scratch-vm/test/unit/extension_music.js
Eric Rosenbaum 5fbfecb1a9
Note player (#806)
* Move drums into their own folder

* Load instrument samples

* Play notes

* Concurrency limit is shared across drums and instruments

* Increase MIDI note range

* Set instrument directly on musicState object

* JSDoc

* Clean up the play note functions and add comments

* Cleanup

* Check for audioEngine in playDrumNum

* JSDoc and comments

* Round the instrument number

* Fix unit test for set instrument

* Comment fixes

* Nit (condense onto single line)
2017-11-21 10:36:28 -05:00

45 lines
1.1 KiB
JavaScript

const test = require('tap').test;
const Music = require('../../src/extensions/scratch3_music/index.js');
const runtime = Object.create(null);
const blocks = new Music(runtime);
const util = {
stackFrame: Object.create(null),
target: {
audioPlayer: null
},
yield: () => null
};
test('playDrum uses 1-indexing and wrap clamps', t => {
// Stub playDrumNum
let playedDrum;
blocks._playDrumNum = (_util, drum) => (playedDrum = drum);
let args = {DRUM: 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
args = {DRUM: blocks.DRUM_INFO.length + 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
t.end();
});
test('setInstrument uses 1-indexing and wrap clamps', t => {
// Stub getMusicState
const state = {currentInstrument: 0};
blocks._getMusicState = () => state;
let args = {INSTRUMENT: 1};
blocks.setInstrument(args, util);
t.strictEqual(state.currentInstrument, 0);
args = {INSTRUMENT: blocks.INSTRUMENT_INFO.length + 1};
blocks.setInstrument(args, util);
t.strictEqual(state.currentInstrument, 0);
t.end();
});