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454082b569
The `dispose()` method on `RenderedTarget` now: - informs the runtime that it should end any threads corresponding the target being disposed, and - removes the clone from its sprite. |
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.. | ||
blocks | ||
engine | ||
import | ||
io | ||
playground | ||
serialization | ||
sprites | ||
util | ||
.eslintrc.js | ||
index.js | ||
virtual-machine.js |