mirror of
https://github.com/scratchfoundation/scratch-vm.git
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295 lines
11 KiB
JavaScript
295 lines
11 KiB
JavaScript
const BlockUtility = require('./block-utility');
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const log = require('../util/log');
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const Thread = require('./thread');
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const {Map} = require('immutable');
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/**
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* Single BlockUtility instance reused by execute for every pritimive ran.
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* @const
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*/
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const blockUtility = new BlockUtility();
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/**
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* Profiler frame name for block functions.
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* @const {string}
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*/
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const blockFunctionProfilerFrame = 'blockFunction';
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/**
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* Profiler frame ID for 'blockFunction'.
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* @type {number}
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*/
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let blockFunctionProfilerId = -1;
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/**
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* Utility function to determine if a value is a Promise.
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* @param {*} value Value to check for a Promise.
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* @return {boolean} True if the value appears to be a Promise.
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*/
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const isPromise = function (value) {
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return (
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value !== null &&
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typeof value === 'object' &&
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typeof value.then === 'function'
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);
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};
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/**
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* Handle any reported value from the primitive, either directly returned
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* or after a promise resolves.
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* @param {*} resolvedValue Value eventually returned from the primitive.
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* @param {!Sequencer} sequencer Sequencer stepping the thread for the ran
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* primitive.
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* @param {!Thread} thread Thread containing the primitive.
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* @param {!string} currentBlockId Id of the block in its thread for value from
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* the primitive.
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* @param {!string} opcode opcode used to identify a block function primitive.
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* @param {!boolean} isHat Is the current block a hat?
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*/
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// @todo move this to callback attached to the thread when we have performance
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// metrics (dd)
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const handleReport = function (
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resolvedValue, sequencer, thread, currentBlockId, opcode, isHat) {
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thread.pushReportedValue(resolvedValue);
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if (isHat) {
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// Hat predicate was evaluated.
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if (sequencer.runtime.getIsEdgeActivatedHat(opcode)) {
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// If this is an edge-activated hat, only proceed if the value is
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// true and used to be false, or the stack was activated explicitly
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// via stack click
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if (!thread.stackClick) {
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const oldEdgeValue = sequencer.runtime.updateEdgeActivatedValue(
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currentBlockId,
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resolvedValue
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);
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const edgeWasActivated = !oldEdgeValue && resolvedValue;
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if (!edgeWasActivated) {
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sequencer.retireThread(thread);
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}
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}
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} else if (!resolvedValue) {
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// Not an edge-activated hat: retire the thread
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// if predicate was false.
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sequencer.retireThread(thread);
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}
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} else {
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// In a non-hat, report the value visually if necessary if
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// at the top of the thread stack.
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if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
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if (thread.stackClick) {
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sequencer.runtime.visualReport(currentBlockId, resolvedValue);
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}
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if (thread.updateMonitor) {
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sequencer.runtime.requestUpdateMonitor(Map({
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id: currentBlockId,
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value: String(resolvedValue)
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}));
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}
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}
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// Finished any yields.
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thread.status = Thread.STATUS_RUNNING;
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}
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};
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/**
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* Execute a block.
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* @param {!Sequencer} sequencer Which sequencer is executing.
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* @param {!Thread} thread Thread which to read and execute.
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*/
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const execute = function (sequencer, thread) {
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const runtime = sequencer.runtime;
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const target = thread.target;
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// Stop if block or target no longer exists.
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if (target === null) {
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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return;
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}
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// Current block to execute is the one on the top of the stack.
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const currentBlockId = thread.peekStack();
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const currentStackFrame = thread.peekStackFrame();
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let blockContainer;
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if (thread.updateMonitor) {
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blockContainer = runtime.monitorBlocks;
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} else {
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blockContainer = target.blocks;
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}
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let block = blockContainer.getBlock(currentBlockId);
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if (typeof block === 'undefined') {
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blockContainer = runtime.flyoutBlocks;
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block = blockContainer.getBlock(currentBlockId);
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// Stop if block or target no longer exists.
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if (typeof block === 'undefined') {
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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return;
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}
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}
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const opcode = blockContainer.getOpcode(block);
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const fields = blockContainer.getFields(block);
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const inputs = blockContainer.getInputs(block);
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const blockFunction = runtime.getOpcodeFunction(opcode);
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const isHat = runtime.getIsHat(opcode);
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if (!opcode) {
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log.warn(`Could not get opcode for block: ${currentBlockId}`);
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return;
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}
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// Hats and single-field shadows are implemented slightly differently
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// from regular blocks.
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// For hats: if they have an associated block function,
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// it's treated as a predicate; if not, execution will proceed as a no-op.
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// For single-field shadows: If the block has a single field, and no inputs,
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// immediately return the value of the field.
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if (typeof blockFunction === 'undefined') {
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if (isHat) {
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// Skip through the block (hat with no predicate).
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return;
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}
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const keys = Object.keys(fields);
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if (keys.length === 1 && Object.keys(inputs).length === 0) {
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// One field and no inputs - treat as arg.
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handleReport(fields[keys[0]].value, sequencer, thread, currentBlockId, opcode, isHat);
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} else {
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log.warn(`Could not get implementation for opcode: ${opcode}`);
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}
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thread.requestScriptGlowInFrame = true;
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return;
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}
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// Generate values for arguments (inputs).
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const argValues = {};
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// Add all fields on this block to the argValues.
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for (const fieldName in fields) {
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if (!fields.hasOwnProperty(fieldName)) continue;
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if (fieldName === 'VARIABLE' || fieldName === 'LIST' ||
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fieldName === 'BROADCAST_OPTION') {
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argValues[fieldName] = {
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id: fields[fieldName].id,
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name: fields[fieldName].value
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};
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} else {
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argValues[fieldName] = fields[fieldName].value;
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}
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}
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// Recursively evaluate input blocks.
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for (const inputName in inputs) {
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if (!inputs.hasOwnProperty(inputName)) continue;
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// Do not evaluate the internal custom command block within definition
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if (inputName === 'custom_block') continue;
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const input = inputs[inputName];
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const inputBlockId = input.block;
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// Is there no value for this input waiting in the stack frame?
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if (inputBlockId !== null && typeof currentStackFrame.reported[inputName] === 'undefined') {
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// If there's not, we need to evaluate the block.
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// Push to the stack to evaluate the reporter block.
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thread.pushStack(inputBlockId);
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// Save name of input for `Thread.pushReportedValue`.
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currentStackFrame.waitingReporter = inputName;
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// Actually execute the block.
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execute(sequencer, thread);
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if (thread.status === Thread.STATUS_PROMISE_WAIT) {
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return;
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}
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// Execution returned immediately,
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// and presumably a value was reported, so pop the stack.
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currentStackFrame.waitingReporter = null;
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thread.popStack();
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}
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argValues[inputName] = currentStackFrame.reported[inputName];
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}
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// Add any mutation to args (e.g., for procedures).
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const mutation = blockContainer.getMutation(block);
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if (mutation !== null) {
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argValues.mutation = mutation;
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}
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// If we've gotten this far, all of the input blocks are evaluated,
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// and `argValues` is fully populated. So, execute the block primitive.
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// First, clear `currentStackFrame.reported`, so any subsequent execution
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// (e.g., on return from a branch) gets fresh inputs.
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currentStackFrame.reported = {};
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let primitiveReportedValue = null;
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blockUtility.sequencer = sequencer;
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blockUtility.thread = thread;
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if (runtime.profiler !== null) {
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if (blockFunctionProfilerId === -1) {
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blockFunctionProfilerId = runtime.profiler.idByName(blockFunctionProfilerFrame);
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}
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// The method commented below has its code inlined underneath to reduce
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// the bias recorded for the profiler's calls in this time sensitive
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// execute function.
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//
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// runtime.profiler.start(blockFunctionProfilerId, opcode);
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runtime.profiler.records.push(
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runtime.profiler.START, blockFunctionProfilerId, opcode, performance.now());
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}
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primitiveReportedValue = blockFunction(argValues, blockUtility);
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if (runtime.profiler !== null) {
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// runtime.profiler.stop(blockFunctionProfilerId);
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runtime.profiler.records.push(runtime.profiler.STOP, performance.now());
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}
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if (typeof primitiveReportedValue === 'undefined') {
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// No value reported - potentially a command block.
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// Edge-activated hats don't request a glow; all commands do.
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thread.requestScriptGlowInFrame = true;
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}
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// If it's a promise, wait until promise resolves.
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if (isPromise(primitiveReportedValue)) {
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if (thread.status === Thread.STATUS_RUNNING) {
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// Primitive returned a promise; automatically yield thread.
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thread.status = Thread.STATUS_PROMISE_WAIT;
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}
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// Promise handlers
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primitiveReportedValue.then(resolvedValue => {
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handleReport(resolvedValue, sequencer, thread, currentBlockId, opcode, isHat);
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if (typeof resolvedValue === 'undefined') {
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let stackFrame;
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let nextBlockId;
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do {
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// In the case that the promise is the last block in the current thread stack
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// We need to pop out repeatedly until we find the next block.
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const popped = thread.popStack();
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if (popped === null) {
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return;
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}
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nextBlockId = thread.target.blocks.getNextBlock(popped);
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if (nextBlockId !== null) {
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// A next block exists so break out this loop
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break;
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}
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// Investigate the next block and if not in a loop,
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// then repeat and pop the next item off the stack frame
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stackFrame = thread.peekStackFrame();
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} while (stackFrame !== null && !stackFrame.isLoop);
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thread.pushStack(nextBlockId);
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} else {
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thread.popStack();
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}
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}, rejectionReason => {
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// Promise rejected: the primitive had some error.
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// Log it and proceed.
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log.warn('Primitive rejected promise: ', rejectionReason);
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thread.status = Thread.STATUS_RUNNING;
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thread.popStack();
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});
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} else if (thread.status === Thread.STATUS_RUNNING) {
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handleReport(primitiveReportedValue, sequencer, thread, currentBlockId, opcode, isHat);
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}
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};
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module.exports = execute;
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