scratch-vm/test/integration/internal-extension.js
2019-04-19 14:35:35 -07:00

124 lines
4.1 KiB
JavaScript

const test = require('tap').test;
const Worker = require('tiny-worker');
const BlockType = require('../../src/extension-support/block-type');
const dispatch = require('../../src/dispatch/central-dispatch');
const VirtualMachine = require('../../src/virtual-machine');
const Sprite = require('../../src/sprites/sprite');
const RenderedTarget = require('../../src/sprites/rendered-target');
// By default Central Dispatch works with the Worker class built into the browser. Tell it to use TinyWorker instead.
dispatch.workerClass = Worker;
class TestInternalExtension {
constructor () {
this.status = {};
this.status.constructorCalled = true;
}
getInfo () {
this.status.getInfoCalled = true;
return {
id: 'testInternalExtension',
name: 'Test Internal Extension',
blocks: [
{
opcode: 'go'
}
],
menus: {
simpleMenu: this._buildAMenu(),
dynamicMenu: '_buildDynamicMenu'
}
};
}
go (args, util, blockInfo) {
this.status.goCalled = true;
return blockInfo;
}
_buildAMenu () {
this.status.buildMenuCalled = true;
return ['abcd', 'efgh', 'ijkl'];
}
_buildDynamicMenu () {
this.status.buildDynamicMenuCalled = true;
return [1, 2, 3, 4, 6];
}
}
test('internal extension', t => {
const vm = new VirtualMachine();
const extension = new TestInternalExtension();
t.ok(extension.status.constructorCalled);
t.notOk(extension.status.getInfoCalled);
vm.extensionManager._registerInternalExtension(extension);
t.ok(extension.status.getInfoCalled);
const func = vm.runtime.getOpcodeFunction('testInternalExtension_go');
t.type(func, 'function');
t.notOk(extension.status.goCalled);
const goBlockInfo = func();
t.ok(extension.status.goCalled);
// The 'go' block returns its own blockInfo. Make sure it matches the expected info.
// Note that the extension parser fills in missing fields so there are more fields here than in `getInfo`.
const expectedBlockInfo = {
arguments: {},
blockAllThreads: false,
blockType: BlockType.COMMAND,
func: goBlockInfo.func, // Cheat since we don't have a good way to ensure we generate the same function
opcode: 'go',
terminal: false,
text: 'go'
};
t.deepEqual(goBlockInfo, expectedBlockInfo);
// There should be 2 menus - one is an array, one is the function to call.
t.equal(vm.runtime._blockInfo[0].menus.length, 2);
// First menu has 3 items.
t.equal(
vm.runtime._blockInfo[0].menus[0].json.args0[0].options.length, 3);
// Second menu is a dynamic menu and therefore should be a function.
t.type(
vm.runtime._blockInfo[0].menus[1].json.args0[0].options, 'function');
t.end();
});
test('load sync', t => {
const vm = new VirtualMachine();
vm.extensionManager.loadExtensionIdSync('coreExample');
t.ok(vm.extensionManager.isExtensionLoaded('coreExample'));
t.equal(vm.runtime._blockInfo.length, 1);
// blocks should be an array of two items: a button pseudo-block and a reporter block.
t.equal(vm.runtime._blockInfo[0].blocks.length, 2);
t.type(vm.runtime._blockInfo[0].blocks[0].info, 'object');
t.type(vm.runtime._blockInfo[0].blocks[0].info.func, 'MAKE_A_VARIABLE');
t.equal(vm.runtime._blockInfo[0].blocks[0].info.blockType, 'button');
t.type(vm.runtime._blockInfo[0].blocks[1].info, 'object');
t.equal(vm.runtime._blockInfo[0].blocks[1].info.opcode, 'exampleOpcode');
t.equal(vm.runtime._blockInfo[0].blocks[1].info.blockType, 'reporter');
// Test the opcode function
t.equal(vm.runtime._blockInfo[0].blocks[1].info.func(), 'no stage yet');
const sprite = new Sprite(null, vm.runtime);
sprite.name = 'Stage';
const stage = new RenderedTarget(sprite, vm.runtime);
stage.isStage = true;
vm.runtime.targets = [stage];
t.equal(vm.runtime._blockInfo[0].blocks[1].info.func(), 'Stage');
t.end();
});