mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-26 07:52:50 -05:00
198 lines
5.7 KiB
JavaScript
198 lines
5.7 KiB
JavaScript
const Cast = require('../util/cast');
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class Scratch3ControlBlocks {
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constructor (runtime) {
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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/**
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* The "counter" block value. For compatibility with 2.0.
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* @type {number}
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*/
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this._counter = 0;
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}
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/**
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* Retrieve the block primitives implemented by this package.
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* @return {object.<string, Function>} Mapping of opcode to Function.
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*/
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getPrimitives () {
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return {
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control_repeat: this.repeat,
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control_repeat_until: this.repeatUntil,
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control_while: this.repeatWhile,
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control_for_each: this.forEach,
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control_forever: this.forever,
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control_wait: this.wait,
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control_wait_until: this.waitUntil,
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control_if: this.if,
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control_if_else: this.ifElse,
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control_stop: this.stop,
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control_create_clone_of: this.createClone,
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control_delete_this_clone: this.deleteClone,
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control_get_counter: this.getCounter,
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control_incr_counter: this.incrCounter,
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control_clear_counter: this.clearCounter,
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control_all_at_once: this.allAtOnce
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};
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}
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getHats () {
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return {
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control_start_as_clone: {
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restartExistingThreads: false
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}
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};
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}
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repeat (args, util) {
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const times = Math.floor(Cast.toNumber(args.TIMES));
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// Initialize loop
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if (typeof util.stackFrame.loopCounter === 'undefined') {
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util.stackFrame.loopCounter = times;
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}
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// Only execute once per frame.
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// When the branch finishes, `repeat` will be executed again and
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// the second branch will be taken, yielding for the rest of the frame.
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// Decrease counter
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util.stackFrame.loopCounter--;
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// If we still have some left, start the branch.
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if (util.stackFrame.loopCounter >= 0) {
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util.startBranch(1, true);
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}
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}
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repeatUntil (args, util) {
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const condition = Cast.toBoolean(args.CONDITION);
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// If the condition is false (repeat UNTIL), start the branch.
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if (!condition) {
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util.startBranch(1, true);
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}
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}
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repeatWhile (args, util) {
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const condition = Cast.toBoolean(args.CONDITION);
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// If the condition is true (repeat WHILE), start the branch.
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if (condition) {
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util.startBranch(1, true);
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}
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}
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forEach (args, util) {
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const variable = util.target.lookupOrCreateVariable(
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args.VARIABLE.id, args.VARIABLE.name);
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if (typeof util.stackFrame.index === 'undefined') {
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util.stackFrame.index = 0;
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}
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if (util.stackFrame.index < Number(args.VALUE)) {
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util.stackFrame.index++;
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variable.value = util.stackFrame.index;
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util.startBranch(1, true);
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}
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}
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waitUntil (args, util) {
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const condition = Cast.toBoolean(args.CONDITION);
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if (!condition) {
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util.yield();
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}
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}
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forever (args, util) {
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util.startBranch(1, true);
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}
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wait (args) {
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const duration = Math.max(0, 1000 * Cast.toNumber(args.DURATION));
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return new Promise(resolve => {
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setTimeout(() => {
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resolve();
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}, duration);
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});
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}
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if (args, util) {
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const condition = Cast.toBoolean(args.CONDITION);
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if (condition) {
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util.startBranch(1, false);
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}
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}
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ifElse (args, util) {
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const condition = Cast.toBoolean(args.CONDITION);
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if (condition) {
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util.startBranch(1, false);
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} else {
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util.startBranch(2, false);
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}
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}
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stop (args, util) {
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const option = args.STOP_OPTION;
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if (option === 'all') {
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util.stopAll();
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} else if (option === 'other scripts in sprite' ||
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option === 'other scripts in stage') {
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util.stopOtherTargetThreads();
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} else if (option === 'this script') {
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util.stopThisScript();
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}
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}
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createClone (args, util) {
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// Cast argument to string
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args.CLONE_OPTION = Cast.toString(args.CLONE_OPTION);
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// Set clone target
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let cloneTarget;
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if (args.CLONE_OPTION === '_myself_') {
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cloneTarget = util.target;
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} else {
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cloneTarget = this.runtime.getSpriteTargetByName(args.CLONE_OPTION);
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}
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// If clone target is not found, return
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if (!cloneTarget) return;
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// Create clone
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const newClone = cloneTarget.makeClone();
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if (newClone) {
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this.runtime.targets.push(newClone);
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}
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}
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deleteClone (args, util) {
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if (util.target.isOriginal) return;
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this.runtime.disposeTarget(util.target);
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this.runtime.stopForTarget(util.target);
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}
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getCounter () {
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return this._counter;
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}
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clearCounter () {
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this._counter = 0;
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}
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incrCounter () {
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this._counter++;
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}
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allAtOnce (args, util) {
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// Since the "all at once" block is implemented for compatiblity with
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// Scratch 2.0 projects, it behaves the same way it did in 2.0, which
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// is to simply run the contained script (like "if 1 = 1").
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// (In early versions of Scratch 2.0, it would work the same way as
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// "run without screen refresh" custom blocks do now, but this was
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// removed before the release of 2.0.)
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util.startBranch(1, false);
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}
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}
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module.exports = Scratch3ControlBlocks;
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