scratch-vm/test/unit/blocks_control.js
2016-10-24 14:38:24 -04:00

130 lines
3 KiB
JavaScript

var test = require('tap').test;
var Control = require('../../src/blocks/scratch3_control');
var Runtime = require('../../src/engine/runtime');
test('getPrimitives', function (t) {
var rt = new Runtime();
var c = new Control(rt);
t.type(c.getPrimitives(), 'object');
t.end();
});
test('repeat', function (t) {
var rt = new Runtime();
var c = new Control(rt);
// Test harness (mocks `util`)
var i = 0;
var repeat = 10;
var util = {
stackFrame: Object.create(null),
startBranch: function () {
i++;
c.repeat({TIMES: repeat}, util);
}
};
// Execute test
c.repeat({TIMES: 10}, util);
t.strictEqual(util.stackFrame.loopCounter, -1);
t.strictEqual(i, repeat);
t.end();
});
test('repeatUntil', function (t) {
var rt = new Runtime();
var c = new Control(rt);
// Test harness (mocks `util`)
var i = 0;
var repeat = 10;
var util = {
stackFrame: Object.create(null),
startBranch: function () {
i++;
c.repeatUntil({CONDITION: (i === repeat)}, util);
}
};
// Execute test
c.repeatUntil({CONDITION: (i === repeat)}, util);
t.strictEqual(i, repeat);
t.end();
});
test('forever', function (t) {
var rt = new Runtime();
var c = new Control(rt);
// Test harness (mocks `util`)
var i = 0;
var util = {
startBranch: function (branchNum, isLoop) {
i++;
t.strictEqual(branchNum, 1);
t.strictEqual(isLoop, true);
}
};
// Execute test
c.forever(null, util);
t.strictEqual(i, 1);
t.end();
});
test('if / ifElse', function (t) {
var rt = new Runtime();
var c = new Control(rt);
// Test harness (mocks `util`)
var i = 0;
var util = {
startBranch: function (branchNum) {
i += branchNum;
}
};
// Execute test
c.if({CONDITION: true}, util);
t.strictEqual(i, 1);
c.if({CONDITION: false}, util);
t.strictEqual(i, 1);
c.ifElse({CONDITION: true}, util);
t.strictEqual(i, 2);
c.ifElse({CONDITION: false}, util);
t.strictEqual(i, 4);
t.end();
});
test('stop', function (t) {
var rt = new Runtime();
var c = new Control(rt);
// Test harness (mocks `util`)
var state = {
stopAll: 0,
stopOtherTargetThreads: 0,
stopThread: 0
};
var util = {
stopAll: function () {
state.stopAll++;
},
stopOtherTargetThreads: function () {
state.stopOtherTargetThreads++;
},
stopThread: function () {
state.stopThread++;
}
};
// Execute test
c.stop({STOP_OPTION: 'all'}, util);
c.stop({STOP_OPTION: 'other scripts in sprite'}, util);
c.stop({STOP_OPTION: 'other scripts in stage'}, util);
c.stop({STOP_OPTION: 'this script'}, util);
t.strictEqual(state.stopAll, 1);
t.strictEqual(state.stopOtherTargetThreads, 2);
t.strictEqual(state.stopThread, 1);
t.end();
});