* @param {!string} targetId Remove all monitors with given target ID.
|
|
*/
|
|
requestRemoveMonitorByTargetId (targetId) {
|
|
this._monitorState = this._monitorState.filterNot(value => value.targetId === targetId);
|
|
}
|
|
|
|
/**
|
|
* Get a target by its id.
|
|
* @param {string} targetId Id of target to find.
|
|
* @return {?Target} The target, if found.
|
|
*/
|
|
getTargetById (targetId) {
|
|
for (let i = 0; i < this.targets.length; i++) {
|
|
const target = this.targets[i];
|
|
if (target.id === targetId) {
|
|
return target;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the first original (non-clone-block-created) sprite given a name.
|
|
* @param {string} spriteName Name of sprite to look for.
|
|
* @return {?Target} Target representing a sprite of the given name.
|
|
*/
|
|
getSpriteTargetByName (spriteName) {
|
|
for (let i = 0; i < this.targets.length; i++) {
|
|
const target = this.targets[i];
|
|
if (target.isStage) {
|
|
continue;
|
|
}
|
|
if (target.sprite && target.sprite.name === spriteName) {
|
|
return target;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get a target by its drawable id.
|
|
* @param {number} drawableID drawable id of target to find
|
|
* @return {?Target} The target, if found
|
|
*/
|
|
getTargetByDrawableId (drawableID) {
|
|
for (let i = 0; i < this.targets.length; i++) {
|
|
const target = this.targets[i];
|
|
if (target.drawableID === drawableID) return target;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update the clone counter to track how many clones are created.
|
|
* @param {number} changeAmount How many clones have been created/destroyed.
|
|
*/
|
|
changeCloneCounter (changeAmount) {
|
|
this._cloneCounter += changeAmount;
|
|
}
|
|
|
|
/**
|
|
* Return whether there are clones available.
|
|
* @return {boolean} True until the number of clones hits Runtime.MAX_CLONES.
|
|
*/
|
|
clonesAvailable () {
|
|
return this._cloneCounter < Runtime.MAX_CLONES;
|
|
}
|
|
|
|
/**
|
|
* Report that a new target has been created, possibly by cloning an existing target.
|
|
* @param {Target} newTarget - the newly created target.
|
|
* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
|
|
* @fires Runtime#targetWasCreated
|
|
*/
|
|
fireTargetWasCreated (newTarget, sourceTarget) {
|
|
this.emit('targetWasCreated', newTarget, sourceTarget);
|
|
}
|
|
|
|
/**
|
|
* Report that a clone target is being removed.
|
|
* @param {Target} target - the target being removed
|
|
* @fires Runtime#targetWasRemoved
|
|
*/
|
|
fireTargetWasRemoved (target) {
|
|
this.emit('targetWasRemoved', target);
|
|
}
|
|
|
|
/**
|
|
* Get a target representing the Scratch stage, if one exists.
|
|
* @return {?Target} The target, if found.
|
|
*/
|
|
getTargetForStage () {
|
|
for (let i = 0; i < this.targets.length; i++) {
|
|
const target = this.targets[i];
|
|
if (target.isStage) {
|
|
return target;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the editing target.
|
|
* @return {?Target} The editing target.
|
|
*/
|
|
getEditingTarget () {
|
|
return this._editingTarget;
|
|
}
|
|
|
|
getAllVarNamesOfType (varType) {
|
|
let varNames = [];
|
|
for (const target of this.targets) {
|
|
const targetVarNames = target.getAllVariableNamesInScopeByType(varType, true);
|
|
varNames = varNames.concat(targetVarNames);
|
|
}
|
|
return varNames;
|
|
}
|
|
|
|
/**
|
|
* Create a new global variable avoiding conflicts with other variable names.
|
|
* @param {string} variableName The desired variable name for the new global variable.
|
|
* This can be turned into a fresh name as necessary.
|
|
* @param {string} optVarId An optional ID to use for the variable. A new one will be generated
|
|
* if a falsey value for this parameter is provided.
|
|
* @param {string} optVarType The type of the variable to create. Defaults to Variable.SCALAR_TYPE.
|
|
* @return {Variable} The new variable that was created.
|
|
*/
|
|
createNewGlobalVariable (variableName, optVarId, optVarType) {
|
|
const varType = (typeof optVarType === 'string') ? optVarType : Variable.SCALAR_TYPE;
|
|
const allVariableNames = this.getAllVarNamesOfType(varType);
|
|
const newName = StringUtil.unusedName(variableName, allVariableNames);
|
|
const variable = new Variable(optVarId || uid(), newName, varType);
|
|
const stage = this.getTargetForStage();
|
|
stage.variables[variable.id] = variable;
|
|
return variable;
|
|
}
|
|
|
|
/**
|
|
* Tell the runtime to request a redraw.
|
|
* Use after a clone/sprite has completed some visible operation on the stage.
|
|
*/
|
|
requestRedraw () {
|
|
this.redrawRequested = true;
|
|
}
|
|
|
|
/**
|
|
* Emit a targets update at the end of the step if the provided target is
|
|
* the original sprite
|
|
* @param {!Target} target Target requesting the targets update
|
|
*/
|
|
requestTargetsUpdate (target) {
|
|
if (!target.isOriginal) return;
|
|
this._refreshTargets = true;
|
|
}
|
|
|
|
/**
|
|
* Set up timers to repeatedly step in a browser.
|
|
*/
|
|
start () {
|
|
let interval = Runtime.THREAD_STEP_INTERVAL;
|
|
if (this.compatibilityMode) {
|
|
interval = Runtime.THREAD_STEP_INTERVAL_COMPATIBILITY;
|
|
}
|
|
this.currentStepTime = interval;
|
|
this._steppingInterval = setInterval(() => {
|
|
this._step();
|
|
}, interval);
|
|
}
|
|
|
|
/**
|
|
* Turn on profiling.
|
|
* @param {Profiler/FrameCallback} onFrame A callback handle passed a
|
|
* profiling frame when the profiler reports its collected data.
|
|
*/
|
|
enableProfiling (onFrame) {
|
|
if (Profiler.available()) {
|
|
this.profiler = new Profiler(onFrame);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Turn off profiling.
|
|
*/
|
|
disableProfiling () {
|
|
this.profiler = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Event fired after a new target has been created, possibly by cloning an existing target.
|
|
*
|
|
* @event Runtime#targetWasCreated
|
|
* @param {Target} newTarget - the newly created target.
|
|
* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
|
|
*/
|
|
|
|
module.exports = Runtime;
|