scratch-vm/src/blocks/scratch3.js
2016-05-03 14:57:10 -04:00

82 lines
2.4 KiB
JavaScript

function Scratch3Blocks(runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3Blocks.prototype.getPrimitives = function() {
return {
'control_repeat': this.repeat,
'control_forever': this.forever,
'control_wait': this.wait,
'control_stop': this.stop,
'event_whenflagclicked': this.whenFlagClicked,
'event_whenbroadcastreceived': this.whenBroadcastReceived,
'event_broadcast': this.broadcast
};
};
Scratch3Blocks.prototype.repeat = function(argValues, util) {
console.log('Running: control_repeat');
// Initialize loop
if (util.stackFrame.loopCounter === undefined) {
util.stackFrame.loopCounter = parseInt(argValues[0]); // @todo arg
}
// Decrease counter
util.stackFrame.loopCounter--;
// If we still have some left, start the substack
if (util.stackFrame.loopCounter >= 0) {
util.startSubstack();
}
};
Scratch3Blocks.prototype.forever = function(argValues, util) {
console.log('Running: control_forever');
util.startSubstack();
};
Scratch3Blocks.prototype.wait = function(argValues, util) {
console.log('Running: control_wait');
util.yield();
util.timeout(function() {
util.done();
}, 1000 * parseFloat(argValues[0]));
};
Scratch3Blocks.prototype.stop = function() {
console.log('Running: control_stop');
// @todo - don't use this.runtime
this.runtime.stopAll();
};
Scratch3Blocks.prototype.whenFlagClicked = function() {
console.log('Running: event_whenflagclicked');
// No-op
};
Scratch3Blocks.prototype.whenBroadcastReceived = function() {
console.log('Running: event_whenbroadcastreceived');
// No-op
};
Scratch3Blocks.prototype.broadcast = function(argValues, util) {
console.log('Running: event_broadcast');
util.startHats(function(hat) {
if (hat.opcode === 'event_whenbroadcastreceived') {
var shadows = hat.fields.CHOICE.blocks;
for (var sb in shadows) {
var shadowblock = shadows[sb];
return shadowblock.fields.CHOICE.value === argValues[0];
}
}
return false;
});
};
module.exports = Scratch3Blocks;