scratch-vm/src/engine/execute.js
griffpatch 9cb595312e Implement "Stop this script" function
Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00

254 lines
9.6 KiB
JavaScript

var log = require('../util/log');
var Thread = require('./thread');
/**
* Utility function to determine if a value is a Promise.
* @param {*} value Value to check for a Promise.
* @return {boolean} True if the value appears to be a Promise.
*/
var isPromise = function (value) {
return value && value.then && typeof value.then === 'function';
};
/**
* Execute a block.
* @param {!Sequencer} sequencer Which sequencer is executing.
* @param {!Thread} thread Thread which to read and execute.
*/
var execute = function (sequencer, thread) {
var runtime = sequencer.runtime;
var target = thread.target;
// Current block to execute is the one on the top of the stack.
var currentBlockId = thread.peekStack();
var currentStackFrame = thread.peekStackFrame();
// Check where the block lives: target blocks or flyout blocks.
var targetHasBlock = (
typeof target.blocks.getBlock(currentBlockId) !== 'undefined'
);
var flyoutHasBlock = (
typeof runtime.flyoutBlocks.getBlock(currentBlockId) !== 'undefined'
);
// Stop if block or target no longer exists.
if (!target || (!targetHasBlock && !flyoutHasBlock)) {
// No block found: stop the thread; script no longer exists.
sequencer.retireThread(thread);
return;
}
// Query info about the block.
var blockContainer = null;
if (targetHasBlock) {
blockContainer = target.blocks;
} else {
blockContainer = runtime.flyoutBlocks;
}
var opcode = blockContainer.getOpcode(currentBlockId);
var fields = blockContainer.getFields(currentBlockId);
var inputs = blockContainer.getInputs(currentBlockId);
var blockFunction = runtime.getOpcodeFunction(opcode);
var isHat = runtime.getIsHat(opcode);
if (!opcode) {
log.warn('Could not get opcode for block: ' + currentBlockId);
return;
}
/**
* Handle any reported value from the primitive, either directly returned
* or after a promise resolves.
* @param {*} resolvedValue Value eventually returned from the primitive.
*/
var handleReport = function (resolvedValue) {
thread.pushReportedValue(resolvedValue);
if (isHat) {
// Hat predicate was evaluated.
if (runtime.getIsEdgeActivatedHat(opcode)) {
// If this is an edge-activated hat, only proceed if
// the value is true and used to be false.
var oldEdgeValue = runtime.updateEdgeActivatedValue(
currentBlockId,
resolvedValue
);
var edgeWasActivated = !oldEdgeValue && resolvedValue;
if (!edgeWasActivated) {
sequencer.retireThread(thread);
}
} else {
// Not an edge-activated hat: retire the thread
// if predicate was false.
if (!resolvedValue) {
sequencer.retireThread(thread);
}
}
} else {
// In a non-hat, report the value visually if necessary if
// at the top of the thread stack.
if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
runtime.visualReport(currentBlockId, resolvedValue);
}
// Finished any yields.
thread.status = Thread.STATUS_RUNNING;
}
};
// Hats and single-field shadows are implemented slightly differently
// from regular blocks.
// For hats: if they have an associated block function,
// it's treated as a predicate; if not, execution will proceed as a no-op.
// For single-field shadows: If the block has a single field, and no inputs,
// immediately return the value of the field.
if (!blockFunction) {
if (isHat) {
// Skip through the block (hat with no predicate).
return;
} else {
if (Object.keys(fields).length === 1 &&
Object.keys(inputs).length === 0) {
// One field and no inputs - treat as arg.
for (var fieldKey in fields) { // One iteration.
handleReport(fields[fieldKey].value);
}
} else {
log.warn('Could not get implementation for opcode: ' +
opcode);
}
thread.requestScriptGlowInFrame = true;
return;
}
}
// Generate values for arguments (inputs).
var argValues = {};
// Add all fields on this block to the argValues.
for (var fieldName in fields) {
argValues[fieldName] = fields[fieldName].value;
}
// Recursively evaluate input blocks.
for (var inputName in inputs) {
var input = inputs[inputName];
var inputBlockId = input.block;
// Is there no value for this input waiting in the stack frame?
if (typeof currentStackFrame.reported[inputName] === 'undefined' &&
inputBlockId) {
// If there's not, we need to evaluate the block.
// Push to the stack to evaluate the reporter block.
thread.pushStack(inputBlockId);
// Save name of input for `Thread.pushReportedValue`.
currentStackFrame.waitingReporter = inputName;
// Actually execute the block.
execute(sequencer, thread);
if (thread.status === Thread.STATUS_PROMISE_WAIT) {
return;
} else {
// Execution returned immediately,
// and presumably a value was reported, so pop the stack.
currentStackFrame.waitingReporter = null;
thread.popStack();
}
}
argValues[inputName] = currentStackFrame.reported[inputName];
}
// Add any mutation to args (e.g., for procedures).
var mutation = blockContainer.getMutation(currentBlockId);
if (mutation) {
argValues.mutation = mutation;
}
// If we've gotten this far, all of the input blocks are evaluated,
// and `argValues` is fully populated. So, execute the block primitive.
// First, clear `currentStackFrame.reported`, so any subsequent execution
// (e.g., on return from a branch) gets fresh inputs.
currentStackFrame.reported = {};
var primitiveReportedValue = null;
primitiveReportedValue = blockFunction(argValues, {
stackFrame: currentStackFrame.executionContext,
target: target,
yield: function () {
thread.status = Thread.STATUS_YIELD;
},
startBranch: function (branchNum, isLoop) {
sequencer.stepToBranch(thread, branchNum, isLoop);
},
stopAll: function () {
runtime.stopAll();
},
stopOtherTargetThreads: function () {
runtime.stopForTarget(target, thread);
},
stopThisScript: function () {
thread.stopThisScript();
},
startProcedure: function (procedureCode) {
sequencer.stepToProcedure(thread, procedureCode);
},
getProcedureParamNames: function (procedureCode) {
return blockContainer.getProcedureParamNames(procedureCode);
},
pushParam: function (paramName, paramValue) {
thread.pushParam(paramName, paramValue);
},
getParam: function (paramName) {
return thread.getParam(paramName);
},
startHats: function (requestedHat, optMatchFields, optTarget) {
return (
runtime.startHats(requestedHat, optMatchFields, optTarget)
);
},
ioQuery: function (device, func, args) {
// Find the I/O device and execute the query/function call.
if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {
var devObject = runtime.ioDevices[device];
// @todo Figure out why eslint complains about no-useless-call
// no-useless-call can't tell if the call is useless for dynamic
// expressions... or something. Not exactly sure why it
// complains here.
// eslint-disable-next-line no-useless-call
return devObject[func].call(devObject, args);
}
}
});
if (typeof primitiveReportedValue === 'undefined') {
// No value reported - potentially a command block.
// Edge-activated hats don't request a glow; all commands do.
thread.requestScriptGlowInFrame = true;
}
// If it's a promise, wait until promise resolves.
if (isPromise(primitiveReportedValue)) {
if (thread.status === Thread.STATUS_RUNNING) {
// Primitive returned a promise; automatically yield thread.
thread.status = Thread.STATUS_PROMISE_WAIT;
}
// Promise handlers
primitiveReportedValue.then(function (resolvedValue) {
handleReport(resolvedValue);
if (typeof resolvedValue === 'undefined') {
var popped = thread.popStack();
var nextBlockId = thread.target.blocks.getNextBlock(popped);
thread.pushStack(nextBlockId);
} else {
thread.popStack();
}
}, function (rejectionReason) {
// Promise rejected: the primitive had some error.
// Log it and proceed.
log.warn('Primitive rejected promise: ', rejectionReason);
thread.status = Thread.STATUS_RUNNING;
thread.popStack();
});
} else if (thread.status === Thread.STATUS_RUNNING) {
handleReport(primitiveReportedValue);
}
};
module.exports = execute;