mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-25 07:22:33 -05:00
133 lines
3.8 KiB
JavaScript
133 lines
3.8 KiB
JavaScript
/**
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* This class provides a ScratchLinkSocket implementation using WebSockets,
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* attempting to connect with the locally installed Scratch-Link.
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*
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* To connect with ScratchLink without WebSockets, you must implement all of the
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* public methods in this class.
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* - open()
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* - close()
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* - setOn[Open|Close|Error]
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* - setHandleMessage
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* - sendMessage(msgObj)
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* - isOpen()
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*/
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class ScratchLinkWebSocket {
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constructor (type) {
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this._type = type;
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this._onOpen = null;
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this._onClose = null;
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this._onError = null;
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this._handleMessage = null;
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this._ws = null;
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}
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open () {
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if (!(this._onOpen && this._onClose && this._onError && this._handleMessage)) {
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throw new Error('Must set open, close, message and error handlers before calling open on the socket');
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}
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let pathname;
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switch (this._type) {
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case 'BLE':
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pathname = 'scratch/ble';
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break;
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case 'BT':
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pathname = 'scratch/bt';
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break;
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default:
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throw new Error(`Unknown ScratchLink socket Type: ${this._type}`);
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}
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// Try ws:// (the new way) and wss:// (the old way) simultaneously. If either connects, close the other. If we
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// were to try one and fall back to the other on failure, that could mean a delay of 30 seconds or more for
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// those who need the fallback.
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// If both connections fail we should report only one error.
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const setSocket = (socketToUse, socketToClose) => {
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socketToClose.onopen = socketToClose.onerror = null;
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socketToClose.close();
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this._ws = socketToUse;
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this._ws.onopen = this._onOpen;
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this._ws.onclose = this._onClose;
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this._ws.onerror = this._onError;
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this._ws.onmessage = this._onMessage.bind(this);
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};
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const ws = new WebSocket(`ws://127.0.0.1:20111/${pathname}`);
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const wss = new WebSocket(`wss://device-manager.scratch.mit.edu:20110/${pathname}`);
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const connectTimeout = setTimeout(() => {
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// neither socket succeeded before the timeout
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setSocket(ws, wss);
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this._ws.onerror(new Event('timeout'));
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}, 15 * 1000);
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ws.onopen = openEvent => {
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clearTimeout(connectTimeout);
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setSocket(ws, wss);
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this._ws.onopen(openEvent);
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};
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wss.onopen = openEvent => {
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clearTimeout(connectTimeout);
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setSocket(wss, ws);
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this._ws.onopen(openEvent);
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};
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let wsError;
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let wssError;
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const errorHandler = () => {
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// if only one has received an error, we haven't overall failed yet
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if (wsError && wssError) {
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clearTimeout(connectTimeout);
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setSocket(ws, wss);
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this._ws.onerror(wsError);
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}
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};
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ws.onerror = errorEvent => {
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wsError = errorEvent;
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errorHandler();
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};
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wss.onerror = errorEvent => {
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wssError = errorEvent;
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errorHandler();
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};
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}
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close () {
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this._ws.close();
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this._ws = null;
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}
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sendMessage (message) {
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const messageText = JSON.stringify(message);
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this._ws.send(messageText);
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}
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setOnOpen (fn) {
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this._onOpen = fn;
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}
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setOnClose (fn) {
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this._onClose = fn;
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}
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setOnError (fn) {
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this._onError = fn;
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}
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setHandleMessage (fn) {
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this._handleMessage = fn;
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}
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isOpen () {
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return this._ws && this._ws.readyState === this._ws.OPEN;
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}
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_onMessage (e) {
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const json = JSON.parse(e.data);
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this._handleMessage(json);
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}
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}
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module.exports = ScratchLinkWebSocket;
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