scratch-vm/src/engine/execute.js
Tim Mickel 8987330853 Cleanly handle deleting running scripts (#162)
* Cleanly handle deleting running scripts

* Turn off glow request on retire thread; add null check
2016-09-15 13:51:40 -04:00

200 lines
7.5 KiB
JavaScript

var Thread = require('./thread');
/**
* Utility function to determine if a value is a Promise.
* @param {*} value Value to check for a Promise.
* @return {Boolean} True if the value appears to be a Promise.
*/
var isPromise = function (value) {
return value && value.then && typeof value.then === 'function';
};
/**
* Execute a block.
* @param {!Sequencer} sequencer Which sequencer is executing.
* @param {!Thread} thread Thread which to read and execute.
*/
var execute = function (sequencer, thread) {
var runtime = sequencer.runtime;
var target = runtime.targetForThread(thread);
// Current block to execute is the one on the top of the stack.
var currentBlockId = thread.peekStack();
var currentStackFrame = thread.peekStackFrame();
// Verify that the block still exists.
if (!target ||
typeof target.blocks.getBlock(currentBlockId) === 'undefined') {
// No block found: stop the thread; script no longer exists.
sequencer.retireThread(thread);
return;
}
// Query info about the block.
var opcode = target.blocks.getOpcode(currentBlockId);
var blockFunction = runtime.getOpcodeFunction(opcode);
var isHat = runtime.getIsHat(opcode);
var fields = target.blocks.getFields(currentBlockId);
var inputs = target.blocks.getInputs(currentBlockId);
if (!opcode) {
console.warn('Could not get opcode for block: ' + currentBlockId);
return;
}
/**
* Handle any reported value from the primitive, either directly returned
* or after a promise resolves.
* @param {*} resolvedValue Value eventually returned from the primitive.
*/
var handleReport = function (resolvedValue) {
thread.pushReportedValue(resolvedValue);
if (isHat) {
// Hat predicate was evaluated.
if (runtime.getIsEdgeActivatedHat(opcode)) {
// If this is an edge-activated hat, only proceed if
// the value is true and used to be false.
var oldEdgeValue = runtime.updateEdgeActivatedValue(
currentBlockId,
resolvedValue
);
var edgeWasActivated = !oldEdgeValue && resolvedValue;
if (!edgeWasActivated) {
sequencer.retireThread(thread);
}
} else {
// Not an edge-activated hat: retire the thread
// if predicate was false.
if (!resolvedValue) {
sequencer.retireThread(thread);
}
}
} else {
// In a non-hat, report the value visually if necessary if
// at the top of the thread stack.
if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
runtime.visualReport(currentBlockId, resolvedValue);
}
// Finished any yields.
thread.setStatus(Thread.STATUS_RUNNING);
}
};
// Hats and single-field shadows are implemented slightly differently
// from regular blocks.
// For hats: if they have an associated block function,
// it's treated as a predicate; if not, execution will proceed as a no-op.
// For single-field shadows: If the block has a single field, and no inputs,
// immediately return the value of the field.
if (!blockFunction) {
if (isHat) {
// Skip through the block (hat with no predicate).
return;
} else {
if (Object.keys(fields).length == 1 &&
Object.keys(inputs).length == 0) {
// One field and no inputs - treat as arg.
for (var fieldKey in fields) { // One iteration.
handleReport(fields[fieldKey].value);
}
} else {
console.warn('Could not get implementation for opcode: ' +
opcode);
}
thread.requestScriptGlowInFrame = true;
return;
}
}
// Generate values for arguments (inputs).
var argValues = {};
// Add all fields on this block to the argValues.
for (var fieldName in fields) {
argValues[fieldName] = fields[fieldName].value;
}
// Recursively evaluate input blocks.
for (var inputName in inputs) {
var input = inputs[inputName];
var inputBlockId = input.block;
// Is there no value for this input waiting in the stack frame?
if (typeof currentStackFrame.reported[inputName] === 'undefined') {
// If there's not, we need to evaluate the block.
var reporterYielded = (
sequencer.stepToReporter(thread, inputBlockId, inputName)
);
// If the reporter yielded, return immediately;
// it needs time to finish and report its value.
if (reporterYielded) {
return;
}
}
argValues[inputName] = currentStackFrame.reported[inputName];
}
// If we've gotten this far, all of the input blocks are evaluated,
// and `argValues` is fully populated. So, execute the block primitive.
// First, clear `currentStackFrame.reported`, so any subsequent execution
// (e.g., on return from a branch) gets fresh inputs.
currentStackFrame.reported = {};
var primitiveReportedValue = null;
primitiveReportedValue = blockFunction(argValues, {
stackFrame: currentStackFrame.executionContext,
target: target,
yield: function() {
thread.setStatus(Thread.STATUS_YIELD);
},
yieldFrame: function() {
thread.setStatus(Thread.STATUS_YIELD_FRAME);
},
done: function() {
thread.setStatus(Thread.STATUS_RUNNING);
sequencer.proceedThread(thread);
},
startBranch: function (branchNum) {
sequencer.stepToBranch(thread, branchNum);
},
startHats: function(requestedHat, opt_matchFields, opt_target) {
return (
runtime.startHats(requestedHat, opt_matchFields, opt_target)
);
},
ioQuery: function (device, func, args) {
// Find the I/O device and execute the query/function call.
if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {
var devObject = runtime.ioDevices[device];
return devObject[func].call(devObject, args);
}
}
});
if (typeof primitiveReportedValue === 'undefined') {
// No value reported - potentially a command block.
// Edge-activated hats don't request a glow; all commands do.
thread.requestScriptGlowInFrame = true;
}
// If it's a promise, wait until promise resolves.
if (isPromise(primitiveReportedValue)) {
if (thread.status === Thread.STATUS_RUNNING) {
// Primitive returned a promise; automatically yield thread.
thread.setStatus(Thread.STATUS_YIELD);
}
// Promise handlers
primitiveReportedValue.then(function(resolvedValue) {
handleReport(resolvedValue);
sequencer.proceedThread(thread);
}, function(rejectionReason) {
// Promise rejected: the primitive had some error.
// Log it and proceed.
console.warn('Primitive rejected promise: ', rejectionReason);
thread.setStatus(Thread.STATUS_RUNNING);
sequencer.proceedThread(thread);
});
} else if (thread.status === Thread.STATUS_RUNNING) {
handleReport(primitiveReportedValue);
}
};
module.exports = execute;