scratch-vm/src/engine/sequencer.js
Michael "Z" Goddard b833ef8d24
remove finished threads every loop of all threads
When all threads are looped, finished threads must be removed so
threads that are waiting for those to complete and be removed may
continue executing. This effects broadcast and wait for example. The
threads created by broadcast and wait can finish in the same tick and
must be removed from the list of threads so that broadcast and wait
knows to stop waiting.
2018-10-19 16:43:36 -04:00

355 lines
14 KiB
JavaScript

const Timer = require('../util/timer');
const Thread = require('./thread');
const execute = require('./execute.js');
/**
* Profiler frame name for stepping a single thread.
* @const {string}
*/
const stepThreadProfilerFrame = 'Sequencer.stepThread';
/**
* Profiler frame name for the inner loop of stepThreads.
* @const {string}
*/
const stepThreadsInnerProfilerFrame = 'Sequencer.stepThreads#inner';
/**
* Profiler frame name for execute.
* @const {string}
*/
const executeProfilerFrame = 'execute';
/**
* Profiler frame ID for stepThreadProfilerFrame.
* @type {number}
*/
let stepThreadProfilerId = -1;
/**
* Profiler frame ID for stepThreadsInnerProfilerFrame.
* @type {number}
*/
let stepThreadsInnerProfilerId = -1;
/**
* Profiler frame ID for executeProfilerFrame.
* @type {number}
*/
let executeProfilerId = -1;
class Sequencer {
constructor (runtime) {
/**
* A utility timer for timing thread sequencing.
* @type {!Timer}
*/
this.timer = new Timer();
/**
* Reference to the runtime owning this sequencer.
* @type {!Runtime}
*/
this.runtime = runtime;
}
/**
* Time to run a warp-mode thread, in ms.
* @type {number}
*/
static get WARP_TIME () {
return 500;
}
/**
* Step through all threads in `this.runtime.threads`, running them in order.
* @return {Array.<!Thread>} List of inactive threads after stepping.
*/
stepThreads () {
// Work time is 75% of the thread stepping interval.
const WORK_TIME = 0.75 * this.runtime.currentStepTime;
// Start counting toward WORK_TIME.
this.timer.start();
// Count of active threads.
let numActiveThreads = Infinity;
// Whether `stepThreads` has run through a full single tick.
let ranFirstTick = false;
const doneThreads = [];
// Conditions for continuing to stepping threads:
// 1. We must have threads in the list, and some must be active.
// 2. Time elapsed must be less than WORK_TIME.
// 3. Either turbo mode, or no redraw has been requested by a primitive.
while (this.runtime.threads.length > 0 &&
numActiveThreads > 0 &&
this.timer.timeElapsed() < WORK_TIME &&
(this.runtime.turboMode || !this.runtime.redrawRequested)) {
if (this.runtime.profiler !== null) {
if (stepThreadsInnerProfilerId === -1) {
stepThreadsInnerProfilerId = this.runtime.profiler.idByName(stepThreadsInnerProfilerFrame);
}
this.runtime.profiler.start(stepThreadsInnerProfilerId);
}
numActiveThreads = 0;
let stoppedThread = false;
// Attempt to run each thread one time.
for (let i = 0; i < this.runtime.threads.length; i++) {
const activeThread = this.runtime.threads[i];
// Check if the thread is done so it is not executed.
if (activeThread.stack.length === 0 ||
activeThread.status === Thread.STATUS_DONE) {
// Finished with this thread.
stoppedThread = true;
continue;
}
if (activeThread.status === Thread.STATUS_YIELD_TICK &&
!ranFirstTick) {
// Clear single-tick yield from the last call of `stepThreads`.
activeThread.status = Thread.STATUS_RUNNING;
}
if (activeThread.status === Thread.STATUS_RUNNING ||
activeThread.status === Thread.STATUS_YIELD) {
// Normal-mode thread: step.
if (this.runtime.profiler !== null) {
if (stepThreadProfilerId === -1) {
stepThreadProfilerId = this.runtime.profiler.idByName(stepThreadProfilerFrame);
}
this.runtime.profiler.start(stepThreadProfilerId);
}
this.stepThread(activeThread);
if (this.runtime.profiler !== null) {
this.runtime.profiler.stop();
}
activeThread.warpTimer = null;
if (activeThread.isKilled) {
i--; // if the thread is removed from the list (killed), do not increase index
}
}
if (activeThread.status === Thread.STATUS_RUNNING) {
numActiveThreads++;
}
// Check if the thread completed while it just stepped to make
// sure we remove it before the next iteration of all threads.
if (activeThread.stack.length === 0 ||
activeThread.status === Thread.STATUS_DONE) {
// Finished with this thread.
stoppedThread = true;
}
}
// We successfully ticked once. Prevents running STATUS_YIELD_TICK
// threads on the next tick.
ranFirstTick = true;
if (this.runtime.profiler !== null) {
this.runtime.profiler.stop();
}
// Filter inactive threads from `this.runtime.threads`.
if (stoppedThread) {
let nextActiveThread = 0;
for (let i = 0; i < this.runtime.threads.length; i++) {
const thread = this.runtime.threads[i];
if (thread.stack.length !== 0 &&
thread.status !== Thread.STATUS_DONE) {
this.runtime.threads[nextActiveThread] = thread;
nextActiveThread++;
} else {
doneThreads.push(thread);
}
}
this.runtime.threads.length = nextActiveThread;
}
}
return doneThreads;
}
/**
* Step the requested thread for as long as necessary.
* @param {!Thread} thread Thread object to step.
*/
stepThread (thread) {
let currentBlockId = thread.peekStack();
if (!currentBlockId) {
// A "null block" - empty branch.
thread.popStack();
}
// Save the current block ID to notice if we did control flow.
while ((currentBlockId = thread.peekStack())) {
let isWarpMode = thread.peekStackFrame().warpMode;
if (isWarpMode && !thread.warpTimer) {
// Initialize warp-mode timer if it hasn't been already.
// This will start counting the thread toward `Sequencer.WARP_TIME`.
thread.warpTimer = new Timer();
thread.warpTimer.start();
}
// Execute the current block.
if (this.runtime.profiler !== null) {
if (executeProfilerId === -1) {
executeProfilerId = this.runtime.profiler.idByName(executeProfilerFrame);
}
// The method commented below has its code inlined underneath to
// reduce the bias recorded for the profiler's calls in this
// time sensitive stepThread method.
//
// this.runtime.profiler.start(executeProfilerId, null);
this.runtime.profiler.records.push(
this.runtime.profiler.START, executeProfilerId, null, 0);
}
if (thread.target === null) {
this.retireThread(thread);
} else {
execute(this, thread);
}
if (this.runtime.profiler !== null) {
// this.runtime.profiler.stop();
this.runtime.profiler.records.push(this.runtime.profiler.STOP, 0);
}
thread.blockGlowInFrame = currentBlockId;
// If the thread has yielded or is waiting, yield to other threads.
if (thread.status === Thread.STATUS_YIELD) {
// Mark as running for next iteration.
thread.status = Thread.STATUS_RUNNING;
// In warp mode, yielded blocks are re-executed immediately.
if (isWarpMode &&
thread.warpTimer.timeElapsed() <= Sequencer.WARP_TIME) {
continue;
}
return;
} else if (thread.status === Thread.STATUS_PROMISE_WAIT) {
// A promise was returned by the primitive. Yield the thread
// until the promise resolves. Promise resolution should reset
// thread.status to Thread.STATUS_RUNNING.
return;
} else if (thread.status === Thread.STATUS_YIELD_TICK) {
// stepThreads will reset the thread to Thread.STATUS_RUNNING
return;
}
// If no control flow has happened, switch to next block.
if (thread.peekStack() === currentBlockId) {
thread.goToNextBlock();
}
// If no next block has been found at this point, look on the stack.
while (!thread.peekStack()) {
thread.popStack();
if (thread.stack.length === 0) {
// No more stack to run!
thread.status = Thread.STATUS_DONE;
return;
}
const stackFrame = thread.peekStackFrame();
isWarpMode = stackFrame.warpMode;
if (stackFrame.isLoop) {
// The current level of the stack is marked as a loop.
// Return to yield for the frame/tick in general.
// Unless we're in warp mode - then only return if the
// warp timer is up.
if (!isWarpMode ||
thread.warpTimer.timeElapsed() > Sequencer.WARP_TIME) {
// Don't do anything to the stack, since loops need
// to be re-executed.
return;
}
// Don't go to the next block for this level of the stack,
// since loops need to be re-executed.
continue;
} else if (stackFrame.waitingReporter) {
// This level of the stack was waiting for a value.
// This means a reporter has just returned - so don't go
// to the next block for this level of the stack.
return;
}
// Get next block of existing block on the stack.
thread.goToNextBlock();
}
}
}
/**
* Step a thread into a block's branch.
* @param {!Thread} thread Thread object to step to branch.
* @param {number} branchNum Which branch to step to (i.e., 1, 2).
* @param {boolean} isLoop Whether this block is a loop.
*/
stepToBranch (thread, branchNum, isLoop) {
if (!branchNum) {
branchNum = 1;
}
const currentBlockId = thread.peekStack();
const branchId = thread.target.blocks.getBranch(
currentBlockId,
branchNum
);
thread.peekStackFrame().isLoop = isLoop;
if (branchId) {
// Push branch ID to the thread's stack.
thread.pushStack(branchId);
} else {
thread.pushStack(null);
}
}
/**
* Step a procedure.
* @param {!Thread} thread Thread object to step to procedure.
* @param {!string} procedureCode Procedure code of procedure to step to.
*/
stepToProcedure (thread, procedureCode) {
const definition = thread.target.blocks.getProcedureDefinition(procedureCode);
if (!definition) {
return;
}
// Check if the call is recursive.
// If so, set the thread to yield after pushing.
const isRecursive = thread.isRecursiveCall(procedureCode);
// To step to a procedure, we put its definition on the stack.
// Execution for the thread will proceed through the definition hat
// and on to the main definition of the procedure.
// When that set of blocks finishes executing, it will be popped
// from the stack by the sequencer, returning control to the caller.
thread.pushStack(definition);
// In known warp-mode threads, only yield when time is up.
if (thread.peekStackFrame().warpMode &&
thread.warpTimer.timeElapsed() > Sequencer.WARP_TIME) {
thread.status = Thread.STATUS_YIELD;
} else {
// Look for warp-mode flag on definition, and set the thread
// to warp-mode if needed.
const definitionBlock = thread.target.blocks.getBlock(definition);
const innerBlock = thread.target.blocks.getBlock(
definitionBlock.inputs.custom_block.block);
let doWarp = false;
if (innerBlock && innerBlock.mutation) {
const warp = innerBlock.mutation.warp;
if (typeof warp === 'boolean') {
doWarp = warp;
} else if (typeof warp === 'string') {
doWarp = JSON.parse(warp);
}
}
if (doWarp) {
thread.peekStackFrame().warpMode = true;
} else if (isRecursive) {
// In normal-mode threads, yield any time we have a recursive call.
thread.status = Thread.STATUS_YIELD;
}
}
}
/**
* Retire a thread in the middle, without considering further blocks.
* @param {!Thread} thread Thread object to retire.
*/
retireThread (thread) {
thread.stack = [];
thread.stackFrame = [];
thread.requestScriptGlowInFrame = false;
thread.status = Thread.STATUS_DONE;
}
}
module.exports = Sequencer;