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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
840ffb5df0
Newer versions of `tap` run more asynchronously, so sometimes using `process.nextTick(process.exit)` to end a test would prevent the test from completing correctly. Removing all instances of `process.nextTick(process.exit)` put tests into three categories: * the test still worked correctly -- no fixup needed. * the test would hang because the VM's `_steppingInterval` was keeping Node alive. These tests call a new `quit()` method which ends the stepping interval. * the `load-extensions` test needed special attention because the "Video Sensing" extension starts its own loop using `setTimeout`. I added a `_stopLoop()` method on the extension and directly call that from the test. I'm not completely happy with this solution but anything more general would likely require a change to the extension spec, so I'm leaving that as a followup task.
240 lines
6.7 KiB
JavaScript
240 lines
6.7 KiB
JavaScript
const tap = require('tap');
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const path = require('path');
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const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
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const makeTestStorage = require('../fixtures/make-test-storage');
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const VirtualMachine = require('../../src/virtual-machine');
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let vm;
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let projectChanged;
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tap.beforeEach(() => {
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const projectUri = path.resolve(__dirname, '../fixtures/default.sb2');
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const project = readFileToBuffer(projectUri);
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vm = new VirtualMachine();
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vm.runtime.addListener('PROJECT_CHANGED', () => {
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projectChanged = true;
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});
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vm.attachStorage(makeTestStorage());
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return vm.loadProject(project).then(() => {
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// The test in project_load_changed_state.js tests
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// that loading a project does not emit a project changed
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// event. This setup tries to be agnostic of whether that
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// test is passing or failing.
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projectChanged = false;
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});
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});
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const test = tap.test;
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test('Adding a sprite (from sprite2) should emit a project changed event', t => {
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const sprite2Uri = path.resolve(__dirname, '../fixtures/cat.sprite2');
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const sprite2 = readFileToBuffer(sprite2Uri);
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vm.addSprite(sprite2).then(() => {
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Adding a sprite (from sprite3) should emit a project changed event', t => {
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const sprite3Uri = path.resolve(__dirname, '../fixtures/cat.sprite3');
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const sprite3 = readFileToBuffer(sprite3Uri);
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vm.addSprite(sprite3).then(() => {
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Adding a costume should emit a project changed event', t => {
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const newCostume = {
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name: 'costume1',
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baseLayerID: 0,
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baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
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bitmapResolution: 1,
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rotationCenterX: 47,
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rotationCenterY: 55
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};
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vm.addCostume('f9a1c175dbe2e5dee472858dd30d16bb.svg', newCostume).then(() => {
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Adding a costume from library should emit a project changed event', t => {
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const newCostume = {
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name: 'costume1',
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baseLayerID: 0,
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baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
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bitmapResolution: 1,
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rotationCenterX: 47,
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rotationCenterY: 55
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};
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vm.addCostumeFromLibrary('f9a1c175dbe2e5dee472858dd30d16bb.svg', newCostume).then(() => {
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Adding a backdrop should emit a project changed event', t => {
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const newCostume = {
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name: 'costume1',
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baseLayerID: 0,
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baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
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bitmapResolution: 1,
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rotationCenterX: 47,
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rotationCenterY: 55
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};
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vm.addBackdrop('f9a1c175dbe2e5dee472858dd30d16bb.svg', newCostume).then(() => {
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Adding a sound should emit a project changed event', t => {
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const newSound = {
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soundName: 'meow',
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soundID: 0,
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md5: '83c36d806dc92327b9e7049a565c6bff.wav',
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sampleCount: 18688,
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rate: 22050
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};
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vm.addSound(newSound).then(() => {
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Deleting a sprite should emit a project changed event', t => {
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const spriteId = vm.editingTarget.id;
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vm.deleteSprite(spriteId);
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t.equal(projectChanged, true);
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t.end();
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});
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test('Deleting a costume should emit a project changed event', t => {
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vm.deleteCostume(0);
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t.equal(projectChanged, true);
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t.end();
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});
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test('Deleting a sound should emit a project changed event', t => {
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vm.deleteSound(0);
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t.equal(projectChanged, true);
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t.end();
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});
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test('Reordering a sprite should emit a project changed event', t => {
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const sprite3Uri = path.resolve(__dirname, '../fixtures/cat.sprite3');
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const sprite3 = readFileToBuffer(sprite3Uri);
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// Add a new sprite so we have 2 to reorder
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vm.addSprite(sprite3).then(() => {
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// Reset the project changed flag to ignore change from adding new sprite
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projectChanged = false;
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t.equal(vm.runtime.targets.filter(target => !target.isStage).length, 2);
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vm.reorderTarget(2, 1);
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Reordering a costume should emit a project changed event', t => {
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t.equal(vm.editingTarget.sprite.costumes.length, 2);
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const spriteId = vm.editingTarget.id;
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const reordered = vm.reorderCostume(spriteId, 1, 0);
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t.equal(reordered, true);
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t.equal(projectChanged, true);
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t.end();
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});
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test('Reordering a sound should emit a project changed event', t => {
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const spriteId = vm.editingTarget.id;
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const newSound = {
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soundName: 'meow',
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soundID: 0,
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md5: '83c36d806dc92327b9e7049a565c6bff.wav',
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sampleCount: 18688,
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rate: 22050
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};
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vm.addSound(newSound).then(() => {
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// Reset the project changed flag to ignore change from adding new sound
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projectChanged = false;
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t.equal(vm.editingTarget.sprite.sounds.length, 2);
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const reordered = vm.reorderSound(spriteId, 1, 0);
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t.equal(reordered, true);
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t.equal(projectChanged, true);
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t.end();
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});
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});
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test('Renaming a sprite should emit a project changed event', t => {
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const spriteId = vm.editingTarget.id;
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vm.renameSprite(spriteId, 'My Sprite');
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t.equal(projectChanged, true);
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t.end();
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});
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test('Renaming a costume should emit a project changed event', t => {
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vm.renameCostume(0, 'My Costume');
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t.equal(projectChanged, true);
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t.end();
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});
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test('Renaming a sound should emit a project changed event', t => {
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vm.renameSound(0, 'My Sound');
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t.equal(projectChanged, true);
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t.end();
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});
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test('Changing sprite info should emit a project changed event', t => {
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const newSpritePosition = {
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x: 10,
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y: 100
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};
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vm.postSpriteInfo(newSpritePosition);
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t.equal(projectChanged, true);
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projectChanged = false;
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const newSpriteDirection = {
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direction: -30
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};
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vm.postSpriteInfo(newSpriteDirection);
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t.equal(projectChanged, true);
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projectChanged = false;
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t.end();
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});
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test('Editing a vector costume should emit a project changed event', t => {
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const mockSvg = 'svg';
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const mockRotationX = -13;
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const mockRotationY = 25;
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vm.updateSvg(0, mockSvg, mockRotationX, mockRotationY);
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t.equal(projectChanged, true);
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t.end();
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});
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test('Editing a sound should emit a project changed event', t => {
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const mockSoundBuffer = [];
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const mockSoundEncoding = [];
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vm.updateSoundBuffer(0, mockSoundBuffer, mockSoundEncoding);
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t.equal(projectChanged, true);
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t.end();
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});
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