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f3404f4275
Import monitors from sb2 files.
483 lines
18 KiB
JavaScript
483 lines
18 KiB
JavaScript
const BlockUtility = require('./block-utility');
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const BlocksExecuteCache = require('./blocks-execute-cache');
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const log = require('../util/log');
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const Thread = require('./thread');
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const {Map} = require('immutable');
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const cast = require('../util/cast');
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/**
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* Single BlockUtility instance reused by execute for every pritimive ran.
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* @const
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*/
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const blockUtility = new BlockUtility();
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/**
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* Profiler frame name for block functions.
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* @const {string}
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*/
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const blockFunctionProfilerFrame = 'blockFunction';
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/**
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* Profiler frame ID for 'blockFunction'.
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* @type {number}
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*/
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let blockFunctionProfilerId = -1;
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/**
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* Utility function to determine if a value is a Promise.
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* @param {*} value Value to check for a Promise.
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* @return {boolean} True if the value appears to be a Promise.
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*/
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const isPromise = function (value) {
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return (
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value !== null &&
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typeof value === 'object' &&
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typeof value.then === 'function'
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);
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};
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/**
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* Handle any reported value from the primitive, either directly returned
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* or after a promise resolves.
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* @param {*} resolvedValue Value eventually returned from the primitive.
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* @param {!Sequencer} sequencer Sequencer stepping the thread for the ran
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* primitive.
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* @param {!Thread} thread Thread containing the primitive.
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* @param {!string} currentBlockId Id of the block in its thread for value from
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* the primitive.
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* @param {!string} opcode opcode used to identify a block function primitive.
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* @param {!boolean} isHat Is the current block a hat?
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*/
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// @todo move this to callback attached to the thread when we have performance
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// metrics (dd)
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const handleReport = function (
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resolvedValue, sequencer, thread, currentBlockId, opcode, isHat) {
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thread.pushReportedValue(resolvedValue);
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if (isHat) {
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// Hat predicate was evaluated.
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if (sequencer.runtime.getIsEdgeActivatedHat(opcode)) {
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// If this is an edge-activated hat, only proceed if the value is
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// true and used to be false, or the stack was activated explicitly
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// via stack click
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if (!thread.stackClick) {
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const oldEdgeValue = sequencer.runtime.updateEdgeActivatedValue(
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currentBlockId,
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resolvedValue
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);
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const edgeWasActivated = !oldEdgeValue && resolvedValue;
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if (!edgeWasActivated) {
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sequencer.retireThread(thread);
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}
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}
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} else if (!resolvedValue) {
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// Not an edge-activated hat: retire the thread
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// if predicate was false.
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sequencer.retireThread(thread);
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}
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} else {
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// In a non-hat, report the value visually if necessary if
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// at the top of the thread stack.
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if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
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if (thread.stackClick) {
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sequencer.runtime.visualReport(currentBlockId, resolvedValue);
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}
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if (thread.updateMonitor) {
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const targetId = sequencer.runtime.monitorBlocks.getBlock(currentBlockId).targetId;
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if (targetId && !sequencer.runtime.getTargetById(targetId)) {
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// Target no longer exists
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return;
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}
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sequencer.runtime.requestUpdateMonitor(Map({
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id: currentBlockId,
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spriteName: targetId ? sequencer.runtime.getTargetById(targetId).getName() : null,
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value: resolvedValue
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}));
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}
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}
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// Finished any yields.
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thread.status = Thread.STATUS_RUNNING;
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}
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};
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/**
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* A convenience constant to help make use of the recursiveCall argument easier
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* to read.
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* @const {boolean}
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*/
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const RECURSIVE = true;
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/**
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* A execute.js internal representation of a block to reduce the time spent in
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* execute as the same blocks are called the most.
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*
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* With the help of the Blocks class create a mutable copy of block
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* information. The members of BlockCached derived values of block information
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* that does not need to be reevaluated until a change in Blocks. Since Blocks
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* handles where the cache instance is stored, it drops all cache versions of a
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* block when any change happens to it. This way we can quickly execute blocks
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* and keep perform the right action according to the current block information
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* in the editor.
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*
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* @param {Blocks} blockContainer the related Blocks instance
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* @param {object} cached default set of cached values
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*/
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class BlockCached {
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constructor (blockContainer, cached) {
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/**
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* Block operation code for this block.
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* @type {string}
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*/
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this.opcode = cached.opcode;
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/**
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* Original block object containing argument values for static fields.
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* @type {object}
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*/
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this.fields = cached.fields;
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/**
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* Original block object containing argument values for executable inputs.
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* @type {object}
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*/
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this.inputs = cached.inputs;
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/**
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* Procedure mutation.
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* @type {?object}
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*/
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this.mutation = cached.mutation;
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/**
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* Is the opcode a hat (event responder) block.
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* @type {boolean}
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*/
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this._isHat = false;
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/**
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* The block opcode's implementation function.
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* @type {?function}
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*/
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this._blockFunction = null;
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/**
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* Is the block function defined for this opcode?
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* @type {boolean}
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*/
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this._definedBlockFunction = false;
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/**
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* Is this block a block with no function but a static value to return.
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* @type {boolean}
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*/
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this._isShadowBlock = false;
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/**
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* The static value of this block if it is a shadow block.
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* @type {?any}
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*/
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this._shadowValue = null;
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/**
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* A copy of the block's fields that may be modified.
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* @type {object}
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*/
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this._fields = Object.assign({}, this.fields);
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/**
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* A copy of the block's inputs that may be modified.
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* @type {object}
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*/
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this._inputs = Object.assign({}, this.inputs);
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/**
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* An arguments object for block implementations. All executions of this
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* specific block will use this objecct.
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* @type {object}
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*/
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this._argValues = {
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mutation: this.mutation
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};
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const {runtime} = blockUtility.sequencer;
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const {opcode, fields, inputs} = this;
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// Assign opcode isHat and blockFunction data to avoid dynamic lookups.
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this._isHat = runtime.getIsHat(opcode);
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this._blockFunction = runtime.getOpcodeFunction(opcode);
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this._definedBlockFunction = typeof this._blockFunction !== 'undefined';
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// Store the current shadow value if there is a shadow value.
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const fieldKeys = Object.keys(fields);
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this._isShadowBlock = (
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!this._definedBlockFunction &&
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fieldKeys.length === 1 &&
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Object.keys(inputs).length === 0
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);
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this._shadowValue = this._isShadowBlock && fields[fieldKeys[0]].value;
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// Store the static fields onto _argValues.
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for (const fieldName in fields) {
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if (
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fieldName === 'VARIABLE' ||
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fieldName === 'LIST' ||
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fieldName === 'BROADCAST_OPTION'
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) {
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this._argValues[fieldName] = {
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id: fields[fieldName].id,
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name: fields[fieldName].value
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};
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} else {
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this._argValues[fieldName] = fields[fieldName].value;
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}
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}
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// Remove custom_block. It is not part of block execution.
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delete this._inputs.custom_block;
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if ('BROADCAST_INPUT' in this._inputs) {
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// BROADCAST_INPUT is called BROADCAST_OPTION in the args and is an
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// object with an unchanging shape.
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this._argValues.BROADCAST_OPTION = {
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id: null,
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name: null
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};
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// We can go ahead and compute BROADCAST_INPUT if it is a shadow
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// value.
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const broadcastInput = this._inputs.BROADCAST_INPUT;
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if (broadcastInput.block === broadcastInput.shadow) {
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// Shadow dropdown menu is being used.
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// Get the appropriate information out of it.
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const shadow = blockContainer.getBlock(broadcastInput.shadow);
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const broadcastField = shadow.fields.BROADCAST_OPTION;
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this._argValues.BROADCAST_OPTION.id = broadcastField.id;
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this._argValues.BROADCAST_OPTION.name = broadcastField.value;
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// Evaluating BROADCAST_INPUT here we do not need to do so
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// later.
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delete this._inputs.BROADCAST_INPUT;
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}
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}
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}
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}
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/**
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* Execute a block.
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* @param {!Sequencer} sequencer Which sequencer is executing.
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* @param {!Thread} thread Thread which to read and execute.
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* @param {boolean} recursiveCall is execute called from another execute call?
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*/
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const execute = function (sequencer, thread, recursiveCall) {
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const runtime = sequencer.runtime;
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// sequencer and thread are the same objects during a recursive set of
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// execute operations.
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if (recursiveCall !== RECURSIVE) {
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blockUtility.sequencer = sequencer;
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blockUtility.thread = thread;
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}
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// Current block to execute is the one on the top of the stack.
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const currentBlockId = thread.peekStack();
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const currentStackFrame = thread.peekStackFrame();
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let blockContainer = thread.blockContainer;
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let blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
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if (blockCached === null) {
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blockContainer = runtime.flyoutBlocks;
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blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
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// Stop if block or target no longer exists.
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if (blockCached === null) {
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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return;
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}
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}
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const opcode = blockCached.opcode;
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const inputs = blockCached._inputs;
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const blockFunction = blockCached._blockFunction;
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const isHat = blockCached._isHat;
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// Hats and single-field shadows are implemented slightly differently
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// from regular blocks.
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// For hats: if they have an associated block function, it's treated as a
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// predicate; if not, execution will proceed as a no-op. For single-field
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// shadows: If the block has a single field, and no inputs, immediately
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// return the value of the field.
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if (!blockCached._definedBlockFunction) {
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if (!opcode) {
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log.warn(`Could not get opcode for block: ${currentBlockId}`);
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return;
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}
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if (recursiveCall === RECURSIVE && blockCached._isShadowBlock) {
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// One field and no inputs - treat as arg.
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thread.pushReportedValue(blockCached._shadowValue);
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thread.status = Thread.STATUS_RUNNING;
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} else if (isHat) {
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// Skip through the block (hat with no predicate).
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return;
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} else {
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log.warn(`Could not get implementation for opcode: ${opcode}`);
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}
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thread.requestScriptGlowInFrame = true;
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return;
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}
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// Update values for arguments (inputs).
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const argValues = blockCached._argValues;
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// Fields are set during blockCached initialization.
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// Recursively evaluate input blocks.
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for (const inputName in inputs) {
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const input = inputs[inputName];
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const inputBlockId = input.block;
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// Is there no value for this input waiting in the stack frame?
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if (inputBlockId !== null && currentStackFrame.waitingReporter === null) {
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// If there's not, we need to evaluate the block.
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// Push to the stack to evaluate the reporter block.
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thread.pushStack(inputBlockId);
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// Save name of input for `Thread.pushReportedValue`.
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currentStackFrame.waitingReporter = inputName;
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// Actually execute the block.
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execute(sequencer, thread, RECURSIVE);
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if (thread.status === Thread.STATUS_PROMISE_WAIT) {
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// Create a reported value on the stack frame to store the
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// already built values.
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currentStackFrame.reported = {};
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// Waiting for the block to resolve, store the current argValues
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// onto a member of the currentStackFrame that can be used once
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// the nested block resolves to rebuild argValues up to this
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// point.
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for (const _inputName in inputs) {
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// We are waiting on the nested block at inputName so we
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// don't need to store any more inputs.
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if (_inputName === inputName) break;
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if (_inputName === 'BROADCAST_INPUT') {
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currentStackFrame.reported[_inputName] = argValues.BROADCAST_OPTION.name;
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} else {
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currentStackFrame.reported[_inputName] = argValues[_inputName];
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}
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}
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return;
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}
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// Execution returned immediately,
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// and presumably a value was reported, so pop the stack.
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currentStackFrame.waitingReporter = null;
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thread.popStack();
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}
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let inputValue;
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if (currentStackFrame.waitingReporter === null) {
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inputValue = currentStackFrame.justReported;
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currentStackFrame.justReported = null;
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} else if (currentStackFrame.waitingReporter === inputName) {
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inputValue = currentStackFrame.justReported;
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currentStackFrame.waitingReporter = null;
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currentStackFrame.justReported = null;
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// We have rebuilt argValues with all the stored values in the
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// currentStackFrame from the nested block's promise resolving.
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// Using the reported value from the block we waited on, unset the
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// value. The next execute needing to store reported values will
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// creates its own temporary storage.
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currentStackFrame.reported = null;
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} else if (typeof currentStackFrame.reported[inputName] !== 'undefined') {
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inputValue = currentStackFrame.reported[inputName];
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}
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if (inputName === 'BROADCAST_INPUT') {
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const broadcastInput = inputs[inputName];
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// Check if something is plugged into the broadcast block, or
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// if the shadow dropdown menu is being used.
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if (broadcastInput.block !== broadcastInput.shadow) {
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// Something is plugged into the broadcast input.
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// Cast it to a string. We don't need an id here.
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argValues.BROADCAST_OPTION.id = null;
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argValues.BROADCAST_OPTION.name = cast.toString(inputValue);
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}
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} else {
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argValues[inputName] = inputValue;
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}
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}
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let primitiveReportedValue = null;
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if (runtime.profiler !== null) {
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if (blockFunctionProfilerId === -1) {
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blockFunctionProfilerId = runtime.profiler.idByName(blockFunctionProfilerFrame);
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}
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// The method commented below has its code inlined underneath to reduce
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// the bias recorded for the profiler's calls in this time sensitive
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// execute function.
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//
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// runtime.profiler.start(blockFunctionProfilerId, opcode);
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runtime.profiler.records.push(
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runtime.profiler.START, blockFunctionProfilerId, opcode, performance.now());
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}
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primitiveReportedValue = blockFunction(argValues, blockUtility);
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if (runtime.profiler !== null) {
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// runtime.profiler.stop(blockFunctionProfilerId);
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runtime.profiler.records.push(runtime.profiler.STOP, performance.now());
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}
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if (recursiveCall !== RECURSIVE && typeof primitiveReportedValue === 'undefined') {
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// No value reported - potentially a command block.
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// Edge-activated hats don't request a glow; all commands do.
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thread.requestScriptGlowInFrame = true;
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}
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// If it's a promise, wait until promise resolves.
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if (isPromise(primitiveReportedValue)) {
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if (thread.status === Thread.STATUS_RUNNING) {
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// Primitive returned a promise; automatically yield thread.
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thread.status = Thread.STATUS_PROMISE_WAIT;
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}
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// Promise handlers
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primitiveReportedValue.then(resolvedValue => {
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handleReport(resolvedValue, sequencer, thread, currentBlockId, opcode, isHat);
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if (typeof resolvedValue === 'undefined') {
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let stackFrame;
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let nextBlockId;
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do {
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// In the case that the promise is the last block in the current thread stack
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// We need to pop out repeatedly until we find the next block.
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const popped = thread.popStack();
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if (popped === null) {
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return;
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}
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nextBlockId = thread.target.blocks.getNextBlock(popped);
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if (nextBlockId !== null) {
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// A next block exists so break out this loop
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break;
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}
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// Investigate the next block and if not in a loop,
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// then repeat and pop the next item off the stack frame
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stackFrame = thread.peekStackFrame();
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} while (stackFrame !== null && !stackFrame.isLoop);
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thread.pushStack(nextBlockId);
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} else {
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thread.popStack();
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}
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}, rejectionReason => {
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// Promise rejected: the primitive had some error.
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// Log it and proceed.
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log.warn('Primitive rejected promise: ', rejectionReason);
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thread.status = Thread.STATUS_RUNNING;
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thread.popStack();
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});
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} else if (thread.status === Thread.STATUS_RUNNING) {
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if (recursiveCall === RECURSIVE) {
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// In recursive calls (where execute calls execute) handleReport
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// simplifies to just calling thread.pushReportedValue.
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thread.pushReportedValue(primitiveReportedValue);
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} else {
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handleReport(primitiveReportedValue, sequencer, thread, currentBlockId, opcode, isHat);
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}
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}
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};
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module.exports = execute;
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