mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-26 07:52:50 -05:00
144 lines
4.3 KiB
JavaScript
144 lines
4.3 KiB
JavaScript
const Cast = require('../util/cast');
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/**
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* Names used internally for keys used in scratch, also known as "scratch keys".
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* @enum {string}
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*/
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const KEY_NAME = {
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SPACE: 'space',
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LEFT: 'left arrow',
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UP: 'up arrow',
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RIGHT: 'right arrow',
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DOWN: 'down arrow'
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};
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/**
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* An array of the names of scratch keys.
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* @type {Array<string>}
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*/
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const KEY_NAME_LIST = Object.keys(KEY_NAME).map(name => KEY_NAME[name]);
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class Keyboard {
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constructor (runtime) {
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/**
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* List of currently pressed scratch keys.
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* A scratch key is:
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* A key you can press on a keyboard, excluding modifier keys.
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* An uppercase string of length one;
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* except for special key names for arrow keys and space (e.g. 'left arrow').
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* Can be a non-english unicode letter like: æ ø ש נ 手 廿.
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* @type{Array.<string>}
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*/
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this._keysPressed = [];
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/**
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* Reference to the owning Runtime.
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* Can be used, for example, to activate hats.
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* @type{!Runtime}
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*/
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this.runtime = runtime;
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}
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/**
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* Convert from a keyboard event key name to a Scratch key name.
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* @param {string} keyString the input key string.
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* @return {string} the corresponding Scratch key, or an empty string.
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*/
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_keyStringToScratchKey (keyString) {
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keyString = Cast.toString(keyString);
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// Convert space and arrow keys to their Scratch key names.
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switch (keyString) {
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case ' ': return KEY_NAME.SPACE;
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case 'ArrowLeft':
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case 'Left': return KEY_NAME.LEFT;
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case 'ArrowUp':
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case 'Up': return KEY_NAME.UP;
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case 'Right':
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case 'ArrowRight': return KEY_NAME.RIGHT;
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case 'Down':
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case 'ArrowDown': return KEY_NAME.DOWN;
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}
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// Ignore modifier keys
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if (keyString.length > 1) {
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return '';
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}
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return keyString.toUpperCase();
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}
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/**
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* Convert from a block argument to a Scratch key name.
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* @param {string} keyArg the input arg.
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* @return {string} the corresponding Scratch key.
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*/
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_keyArgToScratchKey (keyArg) {
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// If a number was dropped in, try to convert from ASCII to Scratch key.
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if (typeof keyArg === 'number') {
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// Check for the ASCII range containing numbers, some punctuation,
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// and uppercase letters.
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if (keyArg >= 48 && keyArg <= 90) {
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return String.fromCharCode(keyArg);
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}
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switch (keyArg) {
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case 32: return KEY_NAME.SPACE;
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case 37: return KEY_NAME.LEFT;
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case 38: return KEY_NAME.UP;
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case 39: return KEY_NAME.RIGHT;
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case 40: return KEY_NAME.DOWN;
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}
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}
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keyArg = Cast.toString(keyArg);
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// If the arg matches a special key name, return it.
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if (KEY_NAME_LIST.includes(keyArg)) {
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return keyArg;
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}
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// Use only the first character.
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if (keyArg.length > 1) {
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keyArg = keyArg[0];
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}
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// Check for the space character.
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if (keyArg === ' ') {
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return KEY_NAME.SPACE;
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}
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return keyArg.toUpperCase();
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}
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/**
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* Keyboard DOM event handler.
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* @param {object} data Data from DOM event.
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*/
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postData (data) {
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if (!data.key) return;
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const scratchKey = this._keyStringToScratchKey(data.key);
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if (scratchKey === '') return;
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const index = this._keysPressed.indexOf(scratchKey);
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if (data.isDown) {
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this.runtime.emit('KEY_PRESSED', scratchKey);
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// If not already present, add to the list.
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if (index < 0) {
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this._keysPressed.push(scratchKey);
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}
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} else if (index > -1) {
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// If already present, remove from the list.
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this._keysPressed.splice(index, 1);
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}
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}
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/**
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* Get key down state for a specified key.
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* @param {Any} keyArg key argument.
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* @return {boolean} Is the specified key down?
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*/
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getKeyIsDown (keyArg) {
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if (keyArg === 'any') {
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return this._keysPressed.length > 0;
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}
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const scratchKey = this._keyArgToScratchKey(keyArg);
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return this._keysPressed.indexOf(scratchKey) > -1;
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}
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}
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module.exports = Keyboard;
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