mirror of
https://github.com/scratchfoundation/scratch-vm.git
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797f844de3
* Add `Clone.prototype.getCostumeIndexByName`, keep in range * Add basic costume primitives from Scratch 2.0 * Add costume getter block * Add properties and methods for distinguishing stage and sprites-vs-clones * Add backdrop-related looks blocks * Fix up "switch to backdrop" to be working * Costume/backdrop reporters are 1-indexed * Fire "when backdrop switched" hats * Cut cloning helpers for a separate PR * Disable many blocks on the stage * Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait * Fire hats even when backdrop unchanged
83 lines
2.4 KiB
JavaScript
83 lines
2.4 KiB
JavaScript
function Scratch3EventBlocks(runtime) {
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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}
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/**
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* Retrieve the block primitives implemented by this package.
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* @return {Object.<string, Function>} Mapping of opcode to Function.
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*/
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Scratch3EventBlocks.prototype.getPrimitives = function() {
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return {
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'event_broadcast': this.broadcast,
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'event_broadcastandwait': this.broadcastAndWait,
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'event_whengreaterthan': this.hatGreaterThanPredicate
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};
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};
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Scratch3EventBlocks.prototype.getHats = function () {
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return {
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'event_whenflagclicked': {
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restartExistingThreads: true
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},
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'event_whenkeypressed': {
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restartExistingThreads: false
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},
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'event_whenthisspriteclicked': {
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restartExistingThreads: true
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},
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'event_whenbackdropswitchesto': {
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restartExistingThreads: true
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},
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'event_whengreaterthan': {
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restartExistingThreads: false,
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edgeActivated: true
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},
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'event_whenbroadcastreceived': {
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restartExistingThreads: true
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}
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};
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};
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Scratch3EventBlocks.prototype.hatGreaterThanPredicate = function (args, util) {
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// @todo: Other cases :)
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if (args.WHENGREATERTHANMENU == 'TIMER') {
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return util.ioQuery('clock', 'projectTimer') > args.VALUE;
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}
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return false;
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};
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Scratch3EventBlocks.prototype.broadcast = function(args, util) {
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util.startHats('event_whenbroadcastreceived', {
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'BROADCAST_OPTION': args.BROADCAST_OPTION
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});
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};
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Scratch3EventBlocks.prototype.broadcastAndWait = function (args, util) {
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// Have we run before, starting threads?
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if (!util.stackFrame.startedThreads) {
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// No - start hats for this broadcast.
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util.stackFrame.startedThreads = util.startHats(
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'event_whenbroadcastreceived', {
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'BROADCAST_OPTION': args.BROADCAST_OPTION
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}
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);
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if (util.stackFrame.startedThreads.length == 0) {
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// Nothing was started.
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return;
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}
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}
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// We've run before; check if the wait is still going on.
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var instance = this;
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var waiting = util.stackFrame.startedThreads.some(function(thread) {
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return instance.runtime.isActiveThread(thread);
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});
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if (waiting) {
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util.yieldFrame();
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}
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};
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module.exports = Scratch3EventBlocks;
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