mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-26 07:52:50 -05:00
309 lines
8.3 KiB
JavaScript
309 lines
8.3 KiB
JavaScript
var EventEmitter = require('events');
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var Sequencer = require('./sequencer');
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var Thread = require('./thread');
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var util = require('util');
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/**
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* Manages blocks, stacks, and the sequencer.
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*/
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function Runtime () {
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// Bind event emitter
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EventEmitter.call(this);
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// State for the runtime
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/**
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* All blocks in the workspace.
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* Keys are block IDs, values are metadata about the block.
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* @type {Object.<string, Object>}
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*/
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this.blocks = {};
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/**
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* All stacks in the workspace.
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* A list of block IDs that represent stacks (first block in stack).
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* @type {Array.<String>}
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*/
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this.stacks = [];
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/**
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* A list of threads that are currently running in the VM.
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* Threads are added when execution starts and pruned when execution ends.
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* @type {Array.<Thread>}
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*/
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this.threads = [];
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/** @type {!Sequencer} */
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this.sequencer = new Sequencer(this);
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}
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/**
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* Event name for glowing a stack
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* @const {string}
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*/
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Runtime.STACK_GLOW_ON = 'STACK_GLOW_ON';
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/**
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* Event name for unglowing a stack
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* @const {string}
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*/
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Runtime.STACK_GLOW_OFF = 'STACK_GLOW_OFF';
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/**
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* Event name for glowing a block
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* @const {string}
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*/
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Runtime.BLOCK_GLOW_ON = 'BLOCK_GLOW_ON';
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/**
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* Event name for unglowing a block
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* @const {string}
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*/
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Runtime.BLOCK_GLOW_OFF = 'BLOCK_GLOW_OFF';
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/**
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* Inherit from EventEmitter
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*/
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util.inherits(Runtime, EventEmitter);
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/**
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* How rapidly we try to step threads, in ms.
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*/
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Runtime.THREAD_STEP_INTERVAL = 1000 / 60;
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/**
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* Block management: create blocks and stacks from a `create` event
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* @param {!Object} block Blockly create event to be processed
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*/
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Runtime.prototype.createBlock = function (block, opt_isFlyoutBlock) {
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// Create new block
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this.blocks[block.id] = block;
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// Walk each field and add any shadow blocks
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// @todo Expand this to cover vertical / nested blocks
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for (var i in block.fields) {
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var shadows = block.fields[i].blocks;
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for (var y in shadows) {
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var shadow = shadows[y];
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this.blocks[shadow.id] = shadow;
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}
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}
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// Push block id to stacks array. New blocks are always a stack even if only
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// momentary. If the new block is added to an existing stack this stack will
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// be removed by the `moveBlock` method below.
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if (!opt_isFlyoutBlock) {
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this.stacks.push(block.id);
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}
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};
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/**
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* Block management: change block field values
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* @param {!Object} args Blockly change event to be processed
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*/
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Runtime.prototype.changeBlock = function (args) {
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// Validate
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if (args.element !== 'field') return;
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if (typeof this.blocks[args.id] === 'undefined') return;
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if (typeof this.blocks[args.id].fields[args.name] === 'undefined') return;
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// Update block value
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this.blocks[args.id].fields[args.name].value = args.value;
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};
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/**
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* Block management: move blocks from parent to parent
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* @param {!Object} e Blockly move event to be processed
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*/
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Runtime.prototype.moveBlock = function (e) {
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var _this = this;
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// Block has a new parent
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if (e.oldParent === undefined && e.newParent !== undefined) {
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// Remove stack
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_this._deleteStack(e.id);
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// Update new parent
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if (e.newField === undefined) {
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_this.blocks[e.newParent].next = e.id;
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} else {
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_this.blocks[e.newParent].fields[e.newField] = {
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name: e.newField,
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value: e.id,
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blocks: {}
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};
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}
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}
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// Block was removed from parent
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if (e.newParent === undefined && e.oldParent !== undefined) {
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// Add stack
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_this.stacks.push(e.id);
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// Update old parent
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if (e.oldField === undefined) {
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_this.blocks[e.oldParent].next = null;
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} else {
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delete _this.blocks[e.oldParent].fields[e.oldField];
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}
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}
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};
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/**
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* Block management: delete blocks and their associated stacks
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* @param {!Object} e Blockly delete event to be processed
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*/
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Runtime.prototype.deleteBlock = function (e) {
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// @todo Stop threads running on this stack
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// Get block
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var block = this.blocks[e.id];
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// Delete children
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if (block.next !== null) {
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this.deleteBlock({id: block.next});
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}
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// Delete substacks and fields
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for (var field in block.fields) {
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if (field === 'SUBSTACK') {
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this.deleteBlock({id: block.fields[field].value});
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} else {
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for (var shadow in block.fields[field].blocks) {
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this.deleteBlock({id: shadow});
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}
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}
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}
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// Delete stack
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this._deleteStack(e.id);
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// Delete block
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delete this.blocks[e.id];
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};
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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/**
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* Create a thread and push it to the list of threads.
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* @param {!string} id ID of block that starts the stack
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*/
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Runtime.prototype._pushThread = function (id) {
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if (this.stacks.indexOf(id) < -1) {
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return;
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}
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this.emit(Runtime.STACK_GLOW_ON, id);
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var thread = new Thread(id);
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this.threads.push(thread);
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};
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/**
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* Remove a thread from the list of threads.
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* @param {?Thread} thread Thread object to remove from actives
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*/
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Runtime.prototype._removeThread = function (thread) {
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var i = this.threads.indexOf(thread);
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if (i > -1) {
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this.emit(Runtime.STACK_GLOW_OFF, thread.topBlock);
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this.threads.splice(i, 1);
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}
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};
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/**
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* Toggle a stack
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* @param {!string} stackId ID of block that starts the stack
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*/
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Runtime.prototype.toggleStack = function (stackId) {
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// Remove any existing thread
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for (var i = 0; i < this.threads.length; i++) {
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if (this.threads[i].topBlock == stackId) {
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this._removeThread(this.threads[i]);
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return;
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}
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}
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// Otherwise add it
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this._pushThread(stackId);
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};
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/**
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* Green flag, which stops currently running threads
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* and adds all top-level stacks that start with the green flag
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*/
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Runtime.prototype.greenFlag = function () {
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// Remove all existing threads
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for (var i = 0; i < this.threads.length; i++) {
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this._removeThread(this.threads[i]);
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}
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// Add all top stacks with green flag
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for (var j = 0; j < this.stacks.length; j++) {
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var topBlock = this.stacks[j];
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if (this.blocks[topBlock].opcode === 'event_whenflagclicked') {
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this._pushThread(this.stacks[j]);
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}
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}
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};
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/**
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* Stop "everything"
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*/
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Runtime.prototype.stopAll = function () {
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for (var i = 0; i < this.threads.length; i++) {
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this._removeThread(this.threads[i]);
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}
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// @todo call stop function in all extensions/packages/WeDo stub
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};
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/**
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* Repeatedly run `sequencer.stepThreads` and filter out
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* inactive threads after each iteration.
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*/
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Runtime.prototype._step = function () {
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var inactiveThreads = this.sequencer.stepThreads(this.threads);
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for (var i = 0; i < inactiveThreads.length; i++) {
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this._removeThread(inactiveThreads[i]);
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}
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};
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/**
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* Set up timers to repeatedly step in a browser
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*/
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Runtime.prototype.start = function () {
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if (!window.setInterval) return;
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window.setInterval(function() {
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this._step();
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}.bind(this), Runtime.THREAD_STEP_INTERVAL);
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};
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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/**
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* Helper to remove a stack from `this.stacks`
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* @param {?string} id ID of block that starts the stack
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*/
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Runtime.prototype._deleteStack = function (id) {
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var i = this.stacks.indexOf(id);
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if (i > -1) this.stacks.splice(i, 1);
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};
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/**
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* Helper to get the next block for a particular block
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* @param {?string} id ID of block to get the next block for
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* @return {?string} ID of next block in the sequence
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*/
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Runtime.prototype._getNextBlock = function (id) {
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if (typeof this.blocks[id] === 'undefined') return null;
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return this.blocks[id].next;
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};
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/**
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* Helper to get the substack for a particular C-shaped block
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* @param {?string} id ID for block to get the substack for
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* @return {?string} ID of block in the substack
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*/
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Runtime.prototype._getSubstack = function (id) {
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if (typeof this.blocks[id] === 'undefined') return null;
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return this.blocks[id].fields['SUBSTACK'];
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};
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module.exports = Runtime;
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