mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-24 15:02:52 -05:00
bafdf8d9f2
Update all tests for `no-var` and `prefer-arrow-callback` (using `--fix`)
252 lines
6.7 KiB
JavaScript
252 lines
6.7 KiB
JavaScript
const test = require('tap').test;
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const RenderedTarget = require('../../src/sprites/rendered-target');
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const Sprite = require('../../src/sprites/sprite');
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const Runtime = require('../../src/engine/runtime');
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const FakeRenderer = require('../fixtures/fake-renderer');
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test('clone effects', t => {
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// Create two clones and ensure they have different graphic effect objects.
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// Regression test for Github issue #224
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const b = new RenderedTarget(spr, null);
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t.ok(a.effects !== b.effects);
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t.end();
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});
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test('setxy', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setXY(123, 321, true);
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t.equals(a.x, 123);
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t.equals(a.y, 321);
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t.end();
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});
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test('direction', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setDirection(123);
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t.equals(a._getRenderedDirectionAndScale().direction, 123);
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t.end();
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});
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test('setSay', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setSay();
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a.setSay('types not specified', 'message');
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t.end();
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});
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test('setVisible', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setVisible(true);
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t.end();
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});
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test('setSize', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setSize(123);
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t.equals(a._getRenderedDirectionAndScale().scale[0], 123);
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t.end();
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});
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test('set and clear effects', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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for (var effect in a.effects) {
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a.setEffect(effect, 1);
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t.equals(a.effects[effect], 1);
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}
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a.clearEffects();
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for (effect in a.effects) {
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t.equals(a.effects[effect], 0);
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}
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t.end();
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});
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test('setCostume', t => {
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const o = new Object();
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const s = new Sprite();
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const r = new Runtime();
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s.costumes = [o];
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setCostume(0);
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t.end();
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});
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test('setRotationStyle', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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a.setRotationStyle(RenderedTarget.ROTATION_STYLE_NONE);
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t.end();
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});
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test('getBounds', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.getBounds().top, 0);
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a.setXY(241, 241);
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t.equals(a.getBounds().top, 241);
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t.end();
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});
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test('isTouchingPoint', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingPoint(), true);
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t.end();
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});
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test('isTouchingEdge', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingEdge(), false);
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a.setXY(1000, 1000);
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t.equals(a.isTouchingEdge(), true);
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t.end();
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});
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test('isTouchingSprite', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingSprite('fake'), false);
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t.end();
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});
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test('isTouchingColor', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.isTouchingColor(), false);
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t.end();
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});
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test('colorIsTouchingColor', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.colorIsTouchingColor(), false);
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t.end();
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});
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test('layers', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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const o = new Object();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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a.goToFront();
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t.equals(a.renderer.order, 5);
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a.goBackLayers(2);
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t.equals(a.renderer.order, 3);
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o.drawableID = 999;
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a.goBehindOther(o);
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t.equals(a.renderer.order, 1);
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t.end();
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});
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test('keepInFence', t => {
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const s = new Sprite();
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const r = new Runtime();
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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a.renderer = renderer;
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t.equals(a.keepInFence(1000, 1000)[0], 240);
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t.equals(a.keepInFence(-1000, 1000)[0], -240);
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t.equals(a.keepInFence(1000, 1000)[1], 180);
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t.equals(a.keepInFence(1000, -1000)[1], -180);
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t.end();
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});
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test('#stopAll clears graphics effects', t => {
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const s = new Sprite();
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const r = new Runtime();
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const a = new RenderedTarget(s, r);
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const effectName = 'brightness';
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a.setEffect(effectName, 100);
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a.onStopAll();
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t.equals(a.effects[effectName], 0);
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t.end();
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});
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test('#getCostumes returns the costumes', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const costumes = [1, 2, 3];
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a.sprite.costumes = costumes;
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t.equals(a.getCostumes(), costumes);
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t.end();
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});
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test('#getSounds returns the sounds', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const sounds = [1, 2, 3];
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a.sprite.sounds = sounds;
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t.equals(a.getSounds(), sounds);
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t.end();
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});
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test('#toJSON returns the sounds and costumes', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const sounds = [1, 2, 3];
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const costumes = ['a', 'b', 'c'];
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a.sprite.sounds = sounds;
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a.sprite.costumes = costumes;
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t.same(a.toJSON().sounds, sounds);
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t.same(a.toJSON().costumes, costumes);
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t.end();
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});
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