mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
156 lines
6.8 KiB
JavaScript
156 lines
6.8 KiB
JavaScript
const path = require('path');
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const tap = require('tap');
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const makeTestStorage = require('../fixtures/make-test-storage');
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const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
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const VirtualMachine = require('../../src/index');
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let vm;
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tap.beforeEach(() => {
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const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb2');
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const project = readFileToBuffer(projectUri);
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vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// TODO figure out why running threads doesn't work in this test
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// vm.start();
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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return vm.loadProject(project);
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});
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const test = tap.test;
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test('saving and loading sb2 project with monitors preserves sliderMin and sliderMax', t => {
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vm.on('playgroundData', e /* eslint-disable-line no-unused-vars */ => {
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// TODO related to above TODO, comment these back in when we figure out
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// why running threads doesn't work with this test
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// const threads = JSON.parse(e.threads);
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// All monitors should create threads that finish during the step and
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// are revoved from runtime.threads.
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// t.equal(threads.length, 0);
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// we care that the last step updated the right number of monitors
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// we don't care whether the last step ran other threads or not
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// const lastStepUpdatedMonitorThreads = vm.runtime._lastStepDoneThreads.filter(thread => thread.updateMonitor);
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// t.equal(lastStepUpdatedMonitorThreads.length, 8);
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// There should be one additional hidden monitor that is in the monitorState but
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// does not start a thread.
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t.equal(vm.runtime._monitorState.size, 9);
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const stage = vm.runtime.targets[0];
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const target = vm.runtime.targets[1];
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// Global variable named "global" is a slider
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let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global')[0];
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// Used later when checking save and load of slider min/max
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let monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_variable');
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t.equal(monitorRecord.mode, 'slider');
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t.equal(monitorRecord.sliderMin, -200); // Make sure these are imported for sliders.
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t.equal(monitorRecord.sliderMax, 30);
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t.equal(monitorRecord.isDiscrete, false);
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t.equal(monitorRecord.x, 5); // These are imported for all monitors, just check once.
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t.equal(monitorRecord.y, 59);
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t.equal(monitorRecord.visible, true);
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// Global variable named "global list" is a list
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variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global list')[0];
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monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_listcontents');
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t.equal(monitorRecord.mode, 'list');
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t.equal(monitorRecord.visible, true);
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// Local variable named "local" is hidden
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variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local')[0];
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monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_variable');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, false);
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// Local list named "local list" is visible
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variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local list')[0];
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monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_listcontents');
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t.equal(monitorRecord.mode, 'list');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.width, 106); // Make sure these are imported from lists.
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t.equal(monitorRecord.height, 206);
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// Backdrop name monitor is visible, not sprite specific
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// should get imported with id that references the name parameter
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// via '_name' at the end since the 3.0 block has a dropdown.
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monitorRecord = vm.runtime._monitorState.get('backdropnumbername_name');
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t.equal(monitorRecord.opcode, 'looks_backdropnumbername');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, null);
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t.equal(monitorRecord.targetId, null);
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// x position monitor is in large mode, specific to sprite 1
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monitorRecord = vm.runtime._monitorState.get(`${target.id}_xposition`);
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t.equal(monitorRecord.opcode, 'motion_xposition');
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t.equal(monitorRecord.mode, 'large');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, 'Sprite1');
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t.equal(monitorRecord.targetId, target.id);
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let monitorId;
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let monitorBlock;
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// The monitor IDs for the sensing_current block should be unique
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// to the parameter that is selected on the block being monitored.
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// The paramater portion of the id should be lowercase even
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// though the field value on the block is uppercase.
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monitorId = 'current_date';
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monitorRecord = vm.runtime._monitorState.get(monitorId);
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t.equal(monitorRecord.opcode, 'sensing_current');
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monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
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t.equal(monitorBlock.fields.CURRENTMENU.value, 'DATE');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, null);
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t.equal(monitorRecord.targetId, null);
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monitorId = 'current_minute';
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monitorRecord = vm.runtime._monitorState.get(monitorId);
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t.equal(monitorRecord.opcode, 'sensing_current');
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monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
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t.equal(monitorBlock.fields.CURRENTMENU.value, 'MINUTE');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, null);
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t.equal(monitorRecord.targetId, null);
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monitorId = 'current_dayofweek';
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monitorRecord = vm.runtime._monitorState.get(monitorId);
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t.equal(monitorRecord.opcode, 'sensing_current');
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monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
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t.equal(monitorBlock.fields.CURRENTMENU.value, 'DAYOFWEEK');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, null);
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t.equal(monitorRecord.targetId, null);
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t.end();
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process.nextTick(process.exit);
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});
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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const sb3ProjectJson = vm.toJSON();
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return vm.loadProject(sb3ProjectJson).then(() => {
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setTimeout(() => {
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vm.getPlaygroundData();
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vm.stopAll();
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}, 100);
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});
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});
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});
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