mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-26 16:02:54 -05:00
540 lines
18 KiB
JavaScript
540 lines
18 KiB
JavaScript
const adapter = require('./adapter');
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const mutationAdapter = require('./mutation-adapter');
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const xmlEscape = require('../util/xml-escape');
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/**
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* @fileoverview
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* Store and mutate the VM block representation,
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* and handle updates from Scratch Blocks events.
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*/
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class Blocks {
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constructor () {
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/**
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* All blocks in the workspace.
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* Keys are block IDs, values are metadata about the block.
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* @type {Object.<string, Object>}
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*/
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this._blocks = {};
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/**
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* All top-level scripts in the workspace.
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* A list of block IDs that represent scripts (i.e., first block in script).
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* @type {Array.<String>}
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*/
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this._scripts = [];
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}
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/**
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* Blockly inputs that represent statements/branch.
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* are prefixed with this string.
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* @const{string}
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*/
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static get BRANCH_INPUT_PREFIX () {
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return 'SUBSTACK';
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}
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/**
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* Provide an object with metadata for the requested block ID.
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* @param {!string} blockId ID of block we have stored.
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* @return {?object} Metadata about the block, if it exists.
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*/
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getBlock (blockId) {
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return this._blocks[blockId];
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}
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/**
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* Get all known top-level blocks that start scripts.
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* @return {Array.<string>} List of block IDs.
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*/
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getScripts () {
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return this._scripts;
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}
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/**
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* Get the next block for a particular block
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* @param {?string} id ID of block to get the next block for
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* @return {?string} ID of next block in the sequence
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*/
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getNextBlock (id) {
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const block = this._blocks[id];
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return (typeof block === 'undefined') ? null : block.next;
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}
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/**
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* Get the branch for a particular C-shaped block.
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* @param {?string} id ID for block to get the branch for.
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* @param {?number} branchNum Which branch to select (e.g. for if-else).
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* @return {?string} ID of block in the branch.
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*/
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getBranch (id, branchNum) {
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const block = this._blocks[id];
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if (typeof block === 'undefined') return null;
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if (!branchNum) branchNum = 1;
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let inputName = Blocks.BRANCH_INPUT_PREFIX;
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if (branchNum > 1) {
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inputName += branchNum;
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}
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// Empty C-block?
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const input = block.inputs[inputName];
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return (typeof input === 'undefined') ? null : input.block;
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}
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/**
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* Get the opcode for a particular block
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* @param {?object} block The block to query
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* @return {?string} the opcode corresponding to that block
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*/
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getOpcode (block) {
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return (typeof block === 'undefined') ? null : block.opcode;
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}
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/**
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* Get all fields and their values for a block.
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* @param {?object} block The block to query.
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* @return {?object} All fields and their values.
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*/
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getFields (block) {
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return (typeof block === 'undefined') ? null : block.fields;
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}
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/**
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* Get all non-branch inputs for a block.
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* @param {?object} block the block to query.
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* @return {!object} All non-branch inputs and their associated blocks.
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*/
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getInputs (block) {
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if (typeof block === 'undefined') return null;
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const inputs = {};
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for (const input in block.inputs) {
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// Ignore blocks prefixed with branch prefix.
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if (input.substring(0, Blocks.BRANCH_INPUT_PREFIX.length) !==
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Blocks.BRANCH_INPUT_PREFIX) {
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inputs[input] = block.inputs[input];
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}
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}
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return inputs;
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}
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/**
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* Get mutation data for a block.
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* @param {?object} block The block to query.
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* @return {?object} Mutation for the block.
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*/
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getMutation (block) {
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return (typeof block === 'undefined') ? null : block.mutation;
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}
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/**
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* Get the top-level script for a given block.
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* @param {?string} id ID of block to query.
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* @return {?string} ID of top-level script block.
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*/
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getTopLevelScript (id) {
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let block = this._blocks[id];
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if (typeof block === 'undefined') return null;
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while (block.parent !== null) {
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block = this._blocks[block.parent];
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}
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return block.id;
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}
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/**
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* Get the procedure definition for a given name.
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* @param {?string} name Name of procedure to query.
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* @return {?string} ID of procedure definition.
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*/
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getProcedureDefinition (name) {
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for (const id in this._blocks) {
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if (!this._blocks.hasOwnProperty(id)) continue;
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const block = this._blocks[id];
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if ((block.opcode === 'procedures_defnoreturn' ||
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block.opcode === 'procedures_defreturn') &&
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block.mutation.proccode === name) {
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return id;
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}
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}
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return null;
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}
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/**
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* Get the procedure definition for a given name.
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* @param {?string} name Name of procedure to query.
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* @return {?string} ID of procedure definition.
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*/
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getProcedureParamNames (name) {
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for (const id in this._blocks) {
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if (!this._blocks.hasOwnProperty(id)) continue;
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const block = this._blocks[id];
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if ((block.opcode === 'procedures_defnoreturn' ||
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block.opcode === 'procedures_defreturn') &&
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block.mutation.proccode === name) {
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return JSON.parse(block.mutation.argumentnames);
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}
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}
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return null;
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}
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// ---------------------------------------------------------------------
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/**
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* Create event listener for blocks. Handles validation and serves as a generic
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* adapter between the blocks and the runtime interface.
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* @param {Object} e Blockly "block" event
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* @param {?Runtime} optRuntime Optional runtime to forward click events to.
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*/
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blocklyListen (e, optRuntime) {
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// Validate event
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if (typeof e !== 'object') return;
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if (typeof e.blockId !== 'string') return;
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// UI event: clicked scripts toggle in the runtime.
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if (e.element === 'stackclick') {
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if (optRuntime) {
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optRuntime.toggleScript(e.blockId, {showVisualReport: true});
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}
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return;
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}
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// Block create/update/destroy
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switch (e.type) {
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case 'create': {
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const newBlocks = adapter(e);
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// A create event can create many blocks. Add them all.
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for (let i = 0; i < newBlocks.length; i++) {
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this.createBlock(newBlocks[i]);
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}
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break;
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}
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case 'change':
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this.changeBlock({
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id: e.blockId,
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element: e.element,
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name: e.name,
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value: e.newValue
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}, optRuntime);
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break;
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case 'move':
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this.moveBlock({
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id: e.blockId,
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oldParent: e.oldParentId,
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oldInput: e.oldInputName,
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newParent: e.newParentId,
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newInput: e.newInputName,
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newCoordinate: e.newCoordinate
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});
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break;
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case 'delete':
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// Don't accept delete events for missing blocks,
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// or shadow blocks being obscured.
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if (!this._blocks.hasOwnProperty(e.blockId) ||
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this._blocks[e.blockId].shadow) {
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return;
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}
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// Inform any runtime to forget about glows on this script.
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if (optRuntime && this._blocks[e.blockId].topLevel) {
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optRuntime.quietGlow(e.blockId);
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}
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this.deleteBlock({
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id: e.blockId
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});
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break;
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}
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}
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// ---------------------------------------------------------------------
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/**
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* Block management: create blocks and scripts from a `create` event
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* @param {!object} block Blockly create event to be processed
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*/
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createBlock (block) {
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// Does the block already exist?
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// Could happen, e.g., for an unobscured shadow.
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if (this._blocks.hasOwnProperty(block.id)) {
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return;
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}
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// Create new block.
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this._blocks[block.id] = block;
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// Push block id to scripts array.
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// Blocks are added as a top-level stack if they are marked as a top-block
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// (if they were top-level XML in the event).
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if (block.topLevel) {
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this._addScript(block.id);
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}
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}
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/**
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* Block management: change block field values
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* @param {!object} args Blockly change event to be processed
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* @param {?Runtime} optRuntime Optional runtime to allow changeBlock to emit actions.
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*/
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changeBlock (args, optRuntime) {
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// Validate
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if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return;
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const block = this._blocks[args.id];
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let wasMonitored = block.isMonitored;
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if (typeof block === 'undefined') return;
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switch (args.element) {
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case 'field':
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// Update block value
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if (!block.fields[args.name]) return;
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block.fields[args.name].value = args.value;
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break;
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case 'mutation':
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block.mutation = mutationAdapter(args.value);
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break;
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case 'checkbox':
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block.isMonitored = args.value;
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if (optRuntime && wasMonitored && !block.isMonitored) {
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optRuntime.removeMonitors([{id: block.id}]);
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} else if (optRuntime && !wasMonitored && block.isMonitored) {
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optRuntime.addMonitors(
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// Ensure that value is not undefined, since React requires it
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[{
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// @todo(dd) this will collide if multiple sprites use same block
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id: block.id,
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category: 'data',
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// @todo(dd) how to handle translation here?
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label: block.opcode,
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value: '',
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x: 0,
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// @todo(dd) place below the last monitor instead
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y: 0
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}]
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);
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}
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break;
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}
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}
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/**
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* Block management: move blocks from parent to parent
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* @param {!object} e Blockly move event to be processed
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*/
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moveBlock (e) {
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if (!this._blocks.hasOwnProperty(e.id)) {
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return;
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}
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// Move coordinate changes.
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if (e.newCoordinate) {
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this._blocks[e.id].x = e.newCoordinate.x;
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this._blocks[e.id].y = e.newCoordinate.y;
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}
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// Remove from any old parent.
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if (typeof e.oldParent !== 'undefined') {
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const oldParent = this._blocks[e.oldParent];
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if (typeof e.oldInput !== 'undefined' &&
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oldParent.inputs[e.oldInput].block === e.id) {
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// This block was connected to the old parent's input.
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oldParent.inputs[e.oldInput].block = null;
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} else if (oldParent.next === e.id) {
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// This block was connected to the old parent's next connection.
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oldParent.next = null;
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}
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this._blocks[e.id].parent = null;
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}
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// Has the block become a top-level block?
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if (typeof e.newParent === 'undefined') {
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this._addScript(e.id);
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} else {
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// Remove script, if one exists.
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this._deleteScript(e.id);
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// Otherwise, try to connect it in its new place.
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if (typeof e.newInput === 'undefined') {
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// Moved to the new parent's next connection.
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this._blocks[e.newParent].next = e.id;
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} else {
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// Moved to the new parent's input.
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// Don't obscure the shadow block.
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let oldShadow = null;
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if (this._blocks[e.newParent].inputs.hasOwnProperty(e.newInput)) {
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oldShadow = this._blocks[e.newParent].inputs[e.newInput].shadow;
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}
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this._blocks[e.newParent].inputs[e.newInput] = {
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name: e.newInput,
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block: e.id,
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shadow: oldShadow
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};
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}
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this._blocks[e.id].parent = e.newParent;
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}
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}
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/**
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* Block management: run all blocks.
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* @param {!object} runtime Runtime to run all blocks in.
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*/
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runAllMonitored (runtime) {
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Object.keys(this._blocks).forEach(blockId => {
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if (this.getBlock(blockId).isMonitored) {
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// @todo handle specific targets (e.g. apple x position)
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runtime.toggleScript(blockId, {updateMonitor: true});
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}
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});
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}
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/**
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* Block management: delete blocks and their associated scripts.
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* @param {!object} e Blockly delete event to be processed.
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*/
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deleteBlock (e) {
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// @todo In runtime, stop threads running on this script.
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// Get block
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const block = this._blocks[e.id];
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// Delete children
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if (block.next !== null) {
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this.deleteBlock({id: block.next});
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}
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// Delete inputs (including branches)
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for (const input in block.inputs) {
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// If it's null, the block in this input moved away.
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if (block.inputs[input].block !== null) {
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this.deleteBlock({id: block.inputs[input].block});
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}
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// Delete obscured shadow blocks.
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if (block.inputs[input].shadow !== null &&
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block.inputs[input].shadow !== block.inputs[input].block) {
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this.deleteBlock({id: block.inputs[input].shadow});
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}
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}
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// Delete any script starting with this block.
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this._deleteScript(e.id);
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// Delete block itself.
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delete this._blocks[e.id];
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}
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// ---------------------------------------------------------------------
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/**
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* Encode all of `this._blocks` as an XML string usable
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* by a Blockly/scratch-blocks workspace.
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* @return {string} String of XML representing this object's blocks.
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*/
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toXML () {
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let xmlString = '<xml xmlns="http://www.w3.org/1999/xhtml">';
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for (let i = 0; i < this._scripts.length; i++) {
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xmlString += this.blockToXML(this._scripts[i]);
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}
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return `${xmlString}</xml>`;
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}
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/**
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* Recursively encode an individual block and its children
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* into a Blockly/scratch-blocks XML string.
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* @param {!string} blockId ID of block to encode.
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* @return {string} String of XML representing this block and any children.
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*/
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blockToXML (blockId) {
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const block = this._blocks[blockId];
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// Encode properties of this block.
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const tagName = (block.shadow) ? 'shadow' : 'block';
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let xmlString =
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`<${tagName}
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id="${block.id}"
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type="${block.opcode}"
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${block.topLevel ?
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`x="${block.x}" y="${block.y}"` :
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''
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}
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>`;
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// Add any mutation. Must come before inputs.
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if (block.mutation) {
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xmlString += this.mutationToXML(block.mutation);
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}
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// Add any inputs on this block.
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for (const input in block.inputs) {
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if (!block.inputs.hasOwnProperty(input)) continue;
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const blockInput = block.inputs[input];
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// Only encode a value tag if the value input is occupied.
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if (blockInput.block || blockInput.shadow) {
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xmlString += `<value name="${blockInput.name}">`;
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if (blockInput.block) {
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xmlString += this.blockToXML(blockInput.block);
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}
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if (blockInput.shadow && blockInput.shadow !== blockInput.block) {
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// Obscured shadow.
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xmlString += this.blockToXML(blockInput.shadow);
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}
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xmlString += '</value>';
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}
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}
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// Add any fields on this block.
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for (const field in block.fields) {
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if (!block.fields.hasOwnProperty(field)) continue;
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const blockField = block.fields[field];
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let value = blockField.value;
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if (typeof value === 'string') {
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value = xmlEscape(blockField.value);
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}
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xmlString += `<field name="${blockField.name}">${value}</field>`;
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}
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// Add blocks connected to the next connection.
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if (block.next) {
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xmlString += `<next>${this.blockToXML(block.next)}</next>`;
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}
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xmlString += `</${tagName}>`;
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return xmlString;
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}
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/**
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* Recursively encode a mutation object to XML.
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* @param {!object} mutation Object representing a mutation.
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* @return {string} XML string representing a mutation.
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*/
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mutationToXML (mutation) {
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let mutationString = `<${mutation.tagName}`;
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for (const prop in mutation) {
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if (prop === 'children' || prop === 'tagName') continue;
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const mutationValue = (typeof mutation[prop] === 'string') ?
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xmlEscape(mutation[prop]) : mutation[prop];
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mutationString += ` ${prop}="${mutationValue}"`;
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}
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mutationString += '>';
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for (let i = 0; i < mutation.children.length; i++) {
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mutationString += this.mutationToXML(mutation.children[i]);
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}
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mutationString += `</${mutation.tagName}>`;
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return mutationString;
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}
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// ---------------------------------------------------------------------
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/**
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* Helper to add a stack to `this._scripts`.
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* @param {?string} topBlockId ID of block that starts the script.
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*/
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_addScript (topBlockId) {
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const i = this._scripts.indexOf(topBlockId);
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if (i > -1) return; // Already in scripts.
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this._scripts.push(topBlockId);
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// Update `topLevel` property on the top block.
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this._blocks[topBlockId].topLevel = true;
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}
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/**
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* Helper to remove a script from `this._scripts`.
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* @param {?string} topBlockId ID of block that starts the script.
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*/
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_deleteScript (topBlockId) {
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const i = this._scripts.indexOf(topBlockId);
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if (i > -1) this._scripts.splice(i, 1);
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// Update `topLevel` property on the top block.
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if (this._blocks[topBlockId]) this._blocks[topBlockId].topLevel = false;
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}
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}
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module.exports = Blocks;
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