mirror of
https://github.com/scratchfoundation/scratch-vm.git
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9cb595312e
Existing implementation incorrectly terminates the entire thread. See: http://llk.github.io/scratch-vm/#144142535
254 lines
9.6 KiB
JavaScript
254 lines
9.6 KiB
JavaScript
var log = require('../util/log');
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var Thread = require('./thread');
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/**
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* Utility function to determine if a value is a Promise.
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* @param {*} value Value to check for a Promise.
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* @return {boolean} True if the value appears to be a Promise.
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*/
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var isPromise = function (value) {
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return value && value.then && typeof value.then === 'function';
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};
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/**
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* Execute a block.
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* @param {!Sequencer} sequencer Which sequencer is executing.
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* @param {!Thread} thread Thread which to read and execute.
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*/
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var execute = function (sequencer, thread) {
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var runtime = sequencer.runtime;
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var target = thread.target;
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// Current block to execute is the one on the top of the stack.
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var currentBlockId = thread.peekStack();
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var currentStackFrame = thread.peekStackFrame();
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// Check where the block lives: target blocks or flyout blocks.
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var targetHasBlock = (
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typeof target.blocks.getBlock(currentBlockId) !== 'undefined'
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);
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var flyoutHasBlock = (
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typeof runtime.flyoutBlocks.getBlock(currentBlockId) !== 'undefined'
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);
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// Stop if block or target no longer exists.
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if (!target || (!targetHasBlock && !flyoutHasBlock)) {
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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return;
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}
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// Query info about the block.
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var blockContainer = null;
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if (targetHasBlock) {
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blockContainer = target.blocks;
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} else {
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blockContainer = runtime.flyoutBlocks;
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}
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var opcode = blockContainer.getOpcode(currentBlockId);
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var fields = blockContainer.getFields(currentBlockId);
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var inputs = blockContainer.getInputs(currentBlockId);
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var blockFunction = runtime.getOpcodeFunction(opcode);
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var isHat = runtime.getIsHat(opcode);
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if (!opcode) {
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log.warn('Could not get opcode for block: ' + currentBlockId);
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return;
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}
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/**
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* Handle any reported value from the primitive, either directly returned
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* or after a promise resolves.
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* @param {*} resolvedValue Value eventually returned from the primitive.
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*/
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var handleReport = function (resolvedValue) {
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thread.pushReportedValue(resolvedValue);
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if (isHat) {
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// Hat predicate was evaluated.
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if (runtime.getIsEdgeActivatedHat(opcode)) {
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// If this is an edge-activated hat, only proceed if
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// the value is true and used to be false.
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var oldEdgeValue = runtime.updateEdgeActivatedValue(
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currentBlockId,
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resolvedValue
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);
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var edgeWasActivated = !oldEdgeValue && resolvedValue;
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if (!edgeWasActivated) {
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sequencer.retireThread(thread);
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}
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} else {
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// Not an edge-activated hat: retire the thread
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// if predicate was false.
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if (!resolvedValue) {
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sequencer.retireThread(thread);
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}
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}
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} else {
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// In a non-hat, report the value visually if necessary if
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// at the top of the thread stack.
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if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
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runtime.visualReport(currentBlockId, resolvedValue);
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}
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// Finished any yields.
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thread.status = Thread.STATUS_RUNNING;
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}
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};
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// Hats and single-field shadows are implemented slightly differently
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// from regular blocks.
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// For hats: if they have an associated block function,
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// it's treated as a predicate; if not, execution will proceed as a no-op.
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// For single-field shadows: If the block has a single field, and no inputs,
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// immediately return the value of the field.
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if (!blockFunction) {
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if (isHat) {
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// Skip through the block (hat with no predicate).
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return;
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} else {
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if (Object.keys(fields).length === 1 &&
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Object.keys(inputs).length === 0) {
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// One field and no inputs - treat as arg.
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for (var fieldKey in fields) { // One iteration.
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handleReport(fields[fieldKey].value);
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}
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} else {
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log.warn('Could not get implementation for opcode: ' +
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opcode);
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}
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thread.requestScriptGlowInFrame = true;
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return;
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}
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}
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// Generate values for arguments (inputs).
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var argValues = {};
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// Add all fields on this block to the argValues.
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for (var fieldName in fields) {
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argValues[fieldName] = fields[fieldName].value;
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}
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// Recursively evaluate input blocks.
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for (var inputName in inputs) {
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var input = inputs[inputName];
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var inputBlockId = input.block;
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// Is there no value for this input waiting in the stack frame?
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if (typeof currentStackFrame.reported[inputName] === 'undefined' &&
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inputBlockId) {
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// If there's not, we need to evaluate the block.
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// Push to the stack to evaluate the reporter block.
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thread.pushStack(inputBlockId);
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// Save name of input for `Thread.pushReportedValue`.
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currentStackFrame.waitingReporter = inputName;
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// Actually execute the block.
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execute(sequencer, thread);
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if (thread.status === Thread.STATUS_PROMISE_WAIT) {
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return;
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} else {
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// Execution returned immediately,
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// and presumably a value was reported, so pop the stack.
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currentStackFrame.waitingReporter = null;
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thread.popStack();
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}
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}
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argValues[inputName] = currentStackFrame.reported[inputName];
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}
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// Add any mutation to args (e.g., for procedures).
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var mutation = blockContainer.getMutation(currentBlockId);
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if (mutation) {
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argValues.mutation = mutation;
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}
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// If we've gotten this far, all of the input blocks are evaluated,
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// and `argValues` is fully populated. So, execute the block primitive.
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// First, clear `currentStackFrame.reported`, so any subsequent execution
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// (e.g., on return from a branch) gets fresh inputs.
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currentStackFrame.reported = {};
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var primitiveReportedValue = null;
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primitiveReportedValue = blockFunction(argValues, {
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stackFrame: currentStackFrame.executionContext,
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target: target,
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yield: function () {
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thread.status = Thread.STATUS_YIELD;
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},
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startBranch: function (branchNum, isLoop) {
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sequencer.stepToBranch(thread, branchNum, isLoop);
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},
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stopAll: function () {
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runtime.stopAll();
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},
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stopOtherTargetThreads: function () {
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runtime.stopForTarget(target, thread);
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},
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stopThisScript: function () {
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thread.stopThisScript();
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},
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startProcedure: function (procedureCode) {
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sequencer.stepToProcedure(thread, procedureCode);
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},
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getProcedureParamNames: function (procedureCode) {
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return blockContainer.getProcedureParamNames(procedureCode);
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},
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pushParam: function (paramName, paramValue) {
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thread.pushParam(paramName, paramValue);
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},
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getParam: function (paramName) {
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return thread.getParam(paramName);
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},
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startHats: function (requestedHat, optMatchFields, optTarget) {
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return (
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runtime.startHats(requestedHat, optMatchFields, optTarget)
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);
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},
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ioQuery: function (device, func, args) {
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// Find the I/O device and execute the query/function call.
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if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {
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var devObject = runtime.ioDevices[device];
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// @todo Figure out why eslint complains about no-useless-call
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// no-useless-call can't tell if the call is useless for dynamic
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// expressions... or something. Not exactly sure why it
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// complains here.
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// eslint-disable-next-line no-useless-call
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return devObject[func].call(devObject, args);
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}
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}
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});
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if (typeof primitiveReportedValue === 'undefined') {
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// No value reported - potentially a command block.
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// Edge-activated hats don't request a glow; all commands do.
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thread.requestScriptGlowInFrame = true;
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}
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// If it's a promise, wait until promise resolves.
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if (isPromise(primitiveReportedValue)) {
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if (thread.status === Thread.STATUS_RUNNING) {
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// Primitive returned a promise; automatically yield thread.
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thread.status = Thread.STATUS_PROMISE_WAIT;
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}
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// Promise handlers
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primitiveReportedValue.then(function (resolvedValue) {
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handleReport(resolvedValue);
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if (typeof resolvedValue === 'undefined') {
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var popped = thread.popStack();
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var nextBlockId = thread.target.blocks.getNextBlock(popped);
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thread.pushStack(nextBlockId);
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} else {
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thread.popStack();
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}
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}, function (rejectionReason) {
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// Promise rejected: the primitive had some error.
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// Log it and proceed.
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log.warn('Primitive rejected promise: ', rejectionReason);
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thread.status = Thread.STATUS_RUNNING;
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thread.popStack();
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});
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} else if (thread.status === Thread.STATUS_RUNNING) {
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handleReport(primitiveReportedValue);
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}
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};
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module.exports = execute;
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