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https://github.com/scratchfoundation/scratch-vm.git
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840ffb5df0
Newer versions of `tap` run more asynchronously, so sometimes using `process.nextTick(process.exit)` to end a test would prevent the test from completing correctly. Removing all instances of `process.nextTick(process.exit)` put tests into three categories: * the test still worked correctly -- no fixup needed. * the test would hang because the VM's `_steppingInterval` was keeping Node alive. These tests call a new `quit()` method which ends the stepping interval. * the `load-extensions` test needed special attention because the "Video Sensing" extension starts its own loop using `setTimeout`. I added a `_stopLoop()` method on the extension and directly call that from the test. I'm not completely happy with this solution but anything more general would likely require a change to the extension spec, so I'm leaving that as a followup task.
77 lines
2.7 KiB
JavaScript
77 lines
2.7 KiB
JavaScript
/**
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* @fileoverview
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* This integration test ensures that a local upload of a sb2 project pulls
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* in assets correctly (from the provided .sb2 file) even if the assets
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* are not present on our servers.
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*/
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const path = require('path');
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const fs = require('fs');
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const test = require('tap').test;
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const AdmZip = require('adm-zip');
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const ScratchStorage = require('scratch-storage');
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const VirtualMachine = require('../../src/index');
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const projectUri = path.resolve(__dirname, '../fixtures/offline-custom-assets.sb2');
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const projectZip = AdmZip(projectUri);
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const project = Buffer.from(fs.readFileSync(projectUri));
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// Custom costume from sb2 file (which was downloaded from offline editor)
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// This sound should not be available on our servers
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const costume = projectZip.readFile('1.svg');
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const costumeData = new Uint8Array(costume);
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// Custom sound recording from sb2 file (which was downloaded from offline editor)
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// This sound should not be available on our servers
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const sound = projectZip.readFile('0.wav');
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const soundData = new Uint8Array(sound);
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test('offline-custom-assets', t => {
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const vm = new VirtualMachine();
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// Use a test storage here that does not have any web sources added to it.
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const testStorage = new ScratchStorage();
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vm.attachStorage(testStorage);
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// Evaluate playground data and exit
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vm.on('playgroundData', e => {
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const threads = JSON.parse(e.threads);
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t.ok(threads.length === 0);
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vm.quit();
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t.end();
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});
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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vm.start();
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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// Verify initial state
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t.equals(vm.runtime.targets.length, 2);
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const costumes = vm.runtime.targets[1].getCostumes();
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t.equals(costumes.length, 1);
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const customCostume = costumes[0];
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t.equals(customCostume.name, 'A_Test_Costume');
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const storedCostume = customCostume.asset;
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t.type(storedCostume, 'object');
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t.deepEquals(storedCostume.data, costumeData);
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const sounds = vm.runtime.targets[1].sprite.sounds;
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t.equals(sounds.length, 1);
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const customSound = sounds[0];
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t.equals(customSound.name, 'A_Test_Recording');
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const storedSound = customSound.asset;
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t.type(storedSound, 'object');
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t.deepEquals(storedSound.data, soundData);
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vm.greenFlag();
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// After two seconds, get playground data and stop
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setTimeout(() => {
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vm.getPlaygroundData();
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vm.stopAll();
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}, 2000);
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});
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});
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});
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