mirror of
https://github.com/scratchfoundation/scratch-vm.git
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110 lines
4.3 KiB
JavaScript
110 lines
4.3 KiB
JavaScript
const test = require('tap').test;
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const Blocks = require('../../src/engine/blocks');
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const Clone = require('../../src/util/clone');
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const {loadCostume} = require('../../src/import/load-costume');
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const {loadSound} = require('../../src/import/load-sound');
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const makeTestStorage = require('../fixtures/make-test-storage');
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const Runtime = require('../../src/engine/runtime');
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const sb3 = require('../../src/serialization/sb3');
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const Sprite = require('../../src/sprites/sprite');
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const defaultCostumeInfo = {
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bitmapResolution: 1,
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rotationCenterX: 0,
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rotationCenterY: 0
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};
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const defaultSoundInfo = {
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};
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test('sb3-roundtrip', t => {
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const runtime1 = new Runtime();
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runtime1.attachStorage(makeTestStorage());
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const runtime2 = new Runtime();
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runtime2.attachStorage(makeTestStorage());
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const testRuntimeState = (label, runtime) => {
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t.strictEqual(runtime.targets.length, 2, `${label}: target count`);
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const [stageClone, spriteClone] = runtime.targets;
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t.strictEqual(stageClone.isOriginal, true);
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t.strictEqual(stageClone.isStage, true);
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const stage = stageClone.sprite;
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t.strictEqual(stage.name, 'Stage');
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t.strictEqual(stage.clones.length, 1);
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t.strictEqual(stage.clones[0], stageClone);
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t.strictEqual(stage.costumes.length, 1);
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const [building] = stage.costumes;
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t.strictEqual(building.assetId, 'fe5e3566965f9de793beeffce377d054');
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t.strictEqual(building.dataFormat, 'jpg');
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t.strictEqual(stage.sounds.length, 0);
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t.strictEqual(spriteClone.isOriginal, true);
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t.strictEqual(spriteClone.isStage, false);
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const sprite = spriteClone.sprite;
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t.strictEqual(sprite.name, 'Sprite');
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t.strictEqual(sprite.clones.length, 1);
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t.strictEqual(sprite.clones[0], spriteClone);
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t.strictEqual(sprite.costumes.length, 2);
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const [cat, squirrel] = sprite.costumes;
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t.strictEqual(cat.assetId, 'f88bf1935daea28f8ca098462a31dbb0');
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t.strictEqual(cat.dataFormat, 'svg');
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t.strictEqual(squirrel.assetId, '7e24c99c1b853e52f8e7f9004416fa34');
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t.strictEqual(squirrel.dataFormat, 'png');
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t.strictEqual(sprite.sounds.length, 1);
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const [meow] = sprite.sounds;
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t.strictEqual(meow.md5, '83c36d806dc92327b9e7049a565c6bff.wav');
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};
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const loadThings = Promise.all([
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loadCostume('fe5e3566965f9de793beeffce377d054.jpg', Clone.simple(defaultCostumeInfo), runtime1),
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loadCostume('f88bf1935daea28f8ca098462a31dbb0.svg', Clone.simple(defaultCostumeInfo), runtime1),
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loadCostume('7e24c99c1b853e52f8e7f9004416fa34.png', Clone.simple(defaultCostumeInfo), runtime1),
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loadSound(Object.assign({md5: '83c36d806dc92327b9e7049a565c6bff.wav'}, defaultSoundInfo), runtime1)
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]);
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const installThings = loadThings.then(results => {
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const [building, cat, squirrel, meow] = results;
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const stageBlocks = new Blocks(runtime1);
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const stage = new Sprite(stageBlocks, runtime1);
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stage.name = 'Stage';
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stage.costumes = [building];
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stage.sounds = [];
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const stageClone = stage.createClone();
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stageClone.isStage = true;
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const spriteBlocks = new Blocks(runtime1);
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const sprite = new Sprite(spriteBlocks, runtime1);
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sprite.name = 'Sprite';
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sprite.costumes = [cat, squirrel];
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sprite.sounds = [meow];
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const spriteClone = sprite.createClone();
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runtime1.targets = [stageClone, spriteClone];
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testRuntimeState('original', runtime1);
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});
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const serializeAndDeserialize = installThings.then(() => {
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// Doing a JSON `stringify` and `parse` here more accurately simulate a save/load cycle. In particular:
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// 1. it ensures that any non-serializable data is thrown away, and
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// 2. `sb3.deserialize` and its helpers do some `hasOwnProperty` checks which fail on the object returned by
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// `sb3.serialize` but succeed if that object is "flattened" in this way.
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const serializedState = JSON.parse(JSON.stringify(sb3.serialize(runtime1)));
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return sb3.deserialize(serializedState, runtime2);
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});
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return serializeAndDeserialize.then(({targets}) => {
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runtime2.targets = targets;
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testRuntimeState('copy', runtime2);
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});
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});
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