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58 lines
2.6 KiB
JavaScript
58 lines
2.6 KiB
JavaScript
/**
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* Serialize all the assets of the given type ('sounds' or 'costumes')
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* in the provided runtime into an array of file descriptors.
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* A file descriptor is an object containing the name of the file
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* to be written and the contents of the file, the serialized asset.
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* @param {Runtime} runtime The runtime with the assets to be serialized
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* @param {string} assetType The type of assets to be serialized: 'sounds' | 'costumes'
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* @param {string=} optTargetId Optional target id to serialize assets for
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* @returns {Array<object>} An array of file descriptors for each asset
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*/
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const serializeAssets = function (runtime, assetType, optTargetId) {
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const targets = optTargetId ? [runtime.getTargetById(optTargetId)] : runtime.targets;
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const assetDescs = [];
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for (let i = 0; i < targets.length; i++) {
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const currTarget = targets[i];
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const currAssets = currTarget.sprite[assetType];
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for (let j = 0; j < currAssets.length; j++) {
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const currAsset = currAssets[j];
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const assetId = currAsset.assetId;
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const storage = runtime.storage;
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const storedAsset = storage.get(assetId);
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assetDescs.push({
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fileName: `${assetId}.${storedAsset.dataFormat}`,
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fileContent: storedAsset.data});
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}
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}
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return assetDescs;
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};
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/**
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* Serialize all the sounds in the provided runtime or, if a target id is provided,
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* in the specified target into an array of file descriptors.
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* A file descriptor is an object containing the name of the file
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* to be written and the contents of the file, the serialized sound.
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* @param {Runtime} runtime The runtime with the sounds to be serialized
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* @param {string=} optTargetId Optional targetid for serializing sounds of a single target
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* @returns {Array<object>} An array of file descriptors for each sound
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*/
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const serializeSounds = function (runtime, optTargetId) {
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return serializeAssets(runtime, 'sounds', optTargetId);
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};
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/**
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* Serialize all the costumes in the provided runtime into an array of file
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* descriptors. A file descriptor is an object containing the name of the file
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* to be written and the contents of the file, the serialized costume.
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* @param {Runtime} runtime The runtime with the costumes to be serialized
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* @param {string} optTargetId Optional targetid for serializing costumes of a single target
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* @returns {Array<object>} An array of file descriptors for each costume
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*/
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const serializeCostumes = function (runtime, optTargetId) {
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return serializeAssets(runtime, 'costumes', optTargetId);
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};
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module.exports = {
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serializeSounds,
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serializeCostumes
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};
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