mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-25 07:22:33 -05:00
0540640684
Extension block icons (including pen icon)
648 lines
25 KiB
JavaScript
648 lines
25 KiB
JavaScript
const ArgumentType = require('../extension-support/argument-type');
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const BlockType = require('../extension-support/block-type');
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const Cast = require('../util/cast');
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const Clone = require('../util/clone');
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const Color = require('../util/color');
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const MathUtil = require('../util/math-util');
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const RenderedTarget = require('../sprites/rendered-target');
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const log = require('../util/log');
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/**
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* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.
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* @type {string}
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*/
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// eslint-disable-next-line max-len
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const iconURI = 'data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHZpZXdCb3g9IjAgMCA0MCA0MCIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj48dGl0bGU+cGVuLWljb248L3RpdGxlPjxnIHN0cm9rZT0iIzU3NUU3NSIgZmlsbD0ibm9uZSIgZmlsbC1ydWxlPSJldmVub2RkIiBzdHJva2UtbGluZWNhcD0icm91bmQiIHN0cm9rZS1saW5lam9pbj0icm91bmQiPjxwYXRoIGQ9Ik04Ljc1MyAzNC42MDJsLTQuMjUgMS43OCAxLjc4My00LjIzN2MxLjIxOC0yLjg5MiAyLjkwNy01LjQyMyA1LjAzLTcuNTM4TDMxLjA2NiA0LjkzYy44NDYtLjg0MiAyLjY1LS40MSA0LjAzMi45NjcgMS4zOCAxLjM3NSAxLjgxNiAzLjE3My45NyA0LjAxNUwxNi4zMTggMjkuNTljLTIuMTIzIDIuMTE2LTQuNjY0IDMuOC03LjU2NSA1LjAxMiIgZmlsbD0iI0ZGRiIvPjxwYXRoIGQ9Ik0yOS40MSA2LjExcy00LjQ1LTIuMzc4LTguMjAyIDUuNzcyYy0xLjczNCAzLjc2Ni00LjM1IDEuNTQ2LTQuMzUgMS41NDYiLz48cGF0aCBkPSJNMzYuNDIgOC44MjVjMCAuNDYzLS4xNC44NzMtLjQzMiAxLjE2NGwtOS4zMzUgOS4zYy4yODItLjI5LjQxLS42NjguNDEtMS4xMiAwLS44NzQtLjUwNy0xLjk2My0xLjQwNi0yLjg2OC0xLjM2Mi0xLjM1OC0zLjE0Ny0xLjgtNC4wMDItLjk5TDMwLjk5IDUuMDFjLjg0NC0uODQgMi42NS0uNDEgNC4wMzUuOTYuODk4LjkwNCAxLjM5NiAxLjk4MiAxLjM5NiAyLjg1NU0xMC41MTUgMzMuNzc0Yy0uNTczLjMwMi0xLjE1Ny41Ny0xLjc2NC44M0w0LjUgMzYuMzgybDEuNzg2LTQuMjM1Yy4yNTgtLjYwNC41My0xLjE4Ni44MzMtMS43NTcuNjkuMTgzIDEuNDQ4LjYyNSAyLjEwOCAxLjI4Mi42Ni42NTggMS4xMDIgMS40MTIgMS4yODcgMi4xMDIiIGZpbGw9IiM0Qzk3RkYiLz48cGF0aCBkPSJNMzYuNDk4IDguNzQ4YzAgLjQ2NC0uMTQuODc0LS40MzMgMS4xNjVsLTE5Ljc0MiAxOS42OGMtMi4xMyAyLjExLTQuNjczIDMuNzkzLTcuNTcyIDUuMDFMNC41IDM2LjM4bC45NzQtMi4zMTYgMS45MjUtLjgwOGMyLjg5OC0xLjIxOCA1LjQ0LTIuOSA3LjU3LTUuMDFsMTkuNzQzLTE5LjY4Yy4yOTItLjI5Mi40MzItLjcwMi40MzItMS4xNjUgMC0uNjQ2LS4yNy0xLjQtLjc4LTIuMTIyLjI1LjE3Mi41LjM3Ny43MzcuNjE0Ljg5OC45MDUgMS4zOTYgMS45ODMgMS4zOTYgMi44NTYiIGZpbGw9IiM1NzVFNzUiIG9wYWNpdHk9Ii4xNSIvPjxwYXRoIGQ9Ik0xOC40NSAxMi44M2MwIC41LS40MDQuOTA1LS45MDQuOTA1cy0uOTA1LS40MDUtLjkwNS0uOTA0YzAtLjUuNDA3LS45MDMuOTA2LS45MDMuNSAwIC45MDQuNDA0LjkwNC45MDR6IiBmaWxsPSIjNTc1RTc1Ii8+PC9nPjwvc3ZnPg==';
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/**
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* Enum for pen color parameters.
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* @readonly
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* @enum {string}
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*/
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const ColorParam = {
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COLOR: 'color',
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SATURATION: 'saturation',
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BRIGHTNESS: 'brightness',
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TRANSPARENCY: 'transparency'
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};
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/**
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* @typedef {object} PenState - the pen state associated with a particular target.
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* @property {Boolean} penDown - tracks whether the pen should draw for this target.
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* @property {number} color - the current color (hue) of the pen.
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* @property {PenAttributes} penAttributes - cached pen attributes for the renderer. This is the authoritative value for
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* diameter but not for pen color.
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*/
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/**
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* Host for the Pen-related blocks in Scratch 3.0
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* @param {Runtime} runtime - the runtime instantiating this block package.
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* @constructor
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*/
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class Scratch3PenBlocks {
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constructor (runtime) {
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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/**
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* The ID of the renderer Drawable corresponding to the pen layer.
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* @type {int}
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* @private
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*/
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this._penDrawableId = -1;
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/**
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* The ID of the renderer Skin corresponding to the pen layer.
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* @type {int}
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* @private
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*/
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this._penSkinId = -1;
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this._onTargetCreated = this._onTargetCreated.bind(this);
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this._onTargetMoved = this._onTargetMoved.bind(this);
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runtime.on('targetWasCreated', this._onTargetCreated);
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}
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/**
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* The default pen state, to be used when a target has no existing pen state.
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* @type {PenState}
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*/
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static get DEFAULT_PEN_STATE () {
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return {
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penDown: false,
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color: 66.66,
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saturation: 100,
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brightness: 100,
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transparency: 0,
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_shade: 50, // Used only for legacy `change shade by` blocks
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penAttributes: {
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color4f: [0, 0, 1, 1],
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diameter: 1
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}
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};
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}
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/**
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* Place the pen layer in front of the backdrop but behind everything else.
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* We should probably handle this somewhere else... somewhere central that knows about pen, backdrop, video, etc.
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* Maybe it should be in the GUI?
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* @type {int}
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*/
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static get PEN_ORDER () {
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return 1;
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}
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/**
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* The minimum and maximum allowed pen size.
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* @type {{min: number, max: number}}
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*/
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static get PEN_SIZE_RANGE () {
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return {min: 1, max: 255};
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}
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/**
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* The key to load & store a target's pen-related state.
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* @type {string}
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*/
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static get STATE_KEY () {
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return 'Scratch.pen';
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}
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/**
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* Clamp a pen size value to the range allowed by the pen.
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* @param {number} requestedSize - the requested pen size.
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* @returns {number} the clamped size.
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* @private
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*/
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_clampPenSize (requestedSize) {
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return MathUtil.clamp(
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requestedSize,
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Scratch3PenBlocks.PEN_SIZE_RANGE.min,
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Scratch3PenBlocks.PEN_SIZE_RANGE.max
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);
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}
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/**
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* Retrieve the ID of the renderer "Skin" corresponding to the pen layer. If
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* the pen Skin doesn't yet exist, create it.
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* @returns {int} the Skin ID of the pen layer, or -1 on failure.
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* @private
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*/
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_getPenLayerID () {
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if (this._penSkinId < 0 && this.runtime.renderer) {
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this._penSkinId = this.runtime.renderer.createPenSkin();
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this._penDrawableId = this.runtime.renderer.createDrawable();
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this.runtime.renderer.setDrawableOrder(this._penDrawableId, Scratch3PenBlocks.PEN_ORDER);
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this.runtime.renderer.updateDrawableProperties(this._penDrawableId, {skinId: this._penSkinId});
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}
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return this._penSkinId;
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}
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/**
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* @param {Target} target - collect pen state for this target. Probably, but not necessarily, a RenderedTarget.
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* @returns {PenState} the mutable pen state associated with that target. This will be created if necessary.
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* @private
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*/
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_getPenState (target) {
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let penState = target.getCustomState(Scratch3PenBlocks.STATE_KEY);
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if (!penState) {
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penState = Clone.simple(Scratch3PenBlocks.DEFAULT_PEN_STATE);
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target.setCustomState(Scratch3PenBlocks.STATE_KEY, penState);
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}
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return penState;
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}
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/**
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* When a pen-using Target is cloned, clone the pen state.
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* @param {Target} newTarget - the newly created target.
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* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
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* @listens Runtime#event:targetWasCreated
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* @private
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*/
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_onTargetCreated (newTarget, sourceTarget) {
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if (sourceTarget) {
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const penState = sourceTarget.getCustomState(Scratch3PenBlocks.STATE_KEY);
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if (penState) {
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newTarget.setCustomState(Scratch3PenBlocks.STATE_KEY, Clone.simple(penState));
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if (penState.penDown) {
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newTarget.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);
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}
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}
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}
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}
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/**
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* Handle a target which has moved. This only fires when the pen is down.
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* @param {RenderedTarget} target - the target which has moved.
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* @param {number} oldX - the previous X position.
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* @param {number} oldY - the previous Y position.
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* @private
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*/
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_onTargetMoved (target, oldX, oldY) {
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const penSkinId = this._getPenLayerID();
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if (penSkinId >= 0) {
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const penState = this._getPenState(target);
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this.runtime.renderer.penLine(penSkinId, penState.penAttributes, oldX, oldY, target.x, target.y);
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this.runtime.requestRedraw();
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}
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}
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/**
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* Wrap a color input into the range (0,100).
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* @param {number} value - the value to be wrapped.
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* @returns {number} the wrapped value.
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* @private
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*/
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_wrapColor (value) {
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return MathUtil.wrapClamp(value, 0, 100);
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}
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/**
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* Clamp a pen color parameter to the range (0,100).
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* @param {number} value - the value to be clamped.
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* @returns {number} the clamped value.
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* @private
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*/
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_clampColorParam (value) {
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return MathUtil.clamp(value, 0, 100);
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}
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/**
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* Convert an alpha value to a pen transparency value.
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* Alpha ranges from 0 to 1, where 0 is transparent and 1 is opaque.
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* Transparency ranges from 0 to 100, where 0 is opaque and 100 is transparent.
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* @param {number} alpha - the input alpha value.
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* @returns {number} the transparency value.
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* @private
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*/
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_alphaToTransparency (alpha) {
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return (1.0 - alpha) * 100.0;
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}
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/**
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* Convert a pen transparency value to an alpha value.
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* Alpha ranges from 0 to 1, where 0 is transparent and 1 is opaque.
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* Transparency ranges from 0 to 100, where 0 is opaque and 100 is transparent.
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* @param {number} transparency - the input transparency value.
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* @returns {number} the alpha value.
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* @private
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*/
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_transparencyToAlpha (transparency) {
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return 1.0 - (transparency / 100.0);
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}
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/**
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* @returns {object} metadata for this extension and its blocks.
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*/
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getInfo () {
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return {
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id: 'pen',
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name: 'Pen',
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iconURI: iconURI,
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blocks: [
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{
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opcode: 'clear',
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blockType: BlockType.COMMAND
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},
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{
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opcode: 'stamp',
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blockType: BlockType.COMMAND
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},
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{
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opcode: 'penDown',
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blockType: BlockType.COMMAND,
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text: 'pen down'
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},
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{
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opcode: 'penUp',
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blockType: BlockType.COMMAND,
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text: 'pen up'
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},
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{
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opcode: 'setPenColorToColor',
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blockType: BlockType.COMMAND,
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text: 'set pen color to [COLOR]',
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arguments: {
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COLOR: {
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type: ArgumentType.COLOR
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}
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}
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},
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{
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opcode: 'changePenColorParamBy',
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blockType: BlockType.COMMAND,
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text: 'change pen [COLOR_PARAM] by [VALUE]',
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arguments: {
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COLOR_PARAM: {
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type: ArgumentType.STRING,
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menu: 'colorParam',
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defaultValue: ColorParam.COLOR
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},
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VALUE: {
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type: ArgumentType.NUMBER,
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defaultValue: 10
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}
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}
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},
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{
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opcode: 'setPenColorParamTo',
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blockType: BlockType.COMMAND,
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text: 'set pen [COLOR_PARAM] to [VALUE]',
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arguments: {
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COLOR_PARAM: {
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type: ArgumentType.STRING,
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menu: 'colorParam',
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defaultValue: ColorParam.COLOR
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},
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VALUE: {
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type: ArgumentType.NUMBER,
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defaultValue: 50
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}
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}
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},
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{
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opcode: 'changePenSizeBy',
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blockType: BlockType.COMMAND,
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text: 'change pen size by [SIZE]',
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arguments: {
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SIZE: {
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type: ArgumentType.NUMBER,
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defaultValue: 1
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}
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}
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},
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{
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opcode: 'setPenSizeTo',
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blockType: BlockType.COMMAND,
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text: 'set pen size to [SIZE]',
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arguments: {
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SIZE: {
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type: ArgumentType.NUMBER,
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defaultValue: 1
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}
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}
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},
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/* Legacy blocks, should not be shown in flyout */
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{
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opcode: 'setPenShadeToNumber',
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blockType: BlockType.COMMAND,
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text: 'set pen shade to [SHADE]',
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arguments: {
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SHADE: {
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type: ArgumentType.NUMBER,
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defaultValue: 1
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}
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},
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hideFromPalette: true
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},
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{
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opcode: 'changePenShadeBy',
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blockType: BlockType.COMMAND,
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text: 'change pen shade by [SHADE]',
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arguments: {
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SHADE: {
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type: ArgumentType.NUMBER,
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defaultValue: 1
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}
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},
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hideFromPalette: true
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},
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{
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opcode: 'setPenHueToNumber',
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blockType: BlockType.COMMAND,
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text: 'set pen hue to [HUE]',
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arguments: {
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HUE: {
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type: ArgumentType.NUMBER,
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defaultValue: 1
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}
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},
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hideFromPalette: true
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},
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{
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opcode: 'changePenHueBy',
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blockType: BlockType.COMMAND,
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text: 'change pen hue by [HUE]',
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arguments: {
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HUE: {
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type: ArgumentType.NUMBER,
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defaultValue: 1
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}
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},
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hideFromPalette: true
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}
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],
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menus: {
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colorParam:
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[ColorParam.COLOR, ColorParam.SATURATION,
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ColorParam.BRIGHTNESS, ColorParam.TRANSPARENCY]
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}
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};
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}
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/**
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* The pen "clear" block clears the pen layer's contents.
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*/
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clear () {
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const penSkinId = this._getPenLayerID();
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if (penSkinId >= 0) {
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this.runtime.renderer.penClear(penSkinId);
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this.runtime.requestRedraw();
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}
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}
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/**
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* The pen "stamp" block stamps the current drawable's image onto the pen layer.
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* @param {object} args - the block arguments.
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* @param {object} util - utility object provided by the runtime.
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*/
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stamp (args, util) {
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const penSkinId = this._getPenLayerID();
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if (penSkinId >= 0) {
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const target = util.target;
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this.runtime.renderer.penStamp(penSkinId, target.drawableID);
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this.runtime.requestRedraw();
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}
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}
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/**
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* The pen "pen down" block causes the target to leave pen trails on future motion.
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* @param {object} args - the block arguments.
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* @param {object} util - utility object provided by the runtime.
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*/
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penDown (args, util) {
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const target = util.target;
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const penState = this._getPenState(target);
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if (!penState.penDown) {
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penState.penDown = true;
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target.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);
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}
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const penSkinId = this._getPenLayerID();
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if (penSkinId >= 0) {
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this.runtime.renderer.penPoint(penSkinId, penState.penAttributes, target.x, target.y);
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this.runtime.requestRedraw();
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}
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}
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/**
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* The pen "pen up" block stops the target from leaving pen trails.
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* @param {object} args - the block arguments.
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* @param {object} util - utility object provided by the runtime.
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*/
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penUp (args, util) {
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const target = util.target;
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const penState = this._getPenState(target);
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if (penState.penDown) {
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penState.penDown = false;
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target.removeListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);
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}
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}
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/**
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* The pen "set pen color to {color}" block sets the pen to a particular RGB color.
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* The transparency is reset to 0.
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* @param {object} args - the block arguments.
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* @property {int} COLOR - the color to set, expressed as a 24-bit RGB value (0xRRGGBB).
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* @param {object} util - utility object provided by the runtime.
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*/
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setPenColorToColor (args, util) {
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const penState = this._getPenState(util.target);
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const rgb = Cast.toRgbColorObject(args.COLOR);
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const hsv = Color.rgbToHsv(rgb);
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penState.color = (hsv.h / 360) * 100;
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penState.saturation = hsv.s * 100;
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penState.brightness = hsv.v * 100;
|
|
if (rgb.hasOwnProperty('a')) {
|
|
penState.transparency = 100 * (1 - (rgb.a / 255.0));
|
|
} else {
|
|
penState.transparency = 0;
|
|
}
|
|
|
|
// Set the legacy "shade" value the same way scratch 2 did.
|
|
penState._shade = penState.brightness / 2;
|
|
|
|
this._updatePenColor(penState);
|
|
}
|
|
|
|
/**
|
|
* Update the cached color from the color, saturation, brightness and transparency values
|
|
* in the provided PenState object.
|
|
* @param {PenState} penState - the pen state to update.
|
|
* @private
|
|
*/
|
|
_updatePenColor (penState) {
|
|
const rgb = Color.hsvToRgb({
|
|
h: penState.color * 360 / 100,
|
|
s: penState.saturation / 100,
|
|
v: penState.brightness / 100
|
|
});
|
|
penState.penAttributes.color4f[0] = rgb.r / 255.0;
|
|
penState.penAttributes.color4f[1] = rgb.g / 255.0;
|
|
penState.penAttributes.color4f[2] = rgb.b / 255.0;
|
|
penState.penAttributes.color4f[3] = this._transparencyToAlpha(penState.transparency);
|
|
}
|
|
|
|
/**
|
|
* Set or change a single color parameter on the pen state, and update the pen color.
|
|
* @param {ColorParam} param - the name of the color parameter to set or change.
|
|
* @param {number} value - the value to set or change the param by.
|
|
* @param {PenState} penState - the pen state to update.
|
|
* @param {boolean} change - if true change param by value, if false set param to value.
|
|
* @private
|
|
*/
|
|
_setOrChangeColorParam (param, value, penState, change) {
|
|
switch (param) {
|
|
case ColorParam.COLOR:
|
|
penState.color = this._wrapColor(value + (change ? penState.color : 0));
|
|
break;
|
|
case ColorParam.SATURATION:
|
|
penState.saturation = this._clampColorParam(value + (change ? penState.saturation : 0));
|
|
break;
|
|
case ColorParam.BRIGHTNESS:
|
|
penState.brightness = this._clampColorParam(value + (change ? penState.brightness : 0));
|
|
break;
|
|
case ColorParam.TRANSPARENCY:
|
|
penState.transparency = this._clampColorParam(value + (change ? penState.transparency : 0));
|
|
break;
|
|
default:
|
|
log.warn(`Tried to set or change unknown color parameter: ${param}`);
|
|
}
|
|
this._updatePenColor(penState);
|
|
}
|
|
|
|
/**
|
|
* The "change pen {ColorParam} by {number}" block changes one of the pen's color parameters
|
|
* by a given amound.
|
|
* @param {object} args - the block arguments.
|
|
* @property {ColorParam} COLOR_PARAM - the name of the selected color parameter.
|
|
* @property {number} VALUE - the amount to change the selected parameter by.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
changePenColorParamBy (args, util) {
|
|
const penState = this._getPenState(util.target);
|
|
this._setOrChangeColorParam(args.COLOR_PARAM, Cast.toNumber(args.VALUE), penState, true);
|
|
}
|
|
|
|
/**
|
|
* The "set pen {ColorParam} to {number}" block sets one of the pen's color parameters
|
|
* to a given amound.
|
|
* @param {object} args - the block arguments.
|
|
* @property {ColorParam} COLOR_PARAM - the name of the selected color parameter.
|
|
* @property {number} VALUE - the amount to set the selected parameter to.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
setPenColorParamTo (args, util) {
|
|
const penState = this._getPenState(util.target);
|
|
this._setOrChangeColorParam(args.COLOR_PARAM, Cast.toNumber(args.VALUE), penState, false);
|
|
}
|
|
|
|
/**
|
|
* The pen "change pen size by {number}" block changes the pen size by the given amount.
|
|
* @param {object} args - the block arguments.
|
|
* @property {number} SIZE - the amount of desired size change.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
changePenSizeBy (args, util) {
|
|
const penAttributes = this._getPenState(util.target).penAttributes;
|
|
penAttributes.diameter = this._clampPenSize(penAttributes.diameter + Cast.toNumber(args.SIZE));
|
|
}
|
|
|
|
/**
|
|
* The pen "set pen size to {number}" block sets the pen size to the given amount.
|
|
* @param {object} args - the block arguments.
|
|
* @property {number} SIZE - the amount of desired size change.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
setPenSizeTo (args, util) {
|
|
const penAttributes = this._getPenState(util.target).penAttributes;
|
|
penAttributes.diameter = this._clampPenSize(Cast.toNumber(args.SIZE));
|
|
}
|
|
|
|
/* LEGACY OPCODES */
|
|
/**
|
|
* Scratch 2 "hue" param is equivelant to twice the new "color" param.
|
|
* @param {object} args - the block arguments.
|
|
* @property {number} HUE - the amount to set the hue to.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
setPenHueToNumber (args, util) {
|
|
const penState = this._getPenState(util.target);
|
|
const hueValue = Cast.toNumber(args.HUE);
|
|
const colorValue = hueValue / 2;
|
|
this._setOrChangeColorParam(ColorParam.COLOR, colorValue, penState, false);
|
|
}
|
|
|
|
/**
|
|
* Scratch 2 "hue" param is equivelant to twice the new "color" param.
|
|
* @param {object} args - the block arguments.
|
|
* @property {number} HUE - the amount of desired hue change.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
changePenHueBy (args, util) {
|
|
const penState = this._getPenState(util.target);
|
|
const hueChange = Cast.toNumber(args.HUE);
|
|
const colorChange = hueChange / 2;
|
|
this._setOrChangeColorParam(ColorParam.COLOR, colorChange, penState, true);
|
|
}
|
|
|
|
/**
|
|
* Use legacy "set shade" code to calculate RGB value for shade,
|
|
* then convert back to HSV and store those components.
|
|
* It is important to also track the given shade in penState._shade
|
|
* because it cannot be accurately backed out of the new HSV later.
|
|
* @param {object} args - the block arguments.
|
|
* @property {number} SHADE - the amount to set the shade to.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
setPenShadeToNumber (args, util) {
|
|
const penState = this._getPenState(util.target);
|
|
let newShade = Cast.toNumber(args.SHADE);
|
|
|
|
// Wrap clamp the new shade value the way scratch 2 did.
|
|
newShade = newShade % 200;
|
|
if (newShade < 0) newShade += 200;
|
|
|
|
// Create the new color in RGB using the scratch 2 "shade" model
|
|
let rgb = Color.hsvToRgb({h: penState.color * 360 / 100, s: 1, v: 1});
|
|
const shade = (newShade > 100) ? 200 - newShade : newShade;
|
|
if (shade < 50) {
|
|
rgb = Color.mixRgb(Color.RGB_BLACK, rgb, (10 + shade) / 60);
|
|
} else {
|
|
rgb = Color.mixRgb(rgb, Color.RGB_WHITE, (shade - 50) / 60);
|
|
}
|
|
|
|
// Update the pen state according to new color
|
|
const hsv = Color.rgbToHsv(rgb);
|
|
penState.color = 100 * hsv.h / 360;
|
|
penState.saturation = 100 * hsv.s;
|
|
penState.brightness = 100 * hsv.v;
|
|
|
|
// And store the shade that was used to compute this new color for later use.
|
|
penState._shade = newShade;
|
|
|
|
this._updatePenColor(penState);
|
|
}
|
|
|
|
/**
|
|
* Because "shade" cannot be backed out of hsv consistently, use the previously
|
|
* stored penState._shade to make the shade change.
|
|
* @param {object} args - the block arguments.
|
|
* @property {number} SHADE - the amount of desired shade change.
|
|
* @param {object} util - utility object provided by the runtime.
|
|
*/
|
|
changePenShadeBy (args, util) {
|
|
const penState = this._getPenState(util.target);
|
|
const shadeChange = Cast.toNumber(args.SHADE);
|
|
this.setPenShadeToNumber({SHADE: penState._shade + shadeChange}, util);
|
|
}
|
|
|
|
}
|
|
|
|
module.exports = Scratch3PenBlocks;
|