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* Fix Stage PNG * Add New Stage PNG * Remove Old Stage PNG * Delete backdrop1.png * Rename New Stage PNG * Delete stage.png * Fix Stage Resolution |
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assets | ||
playground | ||
src | ||
test | ||
.editorconfig | ||
.eslintrc | ||
.gitignore | ||
.npmignore | ||
.travis.yml | ||
LICENSE | ||
Makefile | ||
package.json | ||
README.md | ||
StartServerWindows.bat | ||
TRADEMARK | ||
webpack.config.js |
scratch-vm
Scratch VM is a library for representing, running, and maintaining the state of computer programs written using Scratch Blocks.
Installation
This requires you to have Git and Node.js installed.
In your own node environment/application:
npm install https://github.com/LLK/scratch-vm.git
If you want to edit/play yourself:
git clone https://github.com/LLK/scratch-vm.git
cd scratch-vm
npm install
Development Server
This requires Node.js to be installed.
For convenience, we've included a development server with the VM. This is sometimes useful when running in an environment that's loading remote resources (e.g., SVGs from the Scratch server).
Running the Development Server
Open a Command Prompt or Terminal in the repository and run:
npm start
Or on Windows:
StartServerWindows.bat
Playground
To run the Playground, make sure the dev server's running and go to http://localhost:8080/ - you will be directed to the playground, which demonstrates various tools and internal state.
Standalone Build
make build
<script src="/path/to/vm.js"></script>
<script>
var vm = new window.VirtualMachine();
// do things
</script>
How to include in a Node.js App
For an extended setup example, check out the /playground directory, which includes a fully running VM instance.
var VirtualMachine = require('scratch-vm');
var vm = new VirtualMachine();
// Block events
workspace.addChangeListener(vm.blockListener);
// Run threads
vm.start();
Abstract Syntax Tree
Overview
The Virtual Machine constructs and maintains the state of an Abstract Syntax Tree (AST) by listening to events emitted by the scratch-blocks workspace via the blockListener
. Each target (code-running object, for example, a sprite) keeps an AST for its blocks. At any time, the current state of an AST can be viewed by inspecting the vm.runtime.targets[...].blocks
object.
Anatomy of a Block
The VM's block representation contains all the important information for execution and storage. Here's an example representing the "when key pressed" script on a workspace:
{
"_blocks": {
"Q]PK~yJ@BTV8Y~FfISeo": {
"id": "Q]PK~yJ@BTV8Y~FfISeo",
"opcode": "event_whenkeypressed",
"inputs": {
},
"fields": {
"KEY_OPTION": {
"name": "KEY_OPTION",
"value": "space"
}
},
"next": null,
"topLevel": true,
"parent": null,
"shadow": false,
"x": -69.333333333333,
"y": 174
}
},
"_scripts": [
"Q]PK~yJ@BTV8Y~FfISeo"
]
}
Testing
make test
make coverage
Donate
We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!