mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-27 00:12:57 -05:00
104 lines
3.8 KiB
JavaScript
104 lines
3.8 KiB
JavaScript
const path = require('path');
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const test = require('tap').test;
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const extractProjectJson = require('../fixtures/readProjectFile').extractProjectJson;
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const RenderedTarget = require('../../src/sprites/rendered-target');
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const Runtime = require('../../src/engine/runtime');
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const sb2 = require('../../src/serialization/sb2');
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test('spec', t => {
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t.type(sb2, 'object');
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t.type(sb2.deserialize, 'function');
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t.end();
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});
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test('default', t => {
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// Get SB2 JSON (string)
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const uri = path.resolve(__dirname, '../fixtures/default.sb2');
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const json = extractProjectJson(uri);
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// Create runtime instance & load SB2 into it
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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// Test
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t.type(json, 'object');
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t.type(rt, 'object');
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t.type(targets, 'object');
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t.ok(targets[0] instanceof RenderedTarget);
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t.type(targets[0].id, 'string');
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t.type(targets[0].blocks, 'object');
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t.type(targets[0].variables, 'object');
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t.type(targets[0].comments, 'object');
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t.equal(targets[0].isOriginal, true);
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t.equal(targets[0].currentCostume, 0);
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t.equal(targets[0].isOriginal, true);
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t.equal(targets[0].isStage, true);
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t.ok(targets[1] instanceof RenderedTarget);
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t.type(targets[1].id, 'string');
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t.type(targets[1].blocks, 'object');
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t.type(targets[1].variables, 'object');
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t.type(targets[1].comments, 'object');
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t.equal(targets[1].isOriginal, true);
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t.equal(targets[1].currentCostume, 0);
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t.equal(targets[1].isOriginal, true);
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t.equal(targets[1].isStage, false);
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t.end();
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});
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});
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test('data scoping', t => {
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// Get SB2 JSON (string)
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const uri = path.resolve(__dirname, '../fixtures/data.sb2');
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const json = extractProjectJson(uri);
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// Create runtime instance & load SB2 into it
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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const globalVariableIds = Object.keys(targets[0].variables);
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const localVariableIds = Object.keys(targets[1].variables);
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t.equal(targets[0].variables[globalVariableIds[0]].name, 'foo');
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t.equal(targets[1].variables[localVariableIds[0]].name, 'local');
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t.end();
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});
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});
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test('whenclicked blocks imported separately', t => {
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// This sb2 fixture has a single "whenClicked" block on both sprite and stage
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const uri = path.resolve(__dirname, '../fixtures/when-clicked.sb2');
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const json = extractProjectJson(uri);
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// Create runtime instance & load SB2 into it
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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const stage = targets[0];
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t.equal(stage.isStage, true); // Make sure we have the correct target
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const stageOpcode = stage.blocks.getBlock(stage.blocks.getScripts()[0]).opcode;
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t.equal(stageOpcode, 'event_whenstageclicked');
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const sprite = targets[1];
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t.equal(sprite.isStage, false); // Make sure we have the correct target
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const spriteOpcode = sprite.blocks.getBlock(sprite.blocks.getScripts()[0]).opcode;
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t.equal(spriteOpcode, 'event_whenthisspriteclicked');
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t.end();
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});
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});
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test('Ordering', t => {
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// This SB2 has 3 sprites that have been reordered in scratch 2
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// so the order in the file is not the order specified by the indexInLibrary property.
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const uri = path.resolve(__dirname, '../fixtures/ordering.sb2');
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const json = extractProjectJson(uri);
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const rt = new Runtime();
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sb2.deserialize(json, rt).then(({targets}) => {
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// Would fail with any other ordering.
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t.equal(targets[1].sprite.name, 'First');
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t.equal(targets[2].sprite.name, 'Second');
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t.equal(targets[3].sprite.name, 'Third');
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t.end();
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});
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});
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