mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-26 07:52:50 -05:00
561 lines
21 KiB
JavaScript
561 lines
21 KiB
JavaScript
const BlockUtility = require('./block-utility');
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const BlocksExecuteCache = require('./blocks-execute-cache');
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const log = require('../util/log');
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const Thread = require('./thread');
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const {Map} = require('immutable');
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const cast = require('../util/cast');
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/**
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* Single BlockUtility instance reused by execute for every pritimive ran.
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* @const
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*/
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const blockUtility = new BlockUtility();
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/**
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* Profiler frame name for block functions.
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* @const {string}
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*/
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const blockFunctionProfilerFrame = 'blockFunction';
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/**
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* Profiler frame ID for 'blockFunction'.
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* @type {number}
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*/
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let blockFunctionProfilerId = -1;
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/**
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* Utility function to determine if a value is a Promise.
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* @param {*} value Value to check for a Promise.
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* @return {boolean} True if the value appears to be a Promise.
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*/
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const isPromise = function (value) {
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return (
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value !== null &&
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typeof value === 'object' &&
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typeof value.then === 'function'
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);
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};
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/**
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* Handle any reported value from the primitive, either directly returned
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* or after a promise resolves.
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* @param {*} resolvedValue Value eventually returned from the primitive.
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* @param {!Sequencer} sequencer Sequencer stepping the thread for the ran
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* primitive.
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* @param {!Thread} thread Thread containing the primitive.
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* @param {!string} currentBlockId Id of the block in its thread for value from
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* the primitive.
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* @param {!string} opcode opcode used to identify a block function primitive.
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* @param {!boolean} isHat Is the current block a hat?
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*/
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// @todo move this to callback attached to the thread when we have performance
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// metrics (dd)
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const handleReport = function (resolvedValue, sequencer, thread, blockCached, lastOperation) {
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const currentBlockId = blockCached.id;
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const opcode = blockCached.opcode;
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const isHat = blockCached._isHat;
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thread.pushReportedValue(resolvedValue);
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if (isHat) {
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// Hat predicate was evaluated.
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if (sequencer.runtime.getIsEdgeActivatedHat(opcode)) {
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// If this is an edge-activated hat, only proceed if the value is
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// true and used to be false, or the stack was activated explicitly
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// via stack click
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if (!thread.stackClick) {
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const oldEdgeValue = thread.target.updateEdgeActivatedValue(
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currentBlockId,
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resolvedValue
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);
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const edgeWasActivated = !oldEdgeValue && resolvedValue;
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if (!edgeWasActivated) {
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sequencer.retireThread(thread);
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}
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}
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} else if (!resolvedValue) {
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// Not an edge-activated hat: retire the thread
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// if predicate was false.
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sequencer.retireThread(thread);
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}
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} else {
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// In a non-hat, report the value visually if necessary if
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// at the top of the thread stack.
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if (lastOperation && typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
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if (thread.stackClick) {
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sequencer.runtime.visualReport(currentBlockId, resolvedValue);
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}
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if (thread.updateMonitor) {
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const targetId = sequencer.runtime.monitorBlocks.getBlock(currentBlockId).targetId;
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if (targetId && !sequencer.runtime.getTargetById(targetId)) {
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// Target no longer exists
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return;
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}
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sequencer.runtime.requestUpdateMonitor(Map({
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id: currentBlockId,
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spriteName: targetId ? sequencer.runtime.getTargetById(targetId).getName() : null,
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value: resolvedValue
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}));
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}
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}
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// Finished any yields.
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thread.status = Thread.STATUS_RUNNING;
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}
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};
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const handlePromise = (primitiveReportedValue, sequencer, thread, blockCached, lastOperation) => {
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if (thread.status === Thread.STATUS_RUNNING) {
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// Primitive returned a promise; automatically yield thread.
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thread.status = Thread.STATUS_PROMISE_WAIT;
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}
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// Promise handlers
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primitiveReportedValue.then(resolvedValue => {
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handleReport(resolvedValue, sequencer, thread, blockCached, lastOperation);
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// If its a command block.
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if (lastOperation && typeof resolvedValue === 'undefined') {
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let stackFrame;
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let nextBlockId;
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do {
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// In the case that the promise is the last block in the current thread stack
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// We need to pop out repeatedly until we find the next block.
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const popped = thread.popStack();
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if (popped === null) {
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return;
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}
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nextBlockId = thread.target.blocks.getNextBlock(popped);
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if (nextBlockId !== null) {
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// A next block exists so break out this loop
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break;
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}
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// Investigate the next block and if not in a loop,
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// then repeat and pop the next item off the stack frame
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stackFrame = thread.peekStackFrame();
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} while (stackFrame !== null && !stackFrame.isLoop);
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thread.pushStack(nextBlockId);
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}
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}, rejectionReason => {
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// Promise rejected: the primitive had some error.
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// Log it and proceed.
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log.warn('Primitive rejected promise: ', rejectionReason);
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thread.status = Thread.STATUS_RUNNING;
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thread.popStack();
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});
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};
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/**
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* A execute.js internal representation of a block to reduce the time spent in
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* execute as the same blocks are called the most.
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*
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* With the help of the Blocks class create a mutable copy of block
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* information. The members of BlockCached derived values of block information
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* that does not need to be reevaluated until a change in Blocks. Since Blocks
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* handles where the cache instance is stored, it drops all cache versions of a
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* block when any change happens to it. This way we can quickly execute blocks
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* and keep perform the right action according to the current block information
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* in the editor.
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*
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* @param {Blocks} blockContainer the related Blocks instance
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* @param {object} cached default set of cached values
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*/
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class BlockCached {
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constructor (blockContainer, cached) {
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/**
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* Block id in its parent set of blocks.
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* @type {string}
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*/
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this.id = cached.id;
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/**
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* Block operation code for this block.
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* @type {string}
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*/
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this.opcode = cached.opcode;
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/**
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* Original block object containing argument values for static fields.
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* @type {object}
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*/
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this.fields = cached.fields;
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/**
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* Original block object containing argument values for executable inputs.
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* @type {object}
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*/
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this.inputs = cached.inputs;
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/**
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* Procedure mutation.
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* @type {?object}
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*/
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this.mutation = cached.mutation;
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/**
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* Is the opcode a hat (event responder) block.
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* @type {boolean}
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*/
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this._isHat = false;
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/**
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* The block opcode's implementation function.
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* @type {?function}
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*/
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this._blockFunction = null;
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/**
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* Is the block function defined for this opcode?
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* @type {boolean}
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*/
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this._definedBlockFunction = false;
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/**
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* Is this block a block with no function but a static value to return.
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* @type {boolean}
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*/
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this._isShadowBlock = false;
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/**
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* The static value of this block if it is a shadow block.
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* @type {?any}
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*/
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this._shadowValue = null;
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/**
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* A copy of the block's fields that may be modified.
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* @type {object}
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*/
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this._fields = Object.assign({}, this.fields);
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/**
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* A copy of the block's inputs that may be modified.
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* @type {object}
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*/
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this._inputs = Object.assign({}, this.inputs);
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/**
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* An arguments object for block implementations. All executions of this
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* specific block will use this objecct.
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* @type {object}
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*/
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this._argValues = {
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mutation: this.mutation
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};
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/**
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* The inputs key the parent refers to this BlockCached by.
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* @type {string}
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*/
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this._parentKey = null;
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/**
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* The target object where the parent wants the resulting value stored
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* with _parentKey as the key.
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* @type {object}
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*/
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this._parentValues = null;
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/**
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* A sequence of shadow value operations that can be performed in any
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* order and are easier to perform given that they are static.
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* @type {Array<BlockCached>}
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*/
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this._shadowOps = [];
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/**
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* A sequence of non-shadow operations that can must be performed. This
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* list recreates the order this block and its children are executed.
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* Since the order is always the same we can safely store that order
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* and iterate over the operations instead of dynamically walking the
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* tree every time.
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* @type {Array<BlockCached>}
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*/
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this._ops = [];
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const {runtime} = blockUtility.sequencer;
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const {opcode, fields, inputs} = this;
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// Assign opcode isHat and blockFunction data to avoid dynamic lookups.
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this._isHat = runtime.getIsHat(opcode);
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this._blockFunction = runtime.getOpcodeFunction(opcode);
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this._definedBlockFunction = typeof this._blockFunction !== 'undefined';
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// Store the current shadow value if there is a shadow value.
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const fieldKeys = Object.keys(fields);
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this._isShadowBlock = (
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!this._definedBlockFunction &&
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fieldKeys.length === 1 &&
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Object.keys(inputs).length === 0
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);
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this._shadowValue = this._isShadowBlock && fields[fieldKeys[0]].value;
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// Store the static fields onto _argValues.
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for (const fieldName in fields) {
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if (
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fieldName === 'VARIABLE' ||
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fieldName === 'LIST' ||
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fieldName === 'BROADCAST_OPTION'
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) {
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this._argValues[fieldName] = {
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id: fields[fieldName].id,
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name: fields[fieldName].value
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};
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} else {
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this._argValues[fieldName] = fields[fieldName].value;
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}
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}
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// Remove custom_block. It is not part of block execution.
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delete this._inputs.custom_block;
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if ('BROADCAST_INPUT' in this._inputs) {
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// BROADCAST_INPUT is called BROADCAST_OPTION in the args and is an
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// object with an unchanging shape.
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this._argValues.BROADCAST_OPTION = {
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id: null,
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name: null
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};
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// We can go ahead and compute BROADCAST_INPUT if it is a shadow
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// value.
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const broadcastInput = this._inputs.BROADCAST_INPUT;
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if (broadcastInput.block === broadcastInput.shadow) {
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// Shadow dropdown menu is being used.
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// Get the appropriate information out of it.
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const shadow = blockContainer.getBlock(broadcastInput.shadow);
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const broadcastField = shadow.fields.BROADCAST_OPTION;
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this._argValues.BROADCAST_OPTION.id = broadcastField.id;
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this._argValues.BROADCAST_OPTION.name = broadcastField.value;
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// Evaluating BROADCAST_INPUT here we do not need to do so
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// later.
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delete this._inputs.BROADCAST_INPUT;
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}
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}
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// Cache all input children blocks in the operation lists. The
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// operations can later be run in the order they appear in correctly
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// executing the operations quickly in a flat loop instead of needing to
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// recursivly iterate them.
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for (const inputName in this._inputs) {
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const input = this._inputs[inputName];
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if (input.block) {
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const inputCached = BlocksExecuteCache.getCached(blockContainer, input.block, BlockCached);
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if (inputCached._isHat) {
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continue;
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}
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this._shadowOps.push(...inputCached._shadowOps);
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this._ops.push(...inputCached._ops);
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inputCached._parentKey = inputName;
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inputCached._parentValues = this._argValues;
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// Shadow values are static and do not change, go ahead and
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// store their value on args.
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if (inputCached._isShadowBlock) {
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this._argValues[inputName] = inputCached._shadowValue;
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}
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}
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}
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// The final operation is this block itself. At the top most block is a
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// command block or a block that is being run as a monitor.
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if (!this._isHat && this._isShadowBlock) {
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this._shadowOps.push(this);
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} else if (this._definedBlockFunction) {
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this._ops.push(this);
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}
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}
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}
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/**
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* Execute a block.
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* @param {!Sequencer} sequencer Which sequencer is executing.
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* @param {!Thread} thread Thread which to read and execute.
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*/
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const execute = function (sequencer, thread) {
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const runtime = sequencer.runtime;
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// store sequencer and thread so block functions can access them through
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// convenience methods.
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blockUtility.sequencer = sequencer;
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blockUtility.thread = thread;
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// Current block to execute is the one on the top of the stack.
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const currentBlockId = thread.peekStack();
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const currentStackFrame = thread.peekStackFrame();
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let blockContainer = thread.blockContainer;
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let blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
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if (blockCached === null) {
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blockContainer = runtime.flyoutBlocks;
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blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
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// Stop if block or target no longer exists.
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if (blockCached === null) {
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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return;
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}
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}
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const ops = blockCached._ops;
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const length = ops.length;
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let i = 0;
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if (currentStackFrame.reported !== null) {
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const reported = currentStackFrame.reported;
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// Reinstate all the previous values.
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for (; i < reported.length; i++) {
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const {opCached: oldOpCached, inputValue} = reported[i];
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const opCached = ops.find(op => op.id === oldOpCached);
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if (opCached) {
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const inputName = opCached._parentKey;
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const argValues = opCached._parentValues;
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if (inputName === 'BROADCAST_INPUT') {
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// Something is plugged into the broadcast input.
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// Cast it to a string. We don't need an id here.
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argValues.BROADCAST_OPTION.id = null;
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argValues.BROADCAST_OPTION.name = cast.toString(inputValue);
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} else {
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argValues[inputName] = inputValue;
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}
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}
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}
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// Find the last reported block that is still in the set of operations.
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// This way if the last operation was removed, we'll find the next
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// candidate. If an earlier block that was performed was removed then
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// we'll find the index where the last operation is now.
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if (reported.length > 0) {
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const lastExisting = reported.reverse().find(report => ops.find(op => op.id === report.opCached));
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if (lastExisting) {
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i = ops.findIndex(opCached => opCached.id === lastExisting.opCached) + 1;
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} else {
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i = 0;
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}
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}
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// The reporting block must exist and must be the next one in the sequence of operations.
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if (thread.justReported !== null && ops[i] && ops[i].id === currentStackFrame.reporting) {
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const opCached = ops[i];
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const inputValue = thread.justReported;
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thread.justReported = null;
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const inputName = opCached._parentKey;
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const argValues = opCached._parentValues;
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if (inputName === 'BROADCAST_INPUT') {
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// Something is plugged into the broadcast input.
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// Cast it to a string. We don't need an id here.
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argValues.BROADCAST_OPTION.id = null;
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argValues.BROADCAST_OPTION.name = cast.toString(inputValue);
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} else {
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argValues[inputName] = inputValue;
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}
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i += 1;
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}
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currentStackFrame.reporting = null;
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currentStackFrame.reported = null;
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}
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for (; i < length; i++) {
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const lastOperation = i === length - 1;
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const opCached = ops[i];
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const blockFunction = opCached._blockFunction;
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// Update values for arguments (inputs).
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const argValues = opCached._argValues;
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// Fields are set during opCached initialization.
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// Blocks should glow when a script is starting,
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// not after it has finished (see #1404).
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// Only blocks in blockContainers that don't forceNoGlow
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// should request a glow.
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if (!blockContainer.forceNoGlow) {
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thread.requestScriptGlowInFrame = true;
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}
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// Inputs are set during previous steps in the loop.
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let primitiveReportedValue = null;
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if (runtime.profiler === null) {
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primitiveReportedValue = blockFunction(argValues, blockUtility);
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} else {
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const opcode = opCached.opcode;
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if (blockFunctionProfilerId === -1) {
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blockFunctionProfilerId = runtime.profiler.idByName(blockFunctionProfilerFrame);
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}
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// The method commented below has its code inlined
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// underneath to reduce the bias recorded for the profiler's
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// calls in this time sensitive execute function.
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//
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// runtime.profiler.start(blockFunctionProfilerId, opcode);
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runtime.profiler.records.push(
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runtime.profiler.START, blockFunctionProfilerId, opcode, 0);
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primitiveReportedValue = blockFunction(argValues, blockUtility);
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// runtime.profiler.stop(blockFunctionProfilerId);
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runtime.profiler.records.push(runtime.profiler.STOP, 0);
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}
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// If it's a promise, wait until promise resolves.
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if (isPromise(primitiveReportedValue)) {
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handlePromise(primitiveReportedValue, sequencer, thread, opCached, lastOperation);
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// Store the already reported values. They will be thawed into the
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// future versions of the same operations by block id. The reporting
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// operation if it is promise waiting will set its parent value at
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// that time.
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thread.justReported = null;
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currentStackFrame.reporting = ops[i].id;
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currentStackFrame.reported = ops.slice(0, i).map(reportedCached => {
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const inputName = reportedCached._parentKey;
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const reportedValues = reportedCached._parentValues;
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if (inputName === 'BROADCAST_INPUT') {
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return {
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opCached: reportedCached.id,
|
|
inputValue: reportedValues[inputName].BROADCAST_OPTION.name
|
|
};
|
|
}
|
|
return {
|
|
opCached: reportedCached.id,
|
|
inputValue: reportedValues[inputName]
|
|
};
|
|
});
|
|
|
|
// We are waiting for a promise. Stop running this set of operations
|
|
// and continue them later after thawing the reported values.
|
|
break;
|
|
} else if (thread.status === Thread.STATUS_RUNNING) {
|
|
if (lastOperation) {
|
|
handleReport(primitiveReportedValue, sequencer, thread, opCached, lastOperation);
|
|
} else {
|
|
// By definition a block that is not last in the list has a
|
|
// parent.
|
|
const inputName = opCached._parentKey;
|
|
const parentValues = opCached._parentValues;
|
|
|
|
if (inputName === 'BROADCAST_INPUT') {
|
|
// Something is plugged into the broadcast input.
|
|
// Cast it to a string. We don't need an id here.
|
|
parentValues.BROADCAST_OPTION.id = null;
|
|
parentValues.BROADCAST_OPTION.name = cast.toString(primitiveReportedValue);
|
|
} else {
|
|
parentValues[inputName] = primitiveReportedValue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
module.exports = execute;
|